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Showing results for tags 'Energy sword'.
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One of the most iconic weapons in the Halo Universe, possibly even gaming in general, is the Energy Sword. This wonderful weapon has been a fan favourite since it first appeared in Halo 2, and it has since become a staple of all Halo games since. Which iteration is your favourite? Why is it so? My favourite will always be Halo 2s energy sword. The colour combination, and the shape is just so perfect, and not square. It looks like it could cut through anything with the rounded blades which continues past the hilt several inches. A true piece of art and creativity. No other iteration surpasses it in my opinion.
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From the album: more sketches
Randomly drew this a couple days ago thought it would be nice to share it with you all. -
So I decided this Morning that I would go on a hunt to find all the Classic Halo 3 Maps from Pre-MCC and download them for whenever I would decide play good ole Custom Games again. Or when ever I get gaming internet back... AHHHHHHHH- While Looking I could not find a single mention of 30 Days of Night for The Master Chief Collection. So I decided to make it. 30 Days of Night is set on Cold Storage with only 1 infected throughout the entirety of the round. The Infected starts in a box and the Survivors spawn in front of him. The Infected has Good Camo on. Survivors start with an Assault Rifle and Shotgun, but trust me, you'll be using the shotgun the most. It IS possible to get inside the infected's box, but that is not a wise decision. After 30 Seconds, the map will dim and a few doors will lock themselves with Energy Shielding. If a survivor hasn't gotten to a hiding place now would be a good time to do so. After another 30 Seconds, The Lights will almost completely go out, leaving the map in a very, very dark state. Most of the Doors on the map will lock, leaving few pathways for all players to take. A gravity lift will also spawn for the infected to get out of his Box and hunt down the other players. This extreme Darkness makes seeing the infected very difficult and creates a Paranoid situation for the Survivors. Basically it's Predator in a very dark and CQC environment. Band Together or seperate, your choice. Another Basic Map I have made, but still a fun part of my memory and I hope you can have fun on it too. Both the Gametype and Map are saved in my fileshare [EVOL SPARTAN II] on the MCC under the same name.
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Just bought this today for $50 bucks, it's surprisingly sharp and sturdy. Thought it would be cool to put on here. The Gauntlets are WIP just started them today, and by the way they're just to protect my arm from the back of the sword and won't look like spartan armor ( Unfortunately ).
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Popular YouTuber "Man At Arms" takes on the Halo Energy sword. This YouTuber is a blacksmith and has made multiple weapons from video games, comics, and movies. He also did a variation of the Captain America Shield. Check out his variation of the Halo Energy Sword! (Note: Not energy based)
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In the previous Halo games the shotgun killed with 2 shots or with a beat as soon. And we couldn't face a sword guy, because we needed two hit and him only one. And this was the cause to do the Sword what it is. But what I'm seeing in Halo 4 is the obsolescence of the Sword. Despite we can sprint, but a Shotgun geared guy kills before I reach him, it's hardly impossible. It would be a negative point? It's really true? *****Sorry about any of my mistakes, but I don't live in a country with English language.******
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I recently decided to play Halo Reach Infected. I was expecting to have a really good time on maps like caged, swordbase, and others,but no I guess its been a while since i played but infected is not fun anymore! I hate the new maps with blocked off areas like uncaged. I miss the old cage where we could stand on top of the base and get multikills. Ghost zombies is also not fun at all. You move to slowly and it's to hard to kill the enemies. Some told me that infected was changed because the "humans" had a bigger "advantage". Ok cage did give them one but it was a lot of fun for most people. There are also some of the new maps that give the humans more advantage and ghost zombies also gives them an advantage. Please 343 bring back the old infected maps and get rid of the new ones and Ghost Zombies
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I'm not sure what you guys (and girls) might think about this but I believe they should actually use the flood to play in the infection gametype. Not computers playing against players of course but actual players playing as the flood. Also in fire fight they should use the flood to play against you. But I believe the infection idea is actually a very good one. If you beleive so to then just try your best to get the word out about it in the forums and online. We could help shape halo 4's future gameplay XD