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There are a few reasons in general why people hate Halo: Reach passionately. I will cover the main ones that I can think of in this thread. The armour abilities. These are considered to be the most overpowered, "noobish" abilities in the game. Personally I enjoy playing reach, but it can get frustrating at times. Let's review the abilities. Active Camo This is in my opinion only annoying by how people play it. By that I mean that some people like to rush around and when they see somebody they activate it just to mess up the motion sensor, now, on the other hand there are people who like to sit in their spawn with a sword and use it to go invisible and pretty much be camping "noobs". Armor Lock (The worst of the worst) I think that this armor ability is the most overpowered of all. You can survive literally ANYTHING while using this ability. Most Halo: Reach players see anybody using this power up as a bad-kid. My advice on how to avoid hate using armour lock? (Don't use it), and you will make the game fun, and more challenging. Jet Pack In my personal opinion this ruins the dynamics of a map. Instead of running the normal routes on a certain map, you can now take any path that you like and gain a huge "unfair", advantage in-game. Sprint Sprint is usually the power-up that people usually don't have a problem with. I rarely do, but in some cases it can be a pain. Let's say that I am shooting someone, that person is getting out DMRed and almost dead, but so am I. Then he manages to get behind cover and use sprint to run away so his teammate can come and clean me up. (Also, evade works the same way). From now I can say that the only armour ability that I do not have a problem with is hologram. Doesn’t really affect most experienced players, only n00bs go for the holograms The ranking system As we all know in previous Halos, the ranking up aspect of the game has always been different. In my opinion I think that in previous Halos the system has been much better. In Halo: Reach, ranks are mostly based on how much you play the game and how many challenges you can complete. So I could be in a lobby with a Commander, and an Inheritor. The commander could be an MLG pro with a 5.00k/d and the Inheritor could be negative, so what I’m trying to get at is that in Reach, you are not ranked according to skill level. In the previous Halos you could have a “50” in team slayer, and you would always be paired up with other randoms that would be playing to win. Now, correct me if I’m wrong, but when Halo 3 was at its prime, people that had 50’s 9 times out of 10 would be great. The odd exception would be a bought account. So it would be a much more challenging/fun game to play. That pretty much sums up my main two negative points on this game. Thanks for reading, I hope this proved usefull to some of you out there! -MaGIIXz