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A prequel to the recently released Wolfenstein: The New Order, called The Old Blood, has been announced with a surprisingly close release date. Wolfenstein made a smashing return in 2014 with the release of The New Order, now under Bethesda and Machine Games's careful watch, and the game was critically acclaimed, with a nomination for Shooter of the Year and Best Narrative from the VGAs. This May, as IGN.com reported, we'll be returning to the Nazi occupied world with a prequel standalone titled Wolfenstein: The Old Blood. The add-on will return to the Castle Wolfenstein style gameplay, and one part of the game even takes place there as the old protagonist BJ hunts for the coordinates to Deathshead's compound, which is where the first game started off. Part II of the story follows BJ tracking down and assassinating a Nazi Archaeologist in Wulfburg who threatens releasing an ancient mystical power, Hellboy style. It will be available digitally as a standalone game for about $20 in the US and £14.99 in Europe. The game will not be releasing for the Xbox 360 or PS3 like it's main title did, strangely, so only current gen consoles and PC will get the add-on. View attachment: Wolfenstein The Old Blood.jpg I loved Wolfenstein: The New Order, so this prequel is on my radar, however, I do hope it releases as a disk because it'd be nice to see it next to my original game. What are your thoughts ladies and gents, excited to go back to the dark corners of Castle Wolfenstein? Let me know down below! Thanks for reading.
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A prequel to the recently released Wolfenstein: The New Order, called The Old Blood, has been announced with a surprisingly close release date. Wolfenstein made a smashing return in 2014 with the release of The New Order, now under Bethesda and Machine Games's careful watch, and the game was critically acclaimed, with a nomination for Shooter of the Year and Best Narrative from the VGAs. This May, as IGN.com reported, we'll be returning to the Nazi occupied world with a prequel standalone titled Wolfenstein: The Old Blood. The add-on will return to the Castle Wolfenstein style gameplay, and one part of the game even takes place there as the old protagonist BJ hunts for the coordinates to Deathshead's compound, which is where the first game started off. Part II of the story follows BJ tracking down and assassinating a Nazi Archaeologist in Wulfburg who threatens releasing an ancient mystical power, Hellboy style. It will be available digitally as a standalone game for about $20 in the US and £14.99 in Europe. The game will not be releasing for the Xbox 360 or PS3 like it's main title did, strangely, so only current gen consoles and PC will get the add-on. View attachment: Wolfenstein The Old Blood.jpg I loved Wolfenstein: The New Order, so this prequel is on my radar, however, I do hope it releases as a disk because it'd be nice to see it next to my original game. What are your thoughts ladies and gents, excited to go back to the dark corners of Castle Wolfenstein? Let me know down below! Thanks for reading. View full article
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NO VIDEOS IN COMMENT SECTION PLEASE. NO SPECIALIZED TERMINOLOGY IS USED... If you need me to put something in gaming terms I'll do it below. Many of you may have never cared to figure out how it works. Some of you may have figured it out by now. Some of you clicked on this post wondering what the *beep* aim-assist is(though it's self explanatory- yes, you know you are dumb). (tbh if youre one of those people then just stop reading NOW-it's for your safety...) Aim assist has been pondered by the greatest philosophers over the last few centuries. NVM this is my math report. *Crackles fingers* "Let's get to this." Remember that these possibilities can be valid for different games... or even non-existent ----------------------------------------------------------------------------------------------------------------------------------------------- Possibility 1: Aim assist merely slows the reticle within the designated area. Subset 1: If this were true then we can pose a unique question. "If our reticle is slow then what if the target moves faster than our reticle." Ive never seen this happen but let's 'shed some light' on the subject. - Corollary 1(what a nice word) : The reticle will move slower than the designated object. Obviously, assuming that the reticle moves faster than the object outside of the aim assist, it will quickly catch up to the object. The reticle will remain on the outer edge of the the object constantly bobbing in and out. *red/grey/red/grey/red/grey* *epileptic seizure-nsnzbeizbkjtbnirjsbi* *im better now* UNLESS Corollary 2(the word!!!) aww yeah : There is an aim assist 'delay'. What i mean is the game allows the reticle to remain at non-aim assist speed so the reticle can approach the center. Interestingly enough, as opposed to common sense, this scenario would would be beneficial to the shooter and not detrimental. Subset 2: Our target moves slower than the aim-assisted reticle. It makes more sense... meh. *not wacky enough* Conclusion: plausible but unlikely... ----------------------------------------------------------------------------------------------------------------------------------------------- Possibility 2 (This one actually makes sense) : The target pulls the reticle. This can be seen in CoD where an enemy moving across the width of your screen will pull your reticle, possibly even when it's not moving. Subset 1: The target can pull a stagnant reticle. Corollary 1: WE must determine the time* and distance* the target pulls the stagnant reticle. The time could be twice the normal reaction speed being (.3) seconds. The distance could possibly be relative to the target, but sense most targets are humanoids we have no way of distinguishing distances. Corollary 2: The Magnifier Effect- Target that overlap each other increase the aim assist. (Is it possible? hmmm) Corollary 3: How multiple object interact with the reticle in corollary 1. If 2 targets run horizontally in inverse direction on the screen with the same relative distance from the reticle, will the reticle stay still. What happens if one target is closer than another? a.will it take all the aim-assist or b.will it take a 'ratio' of the aim assist) Subset 2: The target can pull a 'moving' reticle. (Halo) *Subset 1's corollaries roughly apply to Subset 2* Corollary 1 from Subset 1 REMIX: The time* and/or distance* the target pulls the reticle is adverse to the reticles movement. Imagine this as an angle: The closer the reticles movement is opposite of the targets movement(as it approaches 180 degrees), the less time* and distance* is required to lose the aim-assist. Also, we realize the opposite is true. If the reticle is moving toward the target the more time* and distance* is required to lose the aim assist. Corollary 3 from Subset 1 REMIX: Think about in terms of the Corollary 1 remix.... ----------------------------------------------------------------------------------------------------------------------------------------------- Possibility 3: Abnormal Reticle shapes (OR areas of corresponding aim assist which are an invisible area where aim assist takes effect)- have you ever seen a reticle that wasnt the normal circle? perhaps it was shaped like this / or this 0 or that () or this U or that V ..... There are a myriad of possibilities. Subset 1: the reticle merely acts like a normal circular reticle no matter the shape. *groan* Subset 2: The circle vs. the polygon vs. the oval(or ellipse) vs. the incomplete shape- The circle- The target touching or inside the circle will experience aim assist. -The polygons, ovals , and all complete shapes will most likely function the same way as the circle. The incomplete shape(This is only necessary if the 'reticle' is guiding the aim assist and the reticle is an incomplete shape)- Let's take a V for example. How will this work? Does the target have to touch the segmented lines? If so, then how much of it? (13%)? We may never know. Let's assume we have to complete the shape to make it applicable. The V could turn into a pie piece, an upside down triangle, or even a concave or convex shape. This would make it a complete shape and now applies to the above statement. ----------------------------------------------------------------------------------------------------------------------------------------------- I left some possibilities out as they aren't even worth mentioning. If you feel that I haven't explained anything well enough then tell me. Also, if you want to add to this, COMMENT BELOW !!!
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I recently published a book called Worlds for Throng. Its been a long-time fantasy of mine to see this as either a video game, movie, or both. I'll post the plot synopsis so you can get a sense of what it is, then I'll get more in-depth: Just-graduated journalist major Timothy Crowling is assigned his first story, and heads into it eagerly, unaware of the pawn-like position he's been forced into as part of one of the grandest schemes humanity's ever attempted: five prestigious individuals assigned to save Earth from an incoming meteor decide humanity is already a dead race. Desperate to free themselves from it, they develop a synthetic planet with the intent of shuttling the good men and women of the world there to restart humanity. The five all have different ideas of how this Utopia should run, and those clashing ideas quickly turn to factions. In essence, it’s a caricature on where we’re headed, why, and how to stop it. Now, I imagine the campaign of the game starting about 2/3 into the book when the "five prestigious individuals" start putting together the shuttle that'll take them to their synthetic planet. This would be a classic, militaristic fps with a lot of cinematic, fast-paced action and sort of a secret agent, FBI feel at times. Halfway through, it would turn into a more futuristic, ridiculous action-packed shooter. The kind of action that's more like fast-paced dancing than fighting. I would want to take the dialogue and the plot from the book and work off that directly for the game. Essentially recreate each chapter for each level in the game. The player would switch off between the five main characters, similar to GTA V. I have a real life actor each of the five main characters would be modeled after, similar to the L4D series. I'm also a musical composer and have written sort of a mock-score for the story. If this were to happen, I could score it myself, if that would be okay. Obviously this would be a huge project and this is ridiculous to ask and put on a forum; I know that. The game would be incredibly emotional and philosophical, the action tied to the emotions of the story and the characters and their situation. It would be a familiar but refreshing and incredible experience, I think, if done right. I also have ideas for a multiplayer for it which would have slayer and death match and a character that you create, customize and level-up, among other things similar to Spartan Ops, but a versus-mode Spartan Ops. I could get into that another time maybe, if this miraculously gets picked up. Obviously this has been a fantasy of mine for some time and I genuinely believe it could be great. If anyone has any questions or concerns, feel free to ask. I don't know how to contact 343 directly. I figured this website was a good start. If anyone could direct me to them, that would be greatly appreciated. I'd love feedback in general. Thanks, Emmett
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Decided to see who else feels they should follow the same footsteps as those being released nowadays. I think it will be better for a huge title like ''Halo'' and from my experience playing GOW3 on their dedicated servers sure helps out. No longer do i get all the bs games lagging everywhere. If you don't agree that’s cool but take note if you've had lag issues on a game like GOW3 in the past its either down to you having a ****y connection or you playing on their hosted servers which if you go and purchase the new maps you'll find it's better and that they stick you on the dedicated servers which helps a hell of a lot from what we all use to. So what do you think? and if no then please explain why...
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I was in the Shout Box today (shocker) and B3ta R13 suggested Halo 4 needs a First Person Vehicle switch. I personaly think it's cool to see a Warthogs steering wheel etc. And it would also be a pretty bad idea because you can't really see everything...But it would be a cool choice if you can! Remember In Halo Combat Evolved, when you got in the passenger you had an FPS view. Would that be a good thing to return? FPS Turret? Agree, that WOULD be awesome! But, once again i'm on eithe rplaying field. Make your opinions BELOW. V V V V V V V V V V V
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- Halo: Reach
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Hey everybody! Clan H F T is will be holding tournaments most Saturdays and Sundays. All clans and players are welcome to enter just be sure to sign up by PM or send me a message via Xbox live at : HFT Chaos and tell me which Game-Type(s) you want to participate in. Game-types will be: (1 FFA (2 4v4 Slayer (3 8v8 Slayer (4 Team MLG v7 (5 Team SWAT Each team must have a leader. MS points will be given out to the winner and will get H F T clan help for match-made achievements and Daily/Weekly challenges. Good luck Spartans!
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I think they should bring an option in custom games to drive in fps like this mod for halo 3.
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- Halo: Reach
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