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Found 5 results

  1. I dont know any better way to reach you 343 so plz check those videos out, they describe perfectly how we, the fans see Halo. (links below)(all copyrights reserved, disclaimer) https://www.youtube.com/watch?v=YuE_LzbFMvUk (to 343)If you can respond to me so i can know i have reached out to you guys. (to fans)What do you guys have to say about this? Share your thoughts after watching the videos.
  2. I'll start off by saying, from what I've seen of Halo 5: Guardians so far, it looks like 343 are heading in the right direction, and are listening to the fans. I am hoping this post will be noticed by 343 and aid them in the game design. For me, the reasons for people disliking Halo 4's multiplayer had been a complete mystery, until I invited an old friend to play matchmaking with me. As we played he pointed all of the little things he didn't like, and I wrote them down on a list... no, really. His exact words were: "It's a good game, but it's not a good HALO game". I'll try to keep this as short as possible, and will add some suggestions of my own. If anyone reading this also has any ideas, feel free to leave them as a reply. - Halo 4's multiplayer is too competitive oriented. This makes it difficult for newcomers to get into the multiplayer and they may become frustrated at their lacking experience and leave before they hone their skills. There were no playlists for people to just relax, where you just played the game, and your stats and game results didn't matter. Solution: Social playlists. Playlists where your rank and other stats are unaffected with nothing recorded. This will make it more light-hearted and provide practice for inexperienced players. - In Halo 4's matchmaking, the game "starts", then there's a UNSC logo, then loadouts, then a countdown. In Halo 3 the game started as soon as it was loaded which I think everyone would prefer. - On smaller Halo 4 maps, there are a lot of enclosed spaces (e.g. Adrift and Solace) where if you get double teamed... well, you're dead. The maps need to be more open with more paths in and out of different areas. This will give players more options for a "counter offensive". More cover would also help counter this. - "Say, you remember Halo 3's Bungie favourites?", "Yeah man, that's where I found Fat kid, Ice cream man, Duck hunt, Jenga, Predator, Halo, Cops 'n' robbers, Sky fortress, and a whole load of cool maps". Halo 5: Guardians and the community would definitely benefit from an easily accessible in game-feature where players can find the latest and best creations. It doesn't have to be "343 favourites" it could be a community features matchmaking playlist. If a playlist or feature like this was updated regularly, there would always be something new and fresh to draw people back in. - In previous Halos, you needed to go out of your way to get power weapons on the map. In Halo 4, you just pressed a button and they were given to you. Giving power-ups to players who are doing well? Really? If the power-ups are on the map, anyone could get them, a newbe could pick up a rocket launcher. This would make the games more balanced and fairer. - Let's be honest some of the armor in Halo 4 was ugly and ridiculous, all they did was take up disc space. If the armor doesn't look good, you don't HAVE to put it in the game. An idea that I had was to unlock decals for your armor, or even make your own and place them wherever you wanted on the character model; maybe put them on file share. Forza's decal editor has produced some excellent results, so give Dan Greenwalt a call if you're reading this 343. - Don't just take features from C.O.D. and bolt them into a Halo game. Halo needs to be unique or people simply won't have any reason to play it, it will just become "Call of Duty: Future Warfare". My friend said that he found the in game scores that pop up distracting from the gameplay. I personally don't have a problem with these, so maybe have the option to turn them off. I also find when it takes more time and effort get a kill it's more satisfying. - Finally, Halo 4's new music is good, but you can't beat the classic theme. Perhaps Marty could better his previous work, wink wink, nudge nudge. Thanks for taking the time to read this, it was hard work for me too
  3. http://www.youtube.com/watch?v=f3qwep7PCA8 it's a joke. (although it does hold some truth)
  4. Good Day 343, I wanted to bring to your attention, 343, that your ongoing mishandling of the level cap situation is costing you fans, active players, and money. First of all, the fact that you're withholding game-altering content from a large segment of your players is not only unprecedented in the Halo series, it's completely illogical and alienating. Technically, the game isn't "fair". Since I played before November 20th, I have access to certain parts of the game that others do not, arguably giving me an advantage. Sure, it might be minimal, but it's a difference nonetheless. Second, I don't know if you've noticed, but the video game industry has exposed the fact that a lot of people like level progression systems. Even if they suck at Halo, they get to feel good by leveling up. I've got my own gripe about that, but you're already addressing it with a ranking system. Definitely great job on that. However, I personally know at least three people who have quit playing the game because they can't progress ahead of level 70. There's a "what's the point if I can't get XP?" attitude running rampant throughout your fan base that is stuck at 70. Many have expressed that they won't come back if the level cap is lifted because they feel they've been wronged. Realistically, you've punished a lot of them for having real lives apart from Halo. Maybe Halo wasn't their top priority and it's possible that they didn't have the money to purchase your game before November 20th. Seriously? Punish them for that? You might reframe it not as "punishment" but as a "reward" for those who bought LE or played pre November 20th. That's just silly, the "reward" is game altering content that affects in-game play and gives an advantage. In conclusion, I'm utterly dumbfounded that the level cap hasn't been lifted yet. Perhaps it's something beyond my comprehension with regards to the programming or development that must take place to lift it... But that seems somewhat unlikely. You're losing fans, players, and money in future map pack sales and Halo 5 sales. People are not happy. Use your head and lift the level cap. Sincerely, Shreepsy, concerned huge fan.
  5. Hey Everyone, I hope you guys are loving halo 4 as much as me; I can't stop thinking about it, and it's made my mind wander towards the idea of making another movie, but this time using game-footage from Halo 4. I'm going to make it about 100x better than Internal identity and I am looking for experienced halo players to be movement actors. I may just need some voice actors too. This forum is for the purpose of generating a group of actors for my next Fan-made Halo Movie, but I would also like to ask a question to someone who may be more experienced than me with marketing Fan-made videos. I would like to know, How can I get the word out about a video for it to go viral and spread like wildfire? because I know this next one is going to be a hit. Talk to me people, and please feel free to watch HALO MOVIE: Internal Identity. It is my first Fan-made production, so believe me I know its not perfect, but if you will watch it you will see that I am dedicated to making a quality movie. Take Care, and much halo love to you! gangstab0p
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