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Hi, I am starting to share game clips on YouTube and this is one of my favourite overkils I did... https://www.youtube.com/watch?v=r78fw5unP8s Thanks for watching and please subscribe to it. There will be plenty of Halo 5 clips coming! Toldale15
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Many have attempted to infiltrate the ancient citadel. 4-14 players. Hey guys, now that one flag and round based game modes are relatively working since the update, I decided to create a one flag map! Let me know what you think ! Video Walk through - https://youtu.be/enwEQiWqivw
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4 Team SWAT CTF This game is a highly competitive, fast paced version of capture the flag. The map is completely symmetrical and in the shape of a large square. There are 4 teams of 2-4 and each team spawns on one side of the square. From there they can attack any other flag or defend their own. All guns are one hit kill headshots and the respawn is relatively slow. This leads to a very fast paced, all out attack style game. Played with a full lobby of 16 competitively it is an absolute blast. The gametype can be found here: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/5628c35f-e525-428b-9c3d-73cbbd85ba2e and the map can be found here: http://www.halowaypoint.com/en-us/players/xander%20de%20gr8/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=c8d2931c-1598-47ea-beaf-93f98aeaaa40 The attached pictures give a good overview of the general layout of the map. If you ever want to play or talk to me about it. XBL GT: xander de gr8 I would love feedback, too! Thanks for taking a look!
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Map Name: Two Towers CTF File Share Gamertag: Salsasandro (old: zexy69) Canvas Map: Impact Type: open, symmetrical (best I could) Last Updated: March, 16th, 2013 Tags: Tower, impact, ctf, salsasandro, unreal, flag Supported Game types: CTF ONLY Best Gametypes: GT Twotowers.CTF download it too (Only Assault Rifle and Magnums as Start Loadout Fall Damage increased) Intended Team Size(s): 8 to 16 Players Initial Ordnance: None Random Ordnance: 1 Frag Grenades / Plasma Grenades (2x)/ Pulse Grenades 1 Overshield / Speedboost / Damageboost Weapons on Map: each Base: 2 Machine Gun Turrets 30 respawn Time 2 spare clips 2 Frag Grenades 30 respawn Time 2 spare clips 1 Assault Rifle 30 respawn Time 2 spare clips 2 Battle Rifle 30 respawn Time 2 spare clips 1 Sniper Rifle 180 respawn Time 0 spare clips 2 Shotgun (one hidden) 30/ 60 respawn Time 2 spare clips 1 DMR (hidden) 60 respawn Time 1 spare clips 1 Saw (hidden) 60 respawn Time 2 spare clips 1 Rocket Launcher (hidden) 90 respawn Time 2 spare clips Bunker: 1 Suppressor 60 respawn Time 2 spare clips 2 Scattershot 60 respawn Time 2 spare clips 2 Pulse Grenades 60 respawn Time 1 Sniper Rifle 120 respawn Time 1 spare clips 1 Magnum 60 respawn Time 2 spare clips somewhere around the map: 1 Beam Rifle 120 respawn Time 0 spare clips 2 Plasma Grenades 60 respawn Time (near Sniper Nest) 2 Battle Rifle 60 respawn Time 2 spare clips 2 DMR 60 respawn Time 2 spare clips 2 Saw 60 respawn Time 2 spare clips 2 Railgun 60 respawn Time 2 spare clips Armor Abilities: 4 Jetpack (1 each Base, 1 in the Bunker, 1hidden somewhere) 2 Autosentry (1 in one Base, 1 near Bunker, both hidden) 2 Hologram (1 in one Base, 1 near Bunker, both hidden) 2 Active Camouflage (hidden somewhere) 2 Thruster Pack (hidden, near “mine” entrance) 1 Regeneration Field (Bunker) 1 Hardlight Shield (near Bunker) all set to 100 respawn Time Power ups: 1 Overshield / Speedboost / Damageboost (see Random Ordnance) Supported Vehicles: No Budget: 9580 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough, Overview Link: watch my video on my Fileshare Map Trait Zones: No Map Description: An Unreal Tournament open-style CTF Map with lots of hidden Weapons and Armor Abilities. I know that the open map style and the fact that there is sight of view between the two flags will maybe disrupt the game balance. For that reason I set all Sniper Rifles to respawn after 120sec without spare clips except the Rifle on top of the Bunker. I tried to implement the terrain in my level design the best I could and expand the paths with Rocks. Each Team has a Tower (Base) on which top of them, of course is the Flag. Additional Info: Let you fall inside the Spotlight Towershull on top of each Base, to Teleport yourself away from the Enemy Base and avoiding being killed by Snipers. The Teleporters are set to `Random` which means, that there are 2 Receiver Nodes (one each side of the middle of the map.) Wish you a lot of fun to discover all the Secret Paths and the Armor Abilities and Weapons I have hidden. ;-D
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- salsasandro
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We need a gametype where its actually like mlg. Slayer pro yes, but also the flag where I can pick it up and not be immediately seen by all, its dumb for serious players..... on a side note I really miss having a skill rank
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You have to make flags and oddballs so that you have to actively pick them up. Makes me rage so much when someone just trows an oddball to me and I can't do anything. Same with the flag. Accidently walk over a flag and then it's in my hand and I'm unable to do anything.
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Here's an awesome tactic I just discovered myself: In Capture the Flag, grab a Sticky Detonator and plant one on the tip of the flagpole (or anywhere on the pole for that matter). It can also go near the bottom where the flag is planted in the ground for the best method of concealment. The enemy, faced with the intensity of taking your flag and other people pushing towards them, will probably not even notice a Sticky C4 strapped to the pole. Instant C4 explosion! After a death or two, they might pick up on it and first shoot your Sticky, especially since it makes a beeping noise, but you'll be sure to get a few kills this way before they notice. Thought I'd share a funny and practical way to aggravate your opponent
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New to Halo 4 CTF (Capture the Flag) there is a unique weapon...the flagnum! This spectacular combination of UNSC developement and in-the-field implementation results in...the amazing ability to dual wield both a flag and a weapon, specifically the .45 magnum! If you break down the words to the root, and then combine them (scientifically of course), you get [flag-num (flag derived from flag, num derived from mag-NUM)]...THE FLAGNUM!!! Bringing you the latest Halo 4 news live from Carolina's (cramped) memory unit; -Church *Note In all seriousness, while this is really a feature of Halo 4, this was meant as a joke and should be treated as such. And in all seriousness, this is seriously funny!
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"Flag" - Halo 4: Forward Unto Dawn Special Preview
Archangel Tyrael posted a article in Halo Articles
Two Corbulo recruits compare a UNSC training exercise to their childhood games. Read below for more details From: http://www.youtube.com/watch?v=THiee1u5QIE&feature=player_embedded#! By: http://www.youtube.com/user/MachinimaPrime At Corbulo Academy of Military Science, cadets master many training exercises to simulate combat missions. Two cadets share their memories of childhood, when "Capture the Flag" was just a game with less deadly stakes. Halo 4: Forward Unto Dawn is a live-action digital series that takes you back to the beginning of the Human-Covenant war and leads right into the events of Halo 4. It will unfold through a series of five episodes and will be initially distributed worldwide by Machinima, debuting on its new channel, Machinima Prime, as well as on Halo Waypoint, on Oct. 5, 2012.-
- Halo: Reach
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The footage is kinda bad. But you can see him carrying a pistol with a flag.