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Found 3 results

  1. Gamertag: Fraw Lawk Map: Prometheanball_Rock Gametype: Prometheanball Player count: 8 - 16 EDIT: I forgot to touch up some parts of the map with aligning the spawn areas and extra. I apologize for releasing before fixing it. But It's now up again as of 1/7/13 4:00pm (UTC-06:00) Central Time (US & Canada). Whats up everyone, this is Fraw Lawk with my second Halo 4 map but its a minigame and its called "Prometheanball"! This map is one out of many maps that I'll be making for this minigame. Its basically paintball but you'll use a suppressor for your weapon and a hardlight sheild for your armor ability. The map is symmetrical and holds up to 16 players because I just love big battles especially with the paintball idea. The damage modifier is at max, the damage resistance is at its lowest so if you get hit by a measly suppressor bullet, you'll die, and there one life so be careful! It's really fun to make an enemy player kill himself by shooting at your hardlight sheild, ricocheting back at him/her. My inspiration came from Darth Human with his Crash-up Derby minigame. The fact that one player survives, takes control of the arena and wins feels so satisfying that I'd come up with something similar except adding teamplay and making it paintball style. Have fun! EDIT: I forgot to touch up some parts of the map with aligning the spawn areas and extra. I apologize for releasing before fixing it. But It's now up again as of 1/7/13 4:00pm (UTC-06:00) Central Time (US & Canada).
  2. Gamertag: Fraw Lawk Map: Orange_H4 Gametype: Orange_H4 Player Count: 12 - 16 Alrightythen everyone, its time to lay this first map to rest. I apologize for reposting this map for the third time but I've made changes from time to time and now its finally completed. This map is made for an epic battle using dominion mode. The amount of players that I recommend doing is 16 players or 8 v 8 to get the full chaos out of it. Orange_H4 is semi symmetrical because of some issues I had to deal with like lack of budget and structure. I've put out more vehicles (wraiths and regular warthogs), changed up a few weapon choices for objective drops. "Orange" doesn't sound like a cool or original name for a map but the reason why I named it orange is because it was supposed to be a remake or tribute for this map http://gamebanana.co...om/maps/46051�� Orange maps are made not only in TF2 (Team Fortress 2) but are in many other games that have an editor tool (Counter-Strike, Day of Defeat, Left 4 dead series, etc.) so its kinda like a tradition to have a Orange map so I brought it into Halo 4. Hope you guys like my first completed map, Have fun! Overview of the map Bases Middle Base ©
  3. Gamertag: Fraw Lawk Map: Orange_TF2 V1.6 Gametype: ORANGE_TF2 Edit: LAST EDITED 12/12/12 Thread is outdated, see newest here http://www.343industries.org/forum/topic/23392-orange-h4-final/ Here is my lastest update from my previous version here http://www.343indust...-tf2-dominion/. Nothing really dramatically changed, just some minor details for both bases and added team colors for walls, decoration, etc. Especially at C area, I've made the building and around it orange because why not? There is an added Bigscreen for second floor in C, and brought some of the colosseums and natural rocks together to avoid seeing gap holes. I swear no matter how many times I magnetize the wall colosseums that make the floor layout, they won't stay 100% together. Really, its one of the most aggrivating things about forge. A closer look at the spawn area. Finding a way to build w/o using grids makes me feel so much better about my forging skills, lol. Middle, C, however you would call it. 1st floor of C 2nd floor of C I really need some playtesters please! As always, look for it in my fileshare "Fraw Lawk"!
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