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So over the years the Sangheili have been constantly redesigned. Which is good. Halo 1 have them a sense of scary + cool, especially during jump scares. Halo 2, Same but more detailed, pretty scary either way. Halo 3. I have a problem with them because they look too slouched, as if shorter. They are cool however, that one thing really bothers me. Halo Wars. Very good. Scary and cool. They look like an early version of Reach elites crossed with 3, due to their skinny waist and scary teeth and face. The Halo 3 features would be the armor design. Very cool. Halo: Reach. Very, very COOL. Like HCE, a sense of scary and cool. The way the teeth and vibe are done, the angular faces, these are my FAVORITE!! Also the feet look bird-like. My least favorite design, the worst to me. Although this one is cool, I just think they look too slouched. Maybe it's the armor. Also. I don't like how no armor is on the forearms, just feels naked.....I think sticking to Reach or H3 style would have been good. So yeah, Reach rocks. Give out your favorites.
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- Halo reach
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Still haven't received my code end of 10th day HELP!
cjoooooooo posted a topic in General Discussion
10 days and still no code for halo wars DE. Can someone help? -
Information surrounding the Halo Wars 2 Beta was leaked accidentally in the Xbox Store today: supposedly ahead of it's planned reveal at Microsoft's E3 conference on June 13th. Said leak apparently was a result of Xbox Director of Programming Larry Hyrb aka 'Major Nelson' following said page. Based on what was shown, the Beta will run from June 13th to June 20th. The full list of info gleaned is below: "Be among the first to experience the explosive return of real-time strategy to the Halo universe in the Halo Wars 2 Multiplayer Beta for Xbox One", the opening paragraph reads. Will run from June 13th, 2016 - the day of the Microsoft Press Conference, but not confirmed at what time - to June 20th, 2016 specifically for Xbox One. Windows 10 was not mentioned. Requires an Xbox Live Gold Membership to participate. The Beta will be 13GBs in size. Number of players capable of playing the Beta on one console is restricted to just 1 while it's up to 6 online. The Beta is 100% open, and can be accessed by anyone on it's launch date. As an indirect response to the leak the official Halo Youtube channel has begun uploading intriguing yet haunting '101s' regarding the events of the first Halo Wars. What this means not only for the sequel but for the original is yet to be determined. The canonically-first episode of the series can be seen . Halo Wars 2 is a real-time strategy game slated for release sometime in late 2016 for both Xbox One and Windows 10 - developed in partnership between SEGA's Creative Assembly of Total War fame and 343 Industries. The game will be shown at the Microsoft E3 conference starting at 9:30 AM PT on June 13th. Thanks for reading! Sources: Eurogamer Kotaku Reddit
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You may or may not be aware that Halo Wars is being considered for the backwards compatibility program(incase you don't know what this is go here and vote Halo Wars, and any other games you might want) and is doing surprisingly well at keeping on the first page; amassing over 28 thousand votes. Judging by the comments I've read most of the people who want it accepted no longer have an xbox 360, and since there are no RTS games for the one they are in dire need for it. Due to the high demand(compared to other console RTS games), and if it stays on the first page, it is guaranteed to be accepted. Thanks to a complete lack of competition from other RTS games on the one(there isn't any) this means there will be a massive influx of old and new players alike, and when backwards compatibility becomes available to everyone outside the preview program there will be an even bigger increase in players. I believe that with the new players there should be a new patch, or at least a patch some time afterwards, and with more people playing it gets easier and easier for 343i to be persuaded to do some changes; or even better start working on a HW2. Before all this happens though we need to sit down and discuss what changes need to be made, and then submit them to 343i. This is quite difficult because the community is essentially nonexistent; scattered and divided or simply not interested in HW anymore. You have casual players that still hop on every now and then, but they seldom care for a game they hardly play and are unlikely to discuss changes to it on the internet, via forums or whatever. At the other end you have the closed, tight-knit high level community who have basically given up hope of any changes, and again are unlikely to discuss any changes. Most stay in contact with each other through XBL or even have their team mates on their phones, facebook, whatever. Some top players will give their ideas when asked though. The very few of us that love this game, and are willing to reach a consensus on what needs changing, need to do so right around now or at least start. Personally I'd like 343i to focus on fixing the plethora of glitches present in the game; arby rage glitch, chieftain vortex glitch, canny glitch, vampire stasis glitch, undead banshee glitch, sniper tower/energy wall glitch. It would also be a good idea to have a go at improving the pathfinding too. Combined these fixes will completely change the way the game is played. A new Halo Wars for a new generation.
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I'm thinking that 343 Industries could make a new Halo game for the iPhone, Android, etc. using Halo Wars, Clash of Clans, Rival Kingdoms and Star Wars Commander as inspiration, just make it their own. I'm thinking their company could try reaching out to mobile phone users and also people who don't have the time or patience for traditional rts games. I would buy it. How many of you would? If you would buy a game like that. Post a similar topic. Maybe somebody on the design team will notice. ~Camden Hesterberg
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Hello everyone, I was playing halo wars today and had a idea and wanted to share it, Would you play Halo wars 2 if it was a RTS and FPS game ? You could switch from viewer to soldier. Just something i thought of.
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Add me if you want to get together, I play with a lot of high level players and it seems like I am always looking for a third... Or a second for 2v2... I have about 9000 games under my belt and I've pretty much played against everyone at one point or another... I've pretty much beat everyone at least once... there are a few of you guys that I don't think I have ever got the best of... But most of you have gone down to me once or twice Good luck everyone... and as I said hit me up I'm a beer drinking average American... Looking for cool people to play with ... Later
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Spirit of fire Map Name : Spirit of fire Game type : None Map Creator : Erydhil Description : I did a huge remake of the celebrate Halo wars's ship : the spirit of fire ! Download link : https://www.halowaypoint.com/fr-fr/players/erydhil/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=40e536d9-7f3a-41ed-afce-ff186f70202b The single part of the ship i couldn't finish.
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Saturday, October 11th, 5 pm EST, 10 pm GMT Converter: http://www.timezoneconverter.com/cgi-bin/tzc.tzc [the time is subject to change] 1: Say you're joining, and post your GT (if you don't have your GT below your name). I will then include you on the list. I don't care if you post things that have nothing to do with the Event on here, but please tell me if you can join beforehand before you do. 2: A few hours (maybe just an hour) before the actual time of the Event I will host a pre-party to screw around in. Send me a message, and I'll invite you. It is not mandatory to join the pre-party, so you can wait until the actual party starts, or a little after if you're a "late bloomer". If you can't join, please tell me, and I'll remove your name from the list and open a spot for joining. 3: When the time comes I will be lurking in the Shoutbox to invite people, and after everyone's in I will launch the game-night... and the shenanigans will begin! Le Short Rules: - - - - - 1: Hell Verruckt - SelfDestruct217 2: Deadward Kenway - VinWarrior 3: Hexter Grief - TyroneKing 343i 4: SlenderYang - DarkAngel 343I 5: The Ghost of rrhuntington - EVOL SPARTAN II 6: Spooky Pair of Bnus - Warm Bnus
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- Self Destruct
- Edward Kenway
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Bip. Bap. Bam- WAIT! Wrong game! We're not doing ODST just yet! Whoops. Anyway, me and Self Destruct have teamed up to form THE BEST DUO EVER (don't quote me on that) and we've begun our long (short) and enduring (horrible) partnership with one of my favorite RTS games Total War Rome II! Wait... It's not TW Rome II? We don't do PC playdates? What the hell is that crap! Anyway, HALO WARS. We'll be playing Sunday the 21st, or maybe a different time depending on if SD says it's okay, I never discussed times. From about 1pm-3pm, so three hours or whatever, it may go longer, don't quote me on that either. Halo Wars is 6 people so once we reach the six person cap, I'm sorry but you'll have to wait for someone to drop out before you can join in. Now some rules that Self Destruct approved (not). 1. Have fun and RUSH ALL THE BASES! 2. If you berate or attack another member, I do not care what the reason is, you will be booted swiftly and possibly reported on-site if the attack is severe enough. 3. Cursing is permitted so long as it isn't derogatory toward a member or any group of people or places, and you don't curse in every word you say. 4. No talking behind a member's back, neither myself or SD will tolerate it, you will be booted swiftly. 5. If you show up late, your spot belongs to the next person, I'm sorry but I want to fill up and we can't wait two hours for you, however there will likely be more spots open later, so you'll have to endure a short wait I'm afraid. 6. If I hear P34nut do that stupid sound he did last time I will flip out. I promise you I will flip out to insane degrees. 7. If anyone mentions Frozen I have the right to slap you in the face. (6 and 7 were lies. Okay not 6.) Memba List: 1. Edward Kenway 2. Self Destruct 3. Butch Flowers 4. rrhuntington -CANCELLED- 5. Bnus 6. Yang Xiao Long JOIN UP YOU BEAUTIFUL PEOPLE! Update: We are now full, you can still however sign up, just expect a delay UNLESS we get 6 more members, in which case I will assign one of them to start a separate lobby that day.
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- Title too long
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I think 343 should include a RTS/FPS hybrid game mode. When I play Halo wars I always look at my three Spartans in the field and think "Wow, I really wish I could choose to play that character in first person." Imagine playing Halo wars and having a team of six spartans on the field which are all human players and when you select them and give them a command, it appears as a waypoint or an objective marker on their screen, giving them the distance to their objective and the details of the objective JUST LIKE IN A CAMPAIGN MISSION! If done properly, this game mode would seem like an entire unique campaign each match. I think the best way to do this would be to treat the firebase as a vehicle that the commander can operate from within or exit and fight as a spartan in first-person view; this allows even the person commanding armies to still have their personalized character in the match. If you want to get carried away allow players to be the captains of ships and make the map the size of whole galaxy with landmarks such as planets Earth, Harvest, Reach as well as High charity and all of the locations visited in all of the Halo Games prior.
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On NeoGaf le Stinkles (aka Frank O'Connor) replied to 2 messages relating to Halo Wars 2, and the Halo Wars poster that showed up in the Phantom Dust trailer. Here's the question/answer: - "Stinkles, do you have anything to share about Halo Wars 2?" "Not at the moment and that poster was just a weird coincidence" Then... "Okay." "P.S. Do you really expect me to believe that after your constant denial of Halo 2 Anniversary?" "Read what I wrote carefully." - Let's take a look see and read what he wrote carefully... "-do you have anything to share about Halo Wars 2?".... "Not at the moment". That is an obvious nod to a Halo Wars 2 being made. He may be baiting the guy, but I doubt it. What do you guys think? - Source: My old hunting grounds http://halo4nation.com/rumors/frank-oconner-addresses-halo-wars-easter-egg-teases-sequal/
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By halo wars thirds I mean that if anyones up to it I need a decent player to a great player. so True Skill Ranging from 25 and up in a 3s or 2s playlist. Gt Astraeus Rage (I don't bite too hard)
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"Calling all Leaders of the UNSC and Covenant. We need all of you, to fight for your side and ensure victory. There is a war to win, and to win the war, you must first win the battle. There will be deaths, many deaths. Make sure those deaths are honoured buy winning this war. It's time to finish the fight." There are two teams. The United Nations Space Command, and the Covenant. You need to choose which side to fight for. Show everyone who rules the Galaxy. You can sign up to either fight as the UNSC, or the Covies. This will be a 3 vs 3 on Halo Wars. Date: Saturday 31st May Time: 6PM GMT - 10PM GMT (1PM EST - 5PM EST) If there aren't enough people on one side, some may have to volunteer to join the other. If the lobby is full, you'll be invited as soon as a space opens up. First come, first serve. I'll make sure to change the date and time if there is a new one. UNSC Covenant Butch Flower Bnus RC-1262 Scorch Yang Xiao Long Frankenzer Blue and White Puff Reach TheBritishSpartan
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Hi everyone. I'm posting this thread as a way for all of us to ask questions or help each other out on Halo Wars if necessary. I've done a few Campaign missions Co-op Legendary, I never got to continue with them. Anyone up for it? I'd also be happy to get all Skulls and Blackboxes. Possibly pick up any easy achievements I've missed out on along the way. If anyone's up for it that'd be great. I've also got a question, do you think it's worth buying any of the Halo Wars DLC today? Thanks everyone. -Spartan
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In halo wars I use odsts to combat lots of tactics, mainly the scarab tactic, I have all infantry upgraded, spawn three Spartans and move them to the enemy bases once they are there I drop the men in and spam it, each time one dies, 5 replace it, it should take about 5 minutes for normal bases 10-20 if defended with units, the only downside is money and tech, without either it is useless and the only counter is snipers or flame units or if I am rushed early, people consider this man spam, it is but it's devastating and I've never been countered by anyone except rush which I don't count as a counter more of a f**k you and your tactics, in 7-8 minutes I could have ODSTs or if I upgraded spartans 10 minutes, feel free to comment of some bad sides or good, no hate comments and please comment your own infantry tactics, remember its a base killer and scarab killer tactic, if you use it right
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I'm not sure about mine. I really like Halo 3's OST, but I like Reach's OST also.
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- Halo: Combat Evolved
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As you may or may not have heard, I announced a minigame playdate a little while back called Maestro's Merry Minigames, or MMM for short. The Dumb Marine announced a playdate also, a couple weeks before I announced MMM. And just recently, Edward Kenway/Omega stated that he too had a playdate in the works. Since fate has decided that MMM, the Dumb Marine's Holiday Playdate, and Edward's playdate would fall upon the same day, Bnus suggested that we merge the first two playdates. After a long conference filled with much deliberating, negotiating, discussions, and the signing of treaties, we have come up with... WE MERGED 'EM INTO MMEMMM! So now we have one massive playdate in store for everyone! The Dumb Marine will be kicking off the playdate with every gametype under the sun in Halo 4, I'll keep the fun rolling with minigames from throughout cyberspace, and Edward will wrap things up with some Halo Reach, Grand Theft Auto 5, and Halo Wars! Here are the important details: TIME AND DATE: 9am-9pm PST, December 21st GAMES: Halo 4 for the Dumb Marine's Kickoff and Maestro's Minigames, Reach + GTAV + Halo Wars for Edward's Wrap Party DLC: Forge Island (it's a freebie if you haven't got it already!) MIC: Preferred but not required Holiday Spirit MANDATORY Here's what will be on tap for this massive playdate: The Dumb Marine's Kickoff: Dominion, Team Slayer, Infection (Reach Variant), Community, Oddball, Extraction, Capture The Flag, Basic Flood (Halo 4 Variant), Regicide, FFA, and King of The Hill Maestro's Minigames: Mini Slayer at Portal Tower, Hockey at Kappital Imperial Stadium, Convoy King and/or Flood at Holy Gamelon Route 666, Convoy King at Koridai, Race at Holy Gamelon Indy 666 and Longbow 500 [CLASSIFIED DOCUMENTS] ...among other minigames! If you have any other minigames to add to the roster, speak up! Edward's Wrap Party: Infection & Hunger Games on Halo Reach, Grand Theft Auto V, and Halo Wars So get suited up in your snow gear, prepare for fun and games and jokes and laughter and good times, and let's get this sled rollin'!
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So, Halo 5 is slated to be released holiday 2014 (around Thanksgiving/Christmas of next year) and I thought a great way to get excited about the release of Halo 5 was to look at the history of Halo, from the beginning to now (chronologically). So let's begin. Halo: Combat Evolved This is the game that started it all. Inspired by Marathon, ONI, and a few other games, when it was first thought of by Bungie Studios and Take Two Interactive, it was originally intended to be a game for the Mac. It was even announced as such in 1999 by Steve Jobs. Little did Bungie, Apple, or Take Two know at the time Microsoft was actually scheming how to turn the "two horse" (Sony and Nintendo) console race into a three way free-for-all. Halo, at the time code-named "Monkey Nuts" (which was later changed to "Blam!" because Jason Jones couldn't say Monkey Nuts in front of his mother) was one of the games that Microsoft wanted for "The X-Box Project", which was a console designed to compete with the Nintendo Gamecube and the Playstation 2. To make sure the console was a success Microsoft wanted to get as many top-notch games as possible for the launch of their console. In June of 2000, Bungie accepted Microsoft's offer to buy both them and the game. Take Two Interactive didn't want to work for Microsoft and thus left project "Blam!" and took the rights to Myth and Oni with them. The stage was set for Halo to finally come to life. There was some discussion as to whether Halo should be third person or first person, but with better technology in play Bungie decided that the game played more "fluid" in first person. Not to mention the added bonus of being inside Master Chief's head made players more sympathetic to the character. The two weapon system was integrated, and the Cortana letters had been received with joy from fans. Halo: The Fall of Reach by Eric Nyland released October 30, 2001, paving the way for Halo Canon and going more in depth on the story of the "Halo Universe". Both the X-Box and Halo: Combat Evolved hit the shelves November 15, 2001. Halo CE was an instant hit. Raving reviews and gold stars all around, it sold a million copies in five months and is credited for 50% of all X-Box sales. Five months after the game was released (right on the millionth game mark), Microsoft authorized a second Halo. The success of Halo: Combat Evolved also led Bungie to further pursue "viral marketing" as well as more books similar to the Fall of Reach. Halo 2 Halo 2 was, once again, authorized by Microsoft just as Halo CE hit 1 million copies sold. Halo 2 was going to be the game to play on X-Box Live, which was the "online multiplayer" element that we today take for granted. With this in mind, Bungie realized that a good deal of the weapons in the game were unbalanced for online multiplayer. So, Bungie started off trying to balance the weapons while adding on to the story that they had started with Halo CE. With Halo 2, they decided to go with distancing the player from the characters by switching the player from Master Chief to a newly introduced character that we all know as "The Arbiter". They also introduced a bunch of new features (new to Halo, that is) like boarding and duel-wielding. Bungie created a 9 minute demo that debuted at E3 2003 (or E3'03, if you'll recall). This demo showed off a good chunk of the new features and enemies (drones and brutes) and got fans excited for the new game to come. However, Bungie was about to hit a very big snag. The engine that Bungie had built the E3 demo on (and so far the game) was not compatible with the X-Box hardware. Bungie had to basically start over with only a year until the deadline that Microsoft had set for them. Bungie pushed for as many extensions as possible, and cranked up the viral marketing with ilovebees.com, but Microsoft was pretty stern. So, Bungie had to release Halo 2 not quite as they had imagined it November 2004 with a cliffhanger ending due to the crunch. That being said, however, the game sold. A lot. And was praised, despite it's flaws (which some say made it even more fun) as one of the most competitive and best online experiences that you could get out of a console game. It also left canon lovers wanting more, which brings us to the next part of Halo history. Halo 3 In 2006, Microsoft and Bungie announced Halo 3. Bungie had started on Halo 3 following the process that they had set with Halo 2, and they did not take much of a break between games. Bungie had a bad taste in their mouth with the way that they had to end Halo 2, so they took everything that they weren't able to put into Halo 2 and put it into Halo 3. They also took Halo 2's multiplayer and did everything they could to improve it, including adding in a much desired Forge Mode as well as more weapons and the addition of equipment. Halo 3 went over more smoothly than Halo 2 and broke all of the records that Halo 2 had previously set. It was released September 25, 2007, two years after the release of the X-Box 360. Shortly after the release of Halo 3, a few Bungie employees set out to see about getting a Halo movie made, and then not long after that (which apparently didn't go over so well since we don't have a Halo movie [except for FUD which doesn't really count imo]) Bungie announced their decision to leave Microsoft. The decision by Bungie to leave Microsoft caused a bit of a spat between Bungie and Microsoft officials, but after everything Bungie agreed to do two more Halo titles before going off on their own. Halo Wars Halo Wars was released February 26, 2009 (March 3 for North America) and was the first Halo game made entirely out of Bungie's control. Microsoft owned Ensemble Studios, who specialized in RTS games, and picked them to create the Halo title for 2009. After Ensemble created Halo Wars, it came up with an idea for a Halo MMO, code-named project Titan. However, Microsoft said no, and Ensemble was shut down. One month before the release of their game. On a brighter note, Halo Wars received good reviews and to date is one of the top selling RTS games for consoles. Halo 3: ODST Halo 3: ODST was the first of the two Halo titles that Bungie Studios promised to make before leaving Microsoft. Originally title Halo 3: Recon, it was released September 22, 2009. It took a grand total of 14 months to make, from start to finish. Bungie spared no expense in the casting for the game, however critics maintain that the game felt more like an expansion than a full Halo game. Halo 3: ODST introduced firefight mode, which was a fan-favorite all around. It also came with all of the DLC multiplayer maps for Halo 3 AND Halo Reach beta access (for newer copies). This put a lot of cries to rest about Halo 3: ODST costing $60. Halo Reach Halo Reach. The last Halo game created by Bungie, and the end of an era. This time around, it was all about the game for Bungie. They seemed to ignore the canon that they had created throughout the years (and I know this is a controversial thing but it is documented that they did override previously set canon, therefor breaching it) to create a very fun and gripping experience. Halo Reach released September 14, 2010 and broke tons of sales records. It came with a ton of critical acclaim and had some fans in an uproar (over the little things mainly, everyone must complain about something). It also set the stage for 343 Industries to take over the reigns, which happened on March 31, 2012. But I get ahead of myself. Halo: Combat Evolved Anniversary November 15, 2011 343 Industries released the tenth anniversary edition of Halo: Combat Evolved. This was their first big trail in taking on the Halo series, and by all accounts they passed it. 343 Industries took Halo CE and gave it a HD face-lift and added as much as they could into it (such as skulls, new control schemes, and achievements) without changing the game entirely. It gave the fans who started from the very beginning (and those who joined in a little later on) some much appreciated nostalgia. The game included a disc that gave players access to the Halo Reach "Anniversary" Map Pack, which included some good ol' fashioned maps and gametypes to complete the nostalgia. Less than a year later, 343 Industries took the reigns of Halo and brought us to where we are now. Halo 4 Halo 4 was a game that a lot of fans doubted would ever come after the release of Halo 3. There was a lot of speculation about it when Bungie announced that they would be letting go of Halo, including that Master Chief would never come back from being stranded in space. Then, June 6, 2011 Halo 4 was announced. As it turns out, development began in 2009 and was kept pretty hush hush. Which in this day and age is hard to do. Halo 4 took around three years to complete. When it was announced there was WILD speculation on what the game would be about. There were rumors running rampant about what the enemies would be, hoaxes on leaked documents, actual leaked documents, and even a stolen copy of the game after it was completed resulting in a bunch of bans from X-Box Live. This was definitely one of the most anticipated Halo titles ever released. When it was released, it was met with critical acclaim and grossed $220 million dollars on it's first day and had over 1 million active players in the first 24 hours of it's release. Halo 4 introduced more weapons, more multiplayer modes, and the new storyline for Master Chief. So there we are. The Halo history. The thing about history, though, is that there's always more of it. There is going to be a Halo 5 and 6, and possibly more after that. We will have to see what is to come. Anyways, this has taken me literally all day to research and write and it is now almost 3 in the morning, so I am going to sleep now. Hope you enjoy it.
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Halo Wars 2 Rumor relase 2014. Since the Xbox Magizine has been sptting out rumors lately, there's been one regrarding Halo Wars 2. It is stated that Halo Wars 2 will be released sometime after the Xbox 720. The Xbox 720 will release sometime 2014(pedicted), that being said, They expect Halo Wars 2 to be released on the 720 platform. Link to source: http://loudmouthedga...-2-anniversary/
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This video consists of two 2v2 matches, one is a custom and one is in matchmaking. This is against Izaak1988 and extremekiller, both players on my friendslist along with doomhammer (my teammate) I hope you guys enjoyed watching! Any questions or comments be sure to leave below! Thanks! Peeaaccceeee
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- halo wars
- halo wars 2v2
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Whats up guys its Oophilly215oO here! This video is all the highlights from lastnight with me and my friend izaak1988 We went up against a couple of good people so i decided to make this a montage of all the games i ALMOST won. You've seen the wins now its time to see the loses. Leave comments down below along with any questions! Thanks for watching PEEAACEEE!!
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Right so I'm here again with another topic, I need help this time as I've got two mates who want a rematch as they think they have found the answer to my ODST spam and my friends scarab spam, anyone know some great tactics that will put them in their place? We always have a 30 minute ceasefire to prepare, so is there any tactic that will put them down such as suicide grunts