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  1. Gamertag: Game Boyo Map Name: Corrosion Hellstorm Gametype(s): Hellstorm (CTF Variant) Description/Player Count: This is a variant of my Corrosion map (on Erosion). Technically this was the original idea for the map, but I just recently figured out how I was going to manage it. It is designed specifically for the Hellstorm Gametype (which you can download from my fileshare as well). The basic concept is that the CTF flags (Red and Blue) are swapped. Red Teams goal is to get Blue Teams Flag to the Red Flag Capture Point, which is deep in the heart of Blue Base. Blue Teams goal is to keep Red Team from "storming" the base and returning the flag. Also, Blue Team cannot go past the wall in the middle of the map, that is why Blue Team cannot deliver Red's Flag to win. This may all sound confusing in writing, but it becomes pretty self explanatory once you are playing in the map. So Red Team have fun "Hell-jumping" into Blue Territory and Blue Team enjoy slaughtering Red's as they try to get into your base. Each teams are still armed to the teeth with Shotguns, SAWs, Sticky Det., Rockets, Snipers, Incineration Cannons, and both Grenade Types. But this time there are no vehicles (as they are not practical and in some ways would break the gameplay). It will support 1-16 players on 2 seperate teams, it has no Neutral Initial Spawnpoints for FFA or additional team spawns. I hope you all enjoy it!! -- Best Regards, Game Boyo P.S. If this map gets reviewed, please send me a link to the review, or message me on Xbox Live, much appreciated! Pictures: Below the "Dev Notes" Section Dev Notes: 1) There is a Trait Zone in the middle (wall area) to avoid the use of Jetpack Spartans from managing their way over to Red Teams side of the wall, but this shouldn't affect jetpacks in any other way as it is only localized to a specific area inside the wall. 2) The Man Cannon mechanics can be tricky, so my best advice is to be moving at either a full-speed walk or run at them. I have tested crouching and walking towards them and as long as you do it at full-speed, there should be no problems; if you inch your way to it slowly, you may not make it over the wall (and possibly go splat on your way down). As long as you make it over the wall, you should take no damage from the fall. Good luck Hell-jumpers!! 3) And my apologies to anyone who may have downloaded this map prior to 12:10PM CST on December 4th 2012. I seem to have uploaded an incomplete version of the map. The proper one is now uploaded to my fileshare. Pictures as promised:
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