Search the Community
Showing results for tags 'Infinity slayer'.
-
MAP SUBMISSION THREAD ONLY The staff from 343industries.org and THFE have come together to host a forge contest. "Meet Your Maker" Contest begins Saturday February 9th 2013 Final submissions cut off at 12:00AM EST March 9th 2013 "Wake up, it’s time to Forge" Map Submission Parameters The contest will have the following parameters -4 v 4 slayer map -compatible with Halo 4’s Infinity Slayer (including ordinance drops) -dynamic lighting must still be functioning -no significant frame rate issues -no modded content allowed -one map submission per person -multiple people can work on a single map -maps can have been made at any point Prizes for the contest -Top winning map maker will be featured on THFE’s and Ducain23’s YouTube channels and become a Showcase Map at 343 Industries Community Forum, meet the judges for a discussion of their map also broadcast via YouTube, receive a DLC code DLC 2 or DLC 3, and a signed poster of map art by Certain Affinity staff -The Two Follow Up winners will have their maps video reviewed by THFE and Ducain23, receive a judges review of their map and DLC 2 code. Varying prizes offered throughout contest! Managing the contest - 343i.org /THFE/Ducain23 will make an announcement video for the contest. - 343i.org will present the submission thread for the contest on their forum as well as house all the relative GT's, map images/videos, descriptions and links. -Map submissions @ 343i.org must include a map title, the gamer tag under whose files share we can find the map, a description of the map. images or screen shots and any narrative the forger wishes to include about their inspiration for the map or story behind it forge ideal. ANY Questions regarding the contest, please post them here in the Q & A thread.
- 191 comments
-
With oxygen becoming a scarce resource, this facility was designed to harness the power of the trees. This is a large, very fun and symmetrical arena-style map. There are 2 identical bases, man cannons for vertical travel, snipers on each base, rockets, an Energy Sword, and a few random drops. Oh, and the top level of the map is a greenhouse. It is recommended that 6-16 players play this map. It supports Infinity Slayer and Capture the Flag. Other game modes may be added. DOWNLOAD GREENHOUSE https://www.halowaypoint.com/en-us/players/my%20kevins/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=dc26e824-40ac-4f26-afed-0143095f5c66 Rush toward the middle floor of the arena to reach the Energy Sword. Or man the turret and protect your base. Enemies may be lurking in the distance.. After all, your flag is vulnerable. The best option, however, would be to reach higher ground by way of the man cannon. Or through your base.. Where you can stalk your enemies. Or duke it out in the Greenhouse upstairs. And reach your ultimate reward. DOWNLOAD GREENHOUSE https://www.halowaypoint.com/en-us/players/my%20kevins/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=dc26e824-40ac-4f26-afed-0143095f5c66 Enjoy.
-
- big team
- competitive
-
(and 5 more)
Tagged with:
-
hey guys and gals im lookin for some people to play with i broke my mic so i cant talk or anything but lookin for players interested in playin infinity slayer NOT slayer pro, why have classes if they never ever EVER pick infinity slayer im level 118 and usaully always have a positive k/d ratio also close to getting the gungir helmet and really need help my gamertag is BIGAH KILLAH
-
- BIGAHKILLAH
- iNFINITY SLAYER
-
(and 1 more)
Tagged with:
-
GamerTag:HaloDreadNaught Map: Prime GameType: Infinity Slayer and Capture The Flag. http://www.halowaypoint.com/en-us/players/halodreadnaught/halo4/fileshare Description: 4-8 player map. This is a small map. Already set for two game types. I made it with a Halo 3 Narrows type of feel to it. Please download and test it out. Send me feedback on here or my gamertag. I will make modifications accordingly, if a decent amount of people enjoy the map then ill consider making a new map. I'm really looking forward to creating better and more creative maps. Enjoy
- 2 replies
-
- 1
-
- Forge Island
- Capture the Flag
-
(and 4 more)
Tagged with:
-
Hellow everyone today i woke up and decided i wanna feel a little nolgastic and play some halo 2/3/reach custom maps with some cool random people. We can test each others maps play 4v4s, 3v3s... 2v2 is my fave then afterwards we can play some matchmaking after were all warmed up and get on a winning streak DO YOU FEEL? Hit me up GAMERTAG: LefthandofGAWWD
-
I have a good 4v4 map named First Discoveries. Come check it out! http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/ed8d325f-c466-4d53-976c-7bcb84444876
- 1 reply
-
- first discoveries
- infinity slayer
-
(and 1 more)
Tagged with:
-
FDS stands for Fatal Death Squad. Formed in 2007 after the release of Halo 2, FDS continues to strive forward with it's message of gaming with honor and integrity. This is what drew me to FDS. It's a community where you can login, go to the community gamertag & see who's playing. Join a friend or rally some members for a round of SWAT or a match on Slayer!! FDS has the goal of creating a safe haven for like-minded gamers regardless of gender, race, national origin, religion, marital status, or disability. However you must be 16 or older to join. We believe that all gamers should have a place to play where they won’t have to put up with any type of drama or problems and be free to enjoy the game to its full extent. In the FDS Community we do recognize player skill; however, we believe that gaming is more about having fun and enjoying the game with friends. FDS has both casual and competitive gamers that actively participate in our community. Keeping that in mind, there is always a place for anyone looking to join. You don't have to change your gamertag but we do ask that you change & remain in uniform colors. Our main reasoning behind this is recognition. Your teammates & other community members are easier to identify in the heat of battle!! You are not required to maintain a positive kill/death ratio. There are plenty of members that you can speak with if you'd like some tips or advice. Please message me anytime with questions, if you wanna hook up for a round online or if you're interested in joining. It's a great community of boys & girls, just looking for some like minded gamers to have fun with. We have a saying, "No tea bagging unless you were tea bagged first." Thanks for reading! Game on! Btw, we are looking for people interested in starting a forge team. If you think you might be interested, hit me up!
-
I understand that Halo 4 is trying to make a name for itself and be better than all the other FPS games out there but if I'm honest being a hardcore Halo fan I am very disappointed with the game in general but mostly with matchmaking. Here is a list of reasons I'm sure people will be able to relate quite easily: 1. Why bring ordinances into the game? and no weapons on the maps? - My first point is that this is too much like Call of Duty if i wanted to play that i'd buy it 2. Players should still be penalized upon leaving a game early by loosing say 100 SR points 3. Joining games i don't know a single person who enjoys joining a game that has about 2 minutes left and I'm not really that pleased with joining games that have already started even a few minutes ago it leaves you clueless as to how the match has been played so far - this also is another Call of Duty idea 4. The leveling system is also pretty bad, I mean it was awful on Halo Reach but I thought it be more likely to be like Halo 3 leveling where at least when you played a game opponents were your level - I'd like an evenly matched game based on my skill level not an easy game or an insane game - i have come across several high ranked players will K/D's of less than 0.6 stop matching me with people who cannot play at all! I can think of more issues but they are more for the game in general not just matchingmaking
-
MAP SUBMISSION THREAD ONLY The staff from 343industries.org and THFE have come together to host a forge contest. "Meet Your Maker" Contest begins Saturday February 9th 2013 Final submissions cut off at 12:00AM EST March 9th 2013 "Wake up, it’s time to Forge" Map Submission Parameters The contest will have the following parameters -4 v 4 slayer map -compatible with Halo 4’s Infinity Slayer (including ordinance drops) -dynamic lighting must still be functioning -no significant frame rate issues -no modded content allowed -one map submission per person -multiple people can work on a single map -maps can have been made at any point Prizes for the contest -Top winning map maker will be featured on THFE’s and Ducain23’s YouTube channels and become a Showcase Map at 343 Industries Community Forum, meet the judges for a discussion of their map also broadcast via YouTube, receive a DLC code DLC 2 or DLC 3, and a signed poster of map art by Certain Affinity staff -The Two Follow Up winners will have their maps video reviewed by THFE and Ducain23, receive a judges review of their map and DLC 2 code. Varying prizes offered throughout contest! Managing the contest - 343i.org /THFE/Ducain23 will make an announcement video for the contest. - 343i.org will present the submission thread for the contest on their forum as well as house all the relative GT's, map images/videos, descriptions and links. -Map submissions @ 343i.org must include a map title, the gamer tag under whose files share we can find the map, a description of the map. images or screen shots and any narrative the forger wishes to include about their inspiration for the map or story behind it forge ideal. ANY Questions regarding the contest, please post them here in the Q & A thread. View full article
- 191 replies
-
The staff from 343industries.org and THFE have come together to host a forge contest. "Meet Your Maker" Contest begins Saturday February 9th 2013 Final submissions cut off at 12:00AM EST March 9th 2013 "Wake up, it’s time to Forge" Map Submission Parameters The contest will have the following parameters -4 v 4 slayer map -compatible with Halo 4’s Infinity Slayer (including ordinance drops) -dynamic lighting must still be functioning -no significant frame rate issues -no modded content allowed -one map submission per person -multiple people can work on a single map -maps can have been made at any point Prizes for the contest -Top winning map maker will be featured on THFE’s and Ducain23’s YouTube channels and become a Showcase Map at 343 Industries Community Forum, meet the judges for a discussion of their map also broadcast via YouTube, receive a DLC code DLC 2 or DLC 3, and a signed poster of map art by Certain Affinity staff -The Two Follow Up winners will have their maps video reviewed by THFE and Ducain23, receive a judges review of their map and DLC 2 code. Varying prizes offered throughout contest! Managing the contest - 343i.org /THFE/Ducain23 will make an announcement video for the contest. - 343i.org will present the submission thread for the contest on their forum as well as house all the relative GT's, map images/videos, descriptions and links. -Map submissions @ 343i.org must include a map title, the gamer tag under whose files share we can find the map, a description of the map. images or screen shots and any narrative the forger wishes to include about their inspiration for the map or story behind it forge ideal. The map submission thread will be posted in the morning, Saturday February 9th.
- 24 replies
-
- 13
-
- Halo 4 Forge
- Infinity Slayer
- (and 4 more)
-
IMO, Complex is the WORST map I have ever played n any Halo game. Does anyone even like this map? First off, lets start with the map balance. Clearly, Complex is a non-symmetrical map. One side of the map is an abandoned mess of useless buildings with no role in the map. The other side is a DMR Sniper resort. The building has 2 floors which are both extremely camp-able On the top, you have an open roof that overlooks the entire map! Great for DMRs right? Oh, and did I mention that there is little to no cover in this map? Ghosts: This map has too Ghosts on it. With the cover that isn't in this map, the people in the Ghost can easily mow people down as they run along, over and over and over. Spawns: The spawns on this map are horrid. Once again, with no cover on the map, you are constantly spawning in the open. I remember I got spawn-killed four times from the roof. When you finally get the relief of spawning elsewhere, The enemy's Ghost will be happy to clean you up. This map has no role in competitive gameplay, tell me your opinion on the map.
- 26 replies
-
- 2
-
- bad map
- Halo: Reach
-
(and 8 more)
Tagged with:
-
Check here for more details!
-
- Halo 4 Forge
- Forge Contest
-
(and 4 more)
Tagged with:
-
Check here for more details!
-
- 1
-
- Halo 4 Forge
- Forge Contest
-
(and 4 more)
Tagged with:
-
Check here for more details!
-
- Halo 4 Forge
- Infinity Slayer
-
(and 4 more)
Tagged with:
-
Hi Guys, I am aware this may not be one of the best places to do it but I just want some feedback on my map Omission. This is the first truly quality map that I have made on Halo 4, I spent hours on it. Made a few on Reach but none of my friends are really Forgers so they were somewhat undermined. I have some friends that really love it, it is designed for Halo 4 matchmaking and I can honestly say you will not be disappointed if you decide to take a look. I'm really looking for feedback and ideas to make the map better, so even if a few could download it it would really be appreciated. Name: Omission Game-types: Slayer, SWAT, CTF and KOTH Best with: As many players possible. Description: Symmetrical map set on a UNSC research base/laboratory that studies planetary rocks. Has some very cool aesthetics and play aspects to it, plenty of cover and a huge tactical element to it. Gamertag: xTheGreyWolfx Hope you guys enjoy
- 1 reply
-
- Community map
- CTF
-
(and 7 more)
Tagged with:
-
Bravo has posted a video of Infinity Slayer on Ragnarok at New York Comic Con. "Halo 4 Ragnarok Gameplay from NYCC! This is Tashi's POV - his loadout is the light rifle, boltshot, frag nades, regeneration field, shielding, and dexterity. Take note of the zoomed in light rifle, speed of the reloading, use of the regen field, and also the railgun choke. Please like, subscribe, and favorite! These make me happy and help me out." Special thanks to Tashi: https://twitter.com/Tashi0106 Check out some of Bravo's other videos! Halo 4 - Competitive Settings & Options - http://youtu.be/RNGxCbvgoSQ Halo 4 - Dominion Strategy - Halo 4 - Promethean Weapons Breakdown - http://youtu.be/PU8n0Eashoo Halo 4 - Solace Gameplay - Halo 4 - Helmets, Shoulder Armor, & more! - Halo 4 - Grifball - Halo 4 - Forge Mode -
- 3 replies
-
- Halo: Reach
- ragnarok
- (and 6 more)
-
Hi, everybody. I'll warn you now that this post is a bit of a rant, but it has a purpose. I hope it brings to light an evolving situation with our Halo multiplayer in the upcoming War Games of Halo 4, and gets my fellow community members seeing something behind all the hype and anticipation that they may be missing. I'm sure that most of you have seen the videos and heard about the new scoring method implemented in some of Halo 4's MP gametypes, like Infinity Slayer and Regicide). You likely have noticed how much more important it will be to play with skill, and allow teammates who are in advantageous situations to work some of their own magic. After all, when a player who gets 3 kills by Assassinations (30 points each) can earn more points than a player who scores 4 kills by Headshots (20 pts each), don't think think we should worry less about getting an average kill by ourselves and more about your team getting an awesome kill by working together? So if Red Team is aiming for quality of kills, while Blue Team is just going for quantity of kills, Red Team may actually win without even having worked as hard as Blue Team, and actually dying more often than them. Such craziness, but it certainly adds a much greater depth to MP madness. Being more or less hammered-out and ready to play, I have a feeling that the scoring values we've seen aren't likely to change (much, if at all). But who knows. While watching the gameplay footage from a couple of Infinity Slayer matches played by some guys from MLG (Elamite, Neighbor, Hoaxer, etc, you know the videos I'm talking about, but click the link if you don't: http://www.youtube.c...slayer gameplay), it becomes obvious that teamwork will become much more important in H4 WG, particularly in Infinity Slayer. Now, I find myself with a question. Not so much a question that requires an answer, but a question just to think about. It's a question for the entire Halo fan community, and, more importantly, for the lone wolves who play team games and then don't play as part of the team. Are you ready to play nice with your teammates? I can't help but think of Halo players who think only of themselves and their K/D ratio and stats. The kind of players who purposely Yoink your kill when you're in the middle of an Assassination. The kind of players who demand that you give them that power weapon and betray you to get it. The kind of players who have made me reluctant to play MP unless I'm playing with a friend. In games like Infinity Slayer, teams that are evenly matched, and they should be, can have some pretty intense games going on where the scores are neck-and-neck for the lead. Picture this: You're in a match and both teams are within 30pts of victory. You pop an opponent's shield and he rabbits, taking off around a corner. You chase him down, catch up to him and start an Assassination to score the winning 30pts. Suddenly, one of your teammates comes a-trollin' and Yoinks your kill. That guy scores a mere 10pts for the kill, leaving you 5pts for the Assist, and you both lose the match by 15 points. Don't be that guy. It's time to stop competing amongst your own teammates. Even if you end up on a team with a player you hate, rise above it and try to get along. I, myself, last year when I was most active in Reach MP, found myself on teams with former opponents who were at great odds with me. I soon found myself getting along quite well with them. So I know that not all people who seem bad are really bad. They have it in them to play nice. We all do. At the very least, understand that if you see a teammate in a position to score major points for your team, you should let them. Twam willing, karma may yet reign and reward that good behavior. And if you absolutely cannot, will not, and utterly refuse to try to play nicely... Free-For-All gametypes. You want to play matches solo? Go play solo matches. Well, that's enough out of me. I don't know if this will reach the right people, or even if it was necessary. And if it's too long for some people, well that's just sad; go read more books. I don't post often, so I hope that the posts I do make serve their purpose and are well-received. Be well and have fun, everybody. Just not at the expense of one another. Get ready for a new take on the old Halo we know and love. Four months and 14 days left. Blessings of Twam upon you, my children. Edit: The good DoctorB77 pointed out that the scoring system is not as I saw it. In an Infinity Slayer match, the score increases by 10 per kill... Which leaves me to wonder why 343 even bothered to change it from the single-point system, as there isn't then any difference to how rapidly a team reaches the winning score. Sort of a bummer. Even so, the notion of teamwork still stands. Players should be nicer to their teammates and give them their hard-earned time to shine without stealing kills or betraying just because they're doing something that you wanted to do. Ultimately, it's a message of "Play nice, or don't play at all." It's a lesson we learn in Kindergarten. Sort of sad that some people don't remember it.
- 11 replies
-
- assist
- distraction
- (and 7 more)