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Found 6 results

  1. I personally would like to see these two weapons added to swat. But I want your opinion, would it improve swat or make it worse? Tell me what you think below and don't forget to vote.
  2. The DMR is the only balanced gun in the game in terms of an "Assault Rifle" category'd gun. The Light Rifle, DMR, and Battle Rifle are your 3 weapons of choice that should every be considered. The Light Rifle takes more shots when not scoped in, less when scoped in; get rid of it. The Battle Rifle is more overpowered than the DMR, and here is why: Although they take the same amount of shots, with and without scope, they are not the same. (I realize that the BR is supposed to be better at a short range, and the DMR is supposed to be better at a long range -- which weapon you use for THIS reason should vary on the map, the gametype, and your playstyle I suppose...) But...Here's why... Let's say there are 2 players going into a 1v1 BR/DMR fight. Player 1 is your average Halo player n00b, where as Player 2 is a professional Halo player that is not such a rookie. Both players are using the DMR with standard settings, everything is normal. Player 1 and Player 2 both hit eachother 4 times apiece. Each player is now 1 shot away (in the head) from dying. Player 2, being more skilled, hits the 5th shot in the head, whereas Player 1 hit Player 2 in the shoulder. ^^^In this situation, Player 2 is awarded the kill, as he should be, for having more "skill", and walks away a "weakened-1shot". In the other way around, Player 1 and Player 2 are both using a Battle Rifle. Both players have again hit eachother in the body 4 times, remaining a headshot away from being awarded a kill. On the 5th shot, Player 2 again hits Player 1 in the head; however, this time, Player 1 has (with his 3 bullets, since battle rifle's shoot 3 bullets in comparison to the DMR's 1) has hit Player 2 in the shoulder, the neck, and the shoulder. In this situation, both players are awarded a kill, and a trade occurs. ^^^In this situation, Player 2 and Player 1 are both awarded a kill, but it is not based off of "skill". I know there is not near as much "spray, spread, swiping", whatever you would like to call it, as there was in Halo 3, but nonetheless, there is still a "spread". I realize that none of these guns will be changed in anyway, and I realize also that it's all there for fun and will remain constant, so people's discussions and complaints are irrelevant, but I figured I would throw these facts out there for those who seem to be upset about these DMR/BR/LR discussions. All in all, don't use the Light Rifle, if you're playing a close range map with lots of hallways, use the BR, otherwise use the DMR. Over all, if you can scope in 24/7 [which you shouldn't be able to], use the LR; but the BR is still the best "Assault Rifle" type gun in the game, for the reasons stated above; unfortunately. <3 p.s. ...the Carbine doesn't count in this discussion. see other posts for details.
  3. http://www.youtube.com/watch?v=WOEXgaVVxEg First off, here is the video above. All credit goes to BravoMLG for posting it on his youtube channel Second off, what do we see here? SAW is stronger the closer you get to the enemy, on longer ranges it doesn't do much, even though it looks mean Active Camo still requires you to move slowly, but after shooting it seems to come back faster than in Reach The Light Rifle is absolutely beastly. We've seen this in other videos, but watching a skilled guy like that play makes it that much clearer The Warthog turret has a new sound, which i can't say i like. Sounds too much like throwing rocks at a plastic wall at a rapid speed Sniper Rifle is still Wall-E ~That's it for this post, feel free to discuss and add the things you noticed~
  4. First off, here is the video http://www.youtube.com/watch?v=WOEXgaVVxEg All credit goes to BravoMLG for posting it on his youtube channel Second off, what do we see here? SAW is stronger the closer you get to the enemy, on longer ranges it doesn't do much, even though it looks mean Active Camo still requires you to move slowly, but after shooting it seems to come back faster than in Reach The Light Rifle is absolutely beastly. We've seen this in other videos, but watching a skilled guy like that play makes it that much clearer The Warthog turret has a new sound, which i can't say i like. Sounds too much like throwing rocks at a plastic wall at a rapid speed Sniper Rifle is still Wall-E ~That's it for this post, feel free to discuss and add the things you noticed~ This post has been promoted to an article
  5. http://www.youtube.com/watch?v=WOEXgaVVxEg First off, here is the video above. All credit goes to BravoMLG for posting it on his youtube channel Second off, what do we see here? SAW is stronger the closer you get to the enemy, on longer ranges it doesn't do much, even though it looks mean Active Camo still requires you to move slowly, but after shooting it seems to come back faster than in Reach The Light Rifle is absolutely beastly. We've seen this in other videos, but watching a skilled guy like that play makes it that much clearer The Warthog turret has a new sound, which i can't say i like. Sounds too much like throwing rocks at a plastic wall at a rapid speed Sniper Rifle is still Wall-E ~That's it for this post, feel free to discuss and add the things you noticed~ View full article
  6. Bravo posted fresh new gameplay from PAX showing the new Light Rifle, Thruster Pack and a bit of Sniper Gameplay! Enjoy! http://www.youtube.com/watch?v=Z_xkU8vYJrA&list=UUq7AJTe2LVeTN_vanfZ5bkw&index=1&feature=plcp
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