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Hosting a custom games lobby Emile A129 HI everyone I'm new to posting one of these topics and I not quite sure but I'm going to try and do it how I saw the pros do it. Anyway July 14 Monday I'm going to host a custom games lobby in Halo4 at 4pm est time. Open to game type suggestions and maps i just wanna have fun and i want to do it with the people of the community. It will be a fun chance for us all to get to play with each other some more in a more relaxed environment no real competitive play but the spirit is appreciative to a degree. Or whatever go crazy but in all things lets be respectful people and have fun and share some laughs keep an open mind and post if you wanna join. Some gametypes going to be played are Prop Hunt Duck Hunt Freeze Tag Speed Run Race Basket Ball Football and many many more Time running from 6:00 pm est - 11:00 pm est Vote fore the first three game types and event starting time.
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The following are some feature changes that I would like to see in Halo 5. None of them have any bearing on the base gameplay, but instead adjust how we look at, and feel about, the game while we're playing it. Please don't reply without reading, especially to point number 1. I think once you've read what I've suggested there, you'll find that it adds to the experience, without detracting from it in any way. 1. Some form of additional ranking system that doesn't amount to raw EXP. (Don't get me wrong, I like the EXP rating too, check below for an awesome solution) For the exp ranking, you are a private, sergeant, colonel, whatever. But you are NOT a number. (Rank 120, anyone? This needs to go away.) For the skill ranking, or class, your insignia (the arrows of a sergeant, or the stars of a colonel) will be colored, or look to be made of a different material. For example. -Player A has a very low skill ranking. They have a .68 KD in slayer gamemodes, and they lose a lot of objective too. They have only played 12 matches though. -Player B has a relatively low skill ranking. They have a .88 KD in slayer, and they lose nearly every objective game they play. They have played about a month. 110 matches -Player C has a moderate skill ranking. They have a 1.02 KD in slayer, and a .96 win:loss in objective. They have played for a while, 318 matches. -Player D is a veteran, and a very skilled player. They have a KD of 4.15 and an objective win:loss of 3. They have played for months, 2200 matches. Player A might be a Private (class II), their rank symbol will be the arrow of a private, but the symbol's color would be a standard white, because they have not played enough matches to get an accurate skill ranking. Player B is likely a Lieutenant (class III), their rank symbol is the bar of the lieutenant, and is made of a rough, gritty metal granted to all the class III players who stick it out. Player C might be a Colonel (class V), their rank symbol will be the stars of a colonel, and will be the shining gold standard of a rank V player. Player D is probably a "Max Rank" (class X), their rank symbol will be the vibrant shape of a max rank adornment, and will have the fiery orange hue of a sunlit topaz. 2. Lobby style should revert from tabbed playercards to a list of names with a preview pane, like Reach had. (Halo 4 feels so impersonal, seriously. It makes you feel like a number. I feel more individualized at the DMV.) Remember the lobby for Halo Reach? Yeah. It was good, wasn't it? To the right there is a list of players and the teams they're on, with their name and ranking symbol. As you scroll through the list, the spartan preview on the edge of the screen changes to show their spartan and their stats. Simple, elegant, integrated, informative, personal. Well done. Halo 4's lobby looks and feels like Windows 8. Enough said, seriously, I don't even want to explain further than that. 3. When voting on maps and gametypes, the number of votes should be invisible until after voting has taken place. (Peer pressure voting is a real thing, most people don't even realize they do it.) -Add a voting option for "Impartial". The cursor should default to this position when voting, so the button mash voters don't screw the roll by voting for whatever ended up on top. -In the event of a tie, the map is randomly chosen from the tied maps. Players are never shown the vote tally, but may still have communicated with their team while voting. -Gametype should be an independent vote from the map vote when relevant, and voting should follow the same principles therein. 4. Post match data should go back to the way it was in Halo 3, including top medals (MVP should be pictured. Top medals should return to being accurate.) -The post-match screen from Halo 3 was ideal. Honestly, just return to that format, it was nearly flawless. As for top medals: I like top medals, it's a cool addition to the game, like a competition of its own. However, when I see "first blood" as the top medal every match, I want to throw something at my television. Rules for top medals: a. First Blood should ONLY be a top 3 medal when NO OTHER 3 medals have been earned. First blood is earned EVERY GAME. It is not "top" in fact, it is not even relatively impressive. b. Medal count should not supersede medal quality (3 double kills are not as impressive as an overkill, 4 killing sprees are VASTLY easier to achieve than 1 riot) c. Bull-trues are not inherently impressive. Most are either pure luck, or just outright bull-CRAP in the form of someone who pulled a shotgun from their own buttcrack. d. Stickies are underrated (in large quantities). They're impressive, and usually worthy of screaming into your mic. 5. Speaking of medals.... What happened? Where's my sharpshooter medal!? -The lifetime "medal chest" should be view-able in game by yourself and other players -The following medals need to be in / return to the game: *20 streaks were never ingame, but should have been. Weapon Sprees (5/10/15/20*) -Sniper Weapons (sniper spree, sharpshooter, be the bullet, 20*) -Hammer (hammer spree, dreamcrusher, wrecking crew, 20*) -Shotgun (shotgun spree, open season, buck wild, 20*) -Sword (sword spree, slice and dice, cutting crew, 20*) -Headshots (headshot spree, trigger happy, marksman, 20*) -Stickies (Sticky spree, Sticky Fingers, Grenadier, 20*) -Wheelmans (wheelman spree, roadhog, road rage, 20*) -Splatters (splatter spree, vehicular manslaughter, sunday driver, 20*) -Assists (assist spree, sidekick, second gunman, 20*) <---- currently, the "assist spree" exists as "wingman" Other -Sniper weapon headshot medal (WHY would you remove this. GIVE ME ONE REASON. Honestly!) -The following medals just need to be worth more points Headshot (Currently equal to kill. Just...what even...) Snapshot (also currently equal to a regular kill. Again..what on earth was going through the decision-maker's mind here? I am INCAPABLE of understanding this.) -The following medals simply need to go away Distraction (these are pretty much universally given to terrible players who can't land shots, and/or have no map awareness, I'd be willing to bet less than 1/1000 are intentional) Fortification Assist (See also: Camper (noun) - obnoxious, selfish individual who can't aim and thus resorts to 'surprise attacks' on his betters, often ruining the pace of a game.) Vehicle Hill (there is no reason to differentiate this from otherwise just being in the hill) Weapon-specific "kill" medals (they are all worth the same number of points, just use a generic kill medal and free up resources for medals that are actually accolades) And that's it. Comment, like, dislike...whatever. I just think that if these changes were made to the Halo matchmaking environment, it would feel better overall, and therefore make the game more enjoyable.
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Every Other Friday Come share and experience top-quality, competitive Halo 4 maps* by Forgers from various Halo communities across the 'net. Maps will be played on default War Games gametypes and settings. Map sizes will be determined by party size (max 14). Customs will run at least two hours or until we run out of maps. PLEASE READ: If you have a map you'd like to test or feature, please post it in this thread along with the preferred gametype. Be sure to include preferred teams size. All party-goers are expected to have all the Halo 4 Forge maps. We request that party goers are at least 17 years of age or older (this is a guideline, see next). Party goers who behave in a disrespectful or disruptive fashion will recieve a request to change their behavior, if they continue they might be booted without warning, nothing personal. If your map is extremely glitchy, laggy, or otherwise of clear sub-par quality, the game may be stopped for another map. Please only share quality maps. We request that you have a mic so you can effectively play competitively and give feedback on maps. If you do not have a mic you may be booted to make room for testers who would like in that can give feedback. There is a good chance the lobby will be recorded and put up on YouTube (see last lobby's vid below) Please be aware that while running a party it is easier to multi-task by viewing text than listen to voice messages. I don't have time to join chat requests or listen to voice messages while running a party. HOW TO JOIN: To join in on the fun, send a text message on LIVE the day of the lobby to: ** AddiCt3d 2CHa0s (the "0" is a zero) and I'll shoot out invites in order received as spots open up in the party. Once I've sent invites to all requests, I will open the party. Feel free at any time to use the chat invite trick: Send me a chat invite, then access my profile via the invite. If the option exists to join I've opened the party and there is room so jump on in. Looking forward to exploring new maps and shooting you in the face, see you there! * Mini games and other "crazy customs" maps occasionally get featured in this lobby. Let me know what you have and I'll let you know if we'll run it. Remember: the key word is "quality", if your map results in a negative experience for our testers, the game may be ended early. ** There will be a lobby set up at HaloCustoms.com, gamers who RSVP there will get first invites Please message me here or on LIVE if you are interested in being part of a map critique and Forge video feature team. Here is the raw footage from previous Forger's Showcase lobbies. Maps, authors and time links are in YouTube description:
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Please turn off the music in the matchmaking lobby! It is like being water-boarded... over and over and over again the same 12 second sound track being drilled into the brain. It's so aggravating I want to tear my headphones off between matches, but then I can't enjoy conversation w/ my friends.
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I tried using the search term "dnf" and it said since it was only 3 letters it wouldn't allow it? meh. As most of you know by now, if you watch the exp level after you rank up, and decide to leave, you've received a DNF, even though you didn't quit. You didn't quit b/c it said "searching", not "ready" or had a full stack of players yet. Apparently 343 didn't get the memo. I know this is unacceptable for most ppl, so since this is an obvious flaw, I suggest that 343 basically reset all DNF's that can be traced to within a minute from the lobby with some kind of TU or whatever. Also, while I'm at it, what's up with having to redo your layouts once you change from one category in MM to another? I got my butt handed to me b/c all my starting weapons were AR's. Seriously. I don't want to turn this into a bash 343 thread. I like this game better than reach by far. I think the maps lack a certain "flow", and then there's the obvious DMR hate going around, but overall... Oh yeah, one other thing I have to say. For those that don't read the books, it would've been nice if 343 had fleshed out the story better with the Didact. I mean when you have to look up an explanation for the ending, that kinda stinks. ~serenity now~ I feel better, but basically lets try and keep this on the front page until a mod or someone adresses it plz? I'm sure I'm not the first person to bring up the dnf issue, but since I can't search for it...derp. Also I did type did not finish, nada there also.