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Name: FACTIONS BATTLE V2.0 Game type: CTF/Slayer Player limit: 16 Describe: A remake of FACTIONS BATTLE CTF Previews: http://imgur.com/a/aDD9Y http://imgur.com/a/Nev62 http://imgur.com/a/RMdgD http://imgur.com/a/dRozd
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Name: FACTIONS BATTLE CTF Game type: Capture the flag/Slayer/Swords Player limit: 16 Describe: All the 4 factions of the Halo universe are fighting each other in order to capture the enemy flag using power weapons and vehicles. Red - UNSC, Blue - Covenant, Yellow - Forerunner and Green - Flood. Preview: . UNSC - http://imgur.com/a/TipJp Covenant - http://imgur.com/a/rt7OV Forerunner - http://imgur.com/a/XCo45 Flood - http://imgur.com/a/F0pvq The whole map: http://imgur.com/a/OXrRN
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Hi guys, I'm new around here. I wanted to make a topic where I can post all my maps, like "Maps made by LustSinTaboo" but Idk where to do that.. So here is the first infection map I ever created. Name: SPACE CITY Game type: Infection Player limit: 16 Describe: The humanity managed to rule the universe so day by day they are living in it! Preview:
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Gamertag: ARC GuiltySpark Player Count: 2-9 (1 slender, 8 players) Download Link: Click! Map Trailer: Click! THIS IS NOT AN INFECTION MAP, THIS IS A WORKING SLENDERMAN GAME Slender: Oakside Park is a custom game I have been working on for a long time but is finally finished. It is based on the game Slender: The Arrival and is a really fun game for as little as 2 players to 9 players. Please give this map a download, I would really appreciate it! RULES Everyone must go to Red team and 1 person on blue team to control Slenderman OBJECTIVE Red Team must work together to find 8 pages hidden throughout the map. They are switches that need to be activated in order for them to win. Once all are activated, an alarm will sound and everyone must run to the beach to go to the escape van through the gate and win Blue Team (Slenderman) wins by either keeping Red team from finding all 8 pages before the time limit expires or kill them all. He is controlled from a panel up in the sky similar to “reaper”. There is a light marker in the sky that tells the controller where Slenderman is on the ground. The map is very dark making it hard for players to find there way around. Slenderman makes a buzzing sound if you are near him. His face is glowing from the front so you can still see him in the black of night. Make sure to check out my gamenight video and map trailer on my Youtube channel. Huge thanks to CREATIVE FORCE for helping me with this great custom.
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Gamertag: ARC GuiltySpark Player Count: 2-8 (Multi-teams of 2 or 4v4) Download Link: Click! This is a fun minigame to play forged on the outside of empire. 3 rounds of 3 minutes to control the hill. Play with up to 8 players in the chaotic gravity slam! Objective Players try to capture the hill at the top of the tower. Players are first shot up from the base, then must jump up 4 other layers to the top. At the top is a stronghold players instantly capture and must hold it to gain points by staying inside. Settings - Players have infinite health and are invulnerable to any damage - Players have increased jump height and decreased gravity - Players gravity knockback is increased for their weapon and spartan abilities - Players are armed with gravity hammers and their abilities to knock players off the hill All players start on different teams. 2 to 8 players
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"Many dangers lie within these toxic sewers like poisonous gases, corrosive acid, and radiation. Sounds like a great place to play grifball!" A Standard-Size Grifball Map by: ARC GuiltySpark Gamertag: ARC GuiltySpark Player Count: 8 Download Link: Click! Layout Design The layout of this grifball map has everything standard size to matchmaking maps for the best play experience. The size of the court is 260W x 310L (not including the initial spawn area and the side pipes). At the beginning players run in from a pipe tunnel outside the map which is unplayable after the intro. There are also stacks of two pipes on each side of the map that players can jump on and run along. Aesthetic Design The theme for this map was an industrial underground sewers that holds acid or toxic waste. The map uses a 3 tier platform style which is a hard platform, pipes in between each platform, and cables in between each pipe. There is one big pipe running down the middle of the court with acid underneath. There are two big platforms beside the pipe and another set of platforms with more acid and pipes underneath. Two tunnels are at each end of the map where players initially spawn and run in from. In the middle of the map there is another big tunnel that leads up to the surface with light shining through it and on to the court. another series of pipes run along the ceiling. The rest of the map is made of a decaying yellow brick. On one side there is a whole in the wall with acid dripping down the side. The map has lots of cool sounds and lighting effects to immerse you in the environment. There are also special details added around the map like warning decals on the floor and walls as well as barrels and dead bodies floating in the acid beneath.
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"The ancient Forerunners have taken over these crumbling sand ruins to harvest the powerful artifacts within" A Core 2v2-4v4 Arena Map by: ARC GuiltySpark Gamertag: ARC GuiltySpark Player Count: 4-8 players Download Link: Click! Layout Design Excavation is a Smaller 2v2-4v4 Core Arena map for all gamemodes like Slayer, CTF, Strongholds, and Assault. It has two very distinctive sides or "bases", both tackling different aesthetic themes. Throughout every game players will try to hold these two bases as well as other power positions like the Bridge and the Stage. Playing in teams calls for lots of strategy and teamwork to control power positions while playing Free For All will put your skills to the test to control these areas solo. With open and closed areas as well as long and short sightlines each game feels different than the last. Whether you're playing competitive, casual, or somewhere in between, Excavation is a blast! Aesthetic Design The aesthetics are where this map truly shines. First lets look at Blue Team's side. This part of the map consists of natural rock and "jungle like" foliage with Forerunner pieces built above and within the environment. Lots of blue lighting, effects, sounds, and metal textures absorbs you into the scenery. Red Team's side fades from bright colours into a dusty wasteland. The sandstone temples built on top the sand dunes have started to crumble and decay under the work of the Prometheans, resulting in piles of rubble encased in dust. Looking past the rock walls, players can view even more of this terrain in the background scenery. These two amazing environments blend together nicely in the middle to make this a stunning arena map. Weapon Design The Weapon Layouts have been altered for different gamemodes to provide the best experience on each one. Slayer, CTF, FFA Railgun - bottom mid Binary Rifle - stage Strongholds, Assault Railgun - stage Overshield - bridge wing -Battle Rifle -H2 Battle Rifle -Closed Fist (Boltshot) -DMR -Frag Grenades x2 -Gunfighter Magnum -Light Rifle -Needler -Plasma Grenades x2 -SMG -Splinter Grenades x2 -Suppressor If you would like to see how I built this map or how to build a core map yourself, check out my Youtube Channel "Guilty Spark" with the video coming out soon "Halo 5 Forge Guide | Core Maps". https://www.youtube.com/channel/UCzL5yQ13bppr1ksJ0Xq1CHA
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This is for a research purpose; we are trying to conclude which is the best halo 3 map for mostly any given game type. For example CTF, VIP, Team Death Match, FFA, Oddball and etc… In conclusion vote for the map that is your favorite map. Feel free too discuss and add your input of why you like a certain map. (Hopefully the poll shows up correctly otherwise I will have to try again. and some maps had to be excluded from the poll as they couldn't fit in the poll.) The maps that got excluded were: Stand off, Snowbound, Sanbox, Foundry. If you want to vote for these you can do so through the comments.
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Download link below! Mombasa streets will finally be available today. This new map has been completely rebuilt from scratch on a brand new forge canvas, instead of an out-of-map canvas. This version does not fully replicate any one distinct location from the game, this is just meant to show off remade assets and known elements that are most recognizable from the original gameplay. This map was rushed in an effort to replace the original that was never released due to broken mechanics. However I plan on making more than one version and expanding on remakes from the city as time goes on. Hope you guys enjoy! https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=BaconMedia#ugc_halo-5-guardians_xbox-one_mapvariant_BaconMedia_24f48df2-97bb-410b-8eca-30b794afcfe3 Add BaconMedia on Xbox Live to bookmark the map directly.
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Gamertag: IX R3PT1L3 X1 Player Count: 8 Custom Breakout (in my file share) Duck Hunt Downpour Escalate is a Duck Hunt map that utilize the sliding and clamber mechanics. The Ducks (Players) Must scale the unyielding raining environment and obstacles to Burn the hunter's nest and him. (Must play with gametype "Duck Hunt Mode").
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When remaking Damnation, I didn't want plane ol' purple blocks everywhere even though that's pretty much how the original was. So, I borrowed some styling from Halo Reach's Penance while keeping the original pathways the same. The map looks incredible. The map's padded weapons are a sniper and a SPNKr Rocket. I've kept the shotgun and active camo, but the overshield was just too much. I scaled the map to play well with Halo 5's new mechanics, and play well it does. This way you don't have to bother with classic settings. The new Halo 5 Spartan Abilities compliment the map incredibly well. They go together like peanut butter and jelly. The water falls posed a bit of a problem. Alpine's natural waterfall is too enclosed to use so I improvised. There are now three pipes that have covenant plasma flowing out just like in the Halo CE mission Keys. You may remember the green gooey stuff leaking from the ship. The map has a pool of the stuff below the mid area. As for the Covenant theme, Penance was my main source of ideas. I went with a lighter purple glass instead of the typical orange or blue simply because I thought it clashed too much with the green plasma pool. I am constantly reworking the map trying to revise parts and reduce object count so i can add more detail to the plane purple blocks I set out to avoid (unfortunately pulling of a convincing covenant theme requires a lot of objects). Needless to say, be sure to bookmark, so that way you always have the most up to date version. Pictures and paragraphs won't do this map justice. The best way is to see it for yourself. My GT is N3gat1veZer0 (PS I suggest checking it out in custom games. The lights are glitchy in forge) Link to Forgehub: http://www.forgehub.com/maps/atonement.1574/ For more pics because some of my files were too large to upload
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No vote to skip or map voting sucks. Seems like there is 5 maps played over and over again. Getting bored with the same maps every game. 20 maps at launch and ive only played 5 in team slayer. They better come out with new maps and votes or im playing something else
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- No map selection
- maps all to similar
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What's your favorite Halo Reach Firefight Map and why? Mine is Waterfront I think is what it's called, because it has a wide variety of structures and it's a pretty big map. Also, the sniper is good to use on the map, which I am a fan of and it challenges you. That jackal on the mountain with the focus rifle though, he annoys me SOOOOOO much. I remember one time in the bonus round I was on the roof of a building with a fuel rod gun and a DMR. Elite Ultras came in the drop pod, and you know that a bunch of skulls are enabled. When they came up, I shot, threw a grenade, shot, jumping around to not get stuck or killed. I took down the elites, and the grunts were rushing through. I was evading, popping heads, throwing a grenade, my shields go down, I hide, shoot, fight, it was really intense. I eventually pulled through the whole round, and I still stood.
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On the first day of Comic Con Microsoft came out swinging by announcing one of the maps that will be featured In Halo 5's Warzone gamemode. The announcement wasn't just any old announcement with a few concept art pictures and a name, no. They announced it by showing off a 89.500 blocks large, half a ton weighing Lego replica of the map. The map will be called 'Raid on Apex 7' and is already bigger than the map 'Escape from A.R.C' which was shown at E3. Here's the Lego structure: And here's some of the concept art: The style of the map was inspired by the level The Silent Cartographer in Halo CE. Mysterious island? Check. Large middle structure? Check. Getting lost? Probably. "Clearing out the initial Covenant threats and controlling the Forerunner Spire in the center of the island is paramount to a team's success and provides a central base of operations. If your team loses the Spire, don’t despair; players can use a system of caves or taketo the beach to flank the base. Beware of the Covenant though, for they will not let you take this islandso easily. They will counterattack and fight to retake their territory. Continue the push for control of the island and take out the opposition's core… before you awaken something much worse." ~Microsoft The map appears to play out similair to the Escape from A.R.C map. First you'll drop in with a Pelican and will have to clear your base of AI enemies to be able to proceed. After that you'll have to option to either go for the central base and or bosses to score points or choose to go for the enemy base and destroy their core. Choose wisely. What do you think of the map? And what might we awake on it? Let us know down below! Thank you for reading! Source: Gamespot
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I'm not even sure if Forge is going to be in Halo 5, but if it is, wouldn't it be cool if there was a city map for Forge? It could have buildings that you could go inside and climb up, and the buildings could be a bit destroyed like if there was a battle there and you can shoot from a broken wall. You could also add stuff to alter gameplay and other stuff. I don't know if something like this has already been done, but it would seem cool to do it.
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Most experts struggle to explain how this town became vacant. 6-12 players. Check out this competitive forge map that takes a theme of a harbor/island complex. This map is made for Koth and Team Slayer, respectively. Video Walk through Link : https://youtu.be/CEC_1YiKSKM
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Some of you may have heard of the Forgehub contest for a 1v1 map in Halo 2 Anniversary. The prizes being $500, a $300 gaming headset, or $100 gaming glasses. But that contest is already over. Well I had an absolutely spectacular idea. However, I am neither experienced nor dedicated at Forge, but I do not want this idea to go to waste. I am reluctant to share everything about the map, but I will say a few things. It has some interesting dynamics that could totally work in Halo 2 Anniversary, but that I've never seen in any other maps before. I did test this dynamic to see if it would work, and alas, it did, exactly to my expectations. The aesthetic for the canvas I wanted to use fit perfectly as well. If you are a forger who has made several (being more than two I suppose) decent maps, contact me on Xbox Live @ Furi0usGeorgeX and let me see some of the maps you've made. If I like them, both aesthetically and in terms of map design, I will share the plans I made for the map with you, and trust you to build the map of my dreams. Trust me, the idea is cool as hell and I'm not hard to please. I will also help you playtest the map. Again, if you're interested, contact Furi0usGeorgeX on Xbox Live.
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So I've seen and done this myself so I decided to share it with all of you. On the mission Requiem, after killing the Prometheans and going into the Forerunner structure, continue through the halls as usual. Once you get to the last room where Cortana gets obducted, at the far back right side, facing straight forward, go to the right on the corner(A jetpack is needed) and start going down slowly along the wall. It is important that you stay on the corner/wall otherwise you'll die. Go slowly, using the jetpack to go down gradually, and you should stay alive. If not, go slower and make sure to stay against the wall. You should eventually reach the bottom, where it will be sort of foggy with pillars and holes and other cool stuff. There's no way back up that I know of, so once you're done exploring, you'll have to kill yourself to get back up. If you get a checkpoint down there, which I think you shouldn't if you insert Cortana in the system before going down, then you'll have to restart the level, so make sure to insert Cortana first. Have fun!! I don't have a video of this to show so I'll try and find one.
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Hey everyone, Lets get a thread going to help people get their maps tested. My one flag ctf map should be ready sometime tomorrow, in the meantime, anyone who wants to be a map tester or have some of their stuff tested, leave your gamer tag here and we can all get together in the future. Gamertag: Inujuk Feel free to add me if you need a tester.
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Hey all, I've posted this on reddit and wanted to share with you guys. Video: Gallery: http://imgur.com/a/zJdUw The map is a large BTB map suitable for Team Slayer, CTF (yet to be added) and Territories, if you would like to download the map follow my gamertag: "ffuji" and you will be able to see me on your friends list and download from my fileshare
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Halo 2 did NOT have map voting. Don't ruin Halo 2 by putting it in. Don't even put vetoing in. Map vetoing is for Halo 3. LEAVE IT THERE. Map voting is for Halo Reach and Halo 4. LEAVE IT THERE. The reason I am back into Halo after all these years is the chance to play Halo 2 online again. It's the reason I bought my Xbox One. DON'T RUIN IT WITH MAP VOTING 343I. HALO 2 DID NOT HAVE MAP VOTING. I'm a huge BTB player, I have been since Halo 2, and when I play Halo 4, EVERYONE VOTES FOR THE SAME FOUR MAPS ON BIG TEAM SLAYER ALL FRIGGIN DAY. Halo 2 didn't have map voting and we played EVERYTHING.I am terrified that Halo MCC BTB will be Blood Gulch + remakes Big Team Slayer all day 24/7 because of all the noobs that are too scared to play something outside of their comfort zone. They always vote for the same friggin maps all friggin day on Team Slayer only!!!!!! DON'T RUIN HALO 2. KEEP MAP VOTING OUT.
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WHATS UPPPPP!!! Hey listen friends! so.. I LOVE forging.. my issue is... sometimes I feel like i'm the only one.. like seriously.. I want to start a group... or maybe join a group.. idk or maybe just make a friend :,( I love making slayer and objectives maps, but sometime I need that push for someone to help me out and give criticism or help me actually build.. THUS! im starting this thread! if any of you awesome friendly people like to forge as much as I do.. Id like to get a group going! id like this group to make maps for the purpose of Fun, but at the same time make maps that are professionally built for Multiplayer community forged maps.. My GT: v Zealous v and im ready to male a map with some one.. INTERESTED MUCH!? (this is basically a game invite.. as I am forging this very moment...)
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I need a little help 343. I'm getting older, far from old but older. My memory never was the greatest and I constantly call people by the wrong name or forget their name altogether. Now you tell me I have over 100 maps at launch of the HMCC not including what will likely become a floodgate of maps in forge in the first few weeks. If Reach's Forge is any indication, I will once again be utterly lost as to which maps I am looking at in my map list. I could barely keep up with my own creations let alone some of the amazing Forge's out there. There was a time, a more rough and yet somehow simpler time. A time of UT99. Yes waaaaaay back in the past on Good Ol original Unreal Tournament where you could actually take a screenshot of your map creation and post it alongside your map name to be displayed in the playlist. Oh what a wonder it was to not have to look at 800 identical Forgeworld screenshots and guess the verb of the map you wanted to play. Please for the love of God allow us to set our own map playlist screenshot (or 3) so that those of us that control the playlist don't have to leave those of us waiting to participate in a game to suffer as we load 8 maps trying to find "the map". Bloody Mess Blood Gulch Blood Letter Coagulation Debilitation Obfuscation I find it much easier to find: Revenant Rampage Arena - - - - - - - - - - - - - Revenant Slam Fest Revenant Valhalla Revenant Zeta It's a bit of a big image but I was too lazy to resize and you get my point. Plus lets be honest being able to 'one touch' enlarge the map list screenshot would also be a nice Feature Please help me find my maps.
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I need some help building a new coaster/race map in halo reach tomorrow (THURSDAY) and was looking for volunteers the map will be on forge island as always. TIME: 2:30-4:30
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I am building a clan/city map for my clan and machinima. (That I'm trying to build EAK) I need some help and ideas in forge throughout the week and i am looking for forgers who have decent experience in Forge in Halo 4 and Reach. I have a general idea of how i want the map to look aesthetically but I'll need help with execution and development. Please reply here, on my profile or send a message to my gamertag if your interested. You will get credit for work done as I know and you know and you know i hope i know that we all know we hate to do work and someone take the credit. Looking to have fun while we do it as well. Looking forward to working with you all. (estimated times at which i should be online). Idea map build: Clan/city Tuesday 2:30-6:30pm est 9:30-11:00pm est Wednesday 2:30-3:00pm est 6:30-11:00pm est Thursday 2:30-3:00pm est 8:30-11:00pm est Friday All day Saturday 8:00-12:00pm est Sunday 6:30-12:00pm est