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"Race your friends in a hog, watch out for whomps, and get nostalgic" A Mario Kart themed race track by: ARC GuiltySpark Gamertag: ARC GuiltySpark Player count 1-16 Map Link: Click! Gamemode (Link Issues, get from my files) Halo Kart Map Building Process I first got the idea for making this map when I randomly decided to play on my old wii. I took photos of this map for reference and then built all the track pieces I would need first. Once I had a strait, corner, jump, and every other little piece made, I simply snapped together all the pieces to make the track. I had major budget issues making the map from making a huge lava floor and storm ceiling out of chroma blocks and lights, so I had to cut back on some aesthetics to have enough objects for a functioning gametype. The scripting of the whomps wasnt working well so I had to make the whomp structure more simplified as well. Now The map flows 99% smoothly with few scripting glitches. Paired with the "Halo Kart" gametype, it is a really fun custom to play! Halo Kart Gametype Settings -Starting Vehicles are set to rally hogs, but you can change them to mongooses and ghosts as well -Each lap is 10 points. Default settings are set to 3 laps (30 points) but you can set however many you want -Players are not allowed out of your vehicle, but you can set the game to allow players to spawn in passenger seats If you would like to see how I built the map, or how to build a race track on your own, check out my Youtube channel for my Halo 5 Forge Guide video coming out soon Guilty Spark's Youtube Channel Thanks so much, enjoy the map
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Does anyone still play MarioKart Wii online? I would love to play with you guys! Post your friendcodes here. I will post mine shortly. Lets go racing! "Do a barrel roll!"
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This is my remake of the track from Mario Kart 64. I used land mines and terminal wires to make chain chomps. There is a system of teleporters that acts as a substitute for checkpoints. If you find the shortcut keep it a secret (doesn't involve teleporters). About 7 man cannons are hidden under the floor that will give you a boost so be sure to hit them all. If you are prone to having seizures, you may want to avoid the hologram area... File Browser > Map Variants > File Share Search > TurbTastic *OR* https://www.halowaypoint.com/en-us/players/turbtastic/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0
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This is my remake of the track from Mario Kart 64. It was the one where it wouldn't tell you what place you were in due to the multiple routes that you could take. It is compatible with the RACETRACKS gametype and I included a teleporter system to act like checkpoints. Please tell me if you find a way to cheat that system and I will patch it. I used street cones to simulate the porcupines, and the combination of soccer balls and a falling crate to simulate the large Yoshi egg. I added a soft kill on the slim bridge at the end to combat trolling. The green screens with the juicy effect look awesome IMO, and I made them a bit uneven on purpose to encourage staying on the track. I probably wouldn't have made this track if this guy didn't dare someone to on my THFE Mario kart feature. Overview Comparison Starting section Route A Route B Route C Route D All routes lead to here Angry soccer balls Slim bridge with soft kill Final section
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Mario Kart 64 Banshee Boardwalk Bowsers Castle Koopa Troopa Beach Rainbow Road Sherbet Land Wario Stadium Mario Kart Wii Coconut Mall THFE Feature
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This is my remake of the track from Mario Kart Wii. It is compatible with the RACETRACKS game type. To simulate the escalators I used color-coded ramps where the red ones slow you down via gravity volumes and the green ones do not slow you down. There is only one part where you can fall off and there is a teleporter setup so you only go back a little bit. See my file share for Mario Kart 64 remakes. Download: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/1263c05c-7090-4d81-a644-53c9446b5585 *OR* File Browser > Map Variants > File Share Search > TurbTastic
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This is my remake of the track from Mario Kart 64. It is compatible with the RACETRACKS gametype which can be found on my file share. There is a system of teleporters that acts as a substitute for checkpoints. I have a variant of this track labeled as "Bowsers Castle - Doubles"; it should be used with RACETRACKS - DOUBLES. There is a good video of 14 people playing this variant on my file share that you could use. I also have Banshee Boardwalk, Wario Stadium, and Sherbet Land. Supports up to 16 players. File Browser, Map Variants, File Share Search, TurbTastic
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This is my remake of the track from Mario Kart 64. It is compatible with the RACETRACKS gametype which can be found on my file share. There is a system of teleporters that acts as a substitute for checkpoints. I have a variant of this track labeled as "Bowsers Castle - Doubles"; it should be used with RACETRACKS - DOUBLES. I also have Banshee Boardwalk, Wario Stadium, and Sherbet Land. Ask me if you would like to feature my maps on your YouTube channel.
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This is my remake of the track from Mario Kart 64. It is compatible with the RACETRACKS gametype which can be found on my file share. There is a system of teleporters that acts as a substitute for checkpoints. I have a variant of this track labeled as "Sherbet Land - Doubles"; it should be used with RACETRACKS - DOUBLES. I also have Bowsers Castle, Wario Stadium, and Banshee Boardwalk. Ask me if you would like to feature my maps on your YouTube channel. File Browser > Map Variants > File Share Search > TurbTastic
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This minigame is a mario style "2-D" challenge. What makes it "2D" is because it is enclosed between two rows of coliseum walls, so there is only a little depth. The physics have been tweaked to resemble a mario bros platform game, so you jump high, but land quickly without floating. There are other aspects from mario in the game, like a warp pipe and some item boxes. View from the outside The goal of the game is to reach the end of the level, where there is a hill to finalize your victory. It can be played by one person alone, but is most fun when there are two or a few players racing each other to the end. I am aware that most of the obstacles in the game do not resemble obstacles from a mario bros game, but the goal and the style of the game are similar. An obstacle near the end of the map Okay, the map isn't beautiful in terms of aesthetics, but it isn't easy to turn such a narrow space into a picturesque wonderland. All of the physics modifications have been done in trait zones, so there is no need to download a separate game type with the map. Also, while playing, keep these things in mind... -Play on King of the Hill to one point -I highly discourage the use of grenades while playing alone. If you're intelligent enough, you'll find a way through without them (I recommend frags if you are playing w/ 2+ as a race) -At least one player needs to be on the red team. This is essential to the activation of an auto turret on the map. You can find the map in the file share for ShockBolt21. Also make sure to check out my competitive map "Armored Strike" for some vehicle-based gameplay on natural terrain (Uploaded 1/29- http://www.343indust...armored-strike/)
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(Link Above) Two genre defining games from completely different eras: Nintendo's Super Mario Bros. and Valve's Portal. These two games managed to give Platformers and First-Person Puzzle Games a solid place in the video game world. But what if Nintendo teamed up with Valve and recreated the famous Mario game with Portal gun mechanics? http://www.youtube.com/watch?feature=player_embedded&v=SaoHMjS04vU (video wont work on thread for whatever reason..)