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Duel-Wield Puzzlers - A 2V2 Style Puzzle Map Created by Juggacly v1.1- 1. Fixed challenge #3: was able to exploit by jumping off the wall from the previous challenge. And was also able to shoot the golfball down before getting to challenge #4. 2. Fixed challenge #5: was able to cheat solo. 3. Fixed Blue's challenge #4: was able to do Warthog section solo. 4. Added an extra step to challenge #3, making it easier to get back to the previous challenge. Map Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/9c4994ed-0b70-459e-85e6-fa725a49f464 Gametype Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/21119302-f980-4712-b55b-cf0dff09c52d Also a BIG thanks to the testers: Quizter, Zandril S312, Grif otaged, Darkrain491, XtoungeXloveX, RaManGo & WPX Caboose (Sorry if I missed anyone) Difficulty: Medium Duel-Wield Puzzlers is a 2v2 style puzzle map. Basically, 2 teams of 2 are spawned in 2 symmetrical rooms. Their first site is a little room with 2 teleporters. These are your checkpoints, incase you mess up. Both 2 teams are pit against 6 logical, unique challenges. They can only complete the challenges in a cooperative fashion. They must complete the challenges before the other team does. If no one finishes, they have 20 minutes if that time runs out, no one wins. When a team gets to the end of the puzzle, 1 player from the teammust be sacrificed to win. Once a player from the team is at the end, they must capture the hill for a whole massive second! If a player from both teams get to the end at the same time, it is adeathmatch to the finish. Assassinations only! Red Spawn Blue Spawn First Challenge (Red) First Challenge (Blue) Some more challenges... This is the end...epic, I know Walkthrough http://www.youtube.com/watch?v=qhDOsxn1Ag8&feature=c4-overview&list=UU9vASlan-2x2985gJZC0Jdw Anyway, that's it for the map, please leave me feedback, it is much appreciated. If you like what you see, make sure you give the map AND gametype a download.
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Map link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=88a28f06-c2d2-4f3f-9f12-31efc3dd2543 Gametype link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6a10ee16-38f6-45fe-914f-3b57b2d612b3 4 Towers is a mini-game using the Impact canvas, best fit for 12-16 players. The lobby should have 4 teams evenly distributed into 4 members on each team. Don't have any more than 4 players in a team, otherwise the objective of the mini-game is too easy. 4 Towers has 4 tower-shaped structures featuring: A Plasma Pistol, Ghost, Rocket Hog, Shade Turret, Sniper, Auto Sentry and a detachable UNSC Turret. Every so often, a power item will spawn in the centre of the map, including items like: Gravity Hammer, Incineration Cannon, Rocket Launcher, Railgun, Overshield and more. The first team to get 200 points, or get the most points before the time limit runs out, wins. Images below- Here's a video to show you some gameplay of the map, and some more in-depth descriptions on some of these things. http://www.youtube.com/watch?v=32KXWjdqq7Q Map link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=88a28f06-c2d2-4f3f-9f12-31efc3dd2543 Gametype link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6a10ee16-38f6-45fe-914f-3b57b2d612b3
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I decided to make a lot of maps of mini-game but the gametype didn´t allowed so I made the gametype before for don´t waste time and I did this hope you enjoy! Map link:https://www.halowaypoint.com/pt-br/players/xbrenoxnoobx/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=673e3452-3214-4961-82b1-36b4edecef34 Gametype link:https://www.halowaypoint.com/pt-br/players/xbrenoxnoobx/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=94a79ef7-0bb5-4542-9af4-b3e142689dbc Warning!: this map require a lot of teamwork so play with friends that you trust If something its working wrong or if you find a glitch tell me xBRENOxNOOBx Note: only the VIP can jump and if he die the falg will return to base, thats why VIP. Defensive Idea: use the shields to make a circle around him and try to let him in the enemy base Offensive idea (and I think everyone will like it):KILL EVERYTHING THAT REPRESENTS A ENEMY Map version: 2.0 (bugs and camping places removed) Gametype version: 2.0 (details)
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No Floor's Mini-game Pack GT:treez0 Gametype:Faith:http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/047ed81b-9a72-45fe-a8d0-75175bf7367e Map 1:No Floors(impact):http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/0872b793-a6b3-4b0d-ae29-d9d56ae62d91 Map 2:No Floors 2(Forge island):http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/fa96eee6-eb3a-4c90-bcdd-1cf3fd1e265d Map 3:No Floors 3(Erosion):http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/f12ddbee-cb23-4314-ba8a-139df5189126 Map 4:No Floors 4(Ravine):http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/2ff94ac6-c506-4fbf-8494-22aa3128ea6e Description(s):What's up guys this is treez0 bringing you another Mini-game but this time it's a pack... Todays Mini-game is a team based challenge set of maps taking place on Impact, Forge island, Erosion and Ravine. All you have to do is get to your enemy's flag and go through the teleporter and score its that easy(NOT) to say it's easy is the least of your worries the first thing is to get to your enemy's flag by using the hologram over the gaps to find the invisible path it's first to 10 so take your time and i hope you enjoy these maps. Oh and mind the Gap!!!! Best played with 4-12players... Images: Map: No Floors Looking in from the top of Blue spawn Looking in from bottom of Red Spawn Map:No Floors 2 Looking from Blue spawn in Looking in from Red Flag side Map: No Floors 3 Looking in from Red spawn Looking in from Blue Flag side Blue team Shmeef Red team Shmeef Map: No Floors 4 Looking in from Blue Spawn Looking in from Red Spawn
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Gamertag: Marcs Mother Map: Hunted Gametype: Hunted Description: This Game is somewhat of a remake of the game "Hidden" on steam. The objective is for humans to go around with shot guns surviving as long as they can while the Invisible flood come from above attempting to kill them. The Map is a forest with a building and various obstacles. The map is designed for anywhere from 5-16 players. Picture: Picture link
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Map: Tank Superiority (link: http://www.halowaypoint.com/en-us/players/eliteisnip3r/halo4/fileshare#?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=960d03d8-f1d3-4da6-8ba9-90e362c80b65 ) Gametype: Tank Superiority (link: http://www.halowaypoint.com/en-us/players/eliteisnip3r/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=805e2f4a-3ece-4161-a018-09349fd291b1 ) Description: Does this sound fmiliar? If you have played this in BF3 it should! Two teams of 4 are located on the opposite sides of the large island (on Forge Island), and they have 4 Scorpions each. The players spawn with a Rocket Launcher in a safe "garage" where their Scorpions are located. Each player has 2 choices: Either hop in the tank and go head on with the enemy or try to sneak around supporting their team on foot. There are 3 heavy weapons to help the players on foot, 2 Sticky Detonators and 1 Spartan Laser. The map is in a forest, and the scenery is compiled by trees, rocks, buildings etc. (No images) I'd like some feedback
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- Halo: Reach
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Slenderman's Forest Created by: treez0 (update: for those who tried to look up my gamertag and it wouldn't work at the end is the number 0 not the letter O) Map Name: Slenderman's Forest Link: http://www.halowaypoint.com/en-us/players/treez0/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Gametype: Slenderman Link: http://www.halowaypoint.com/en-us/players/treez0/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=732d2481-457e-4eae-ace0-ba7ed7450a61 Description:(Must have Forge island to play this map) Whats up guys this is treez0 bring you a map created by myself this map was inspired by the slenderman mini-games that i have seen and with Forge island out now i thought to use the large island for a great slenderman map, Best played with 6-16 players. Images:
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- custom games
- halo4
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Spaceballs Gamertag: treez0 (update: for those who tried to look up my gamertag and it wouldn't work at the end is the number 0 not the letter O) Map Name: Spaceballs, Spaceballs V2. Link: Unavailable Gametype: Keep-away(Oddball) Link: Unavailable Description: An original map i created inspiration from the old game of keep-away as a kid, The aim is to take the oddball and keep it from the enemy team(s) use the throwing system they created for halo 4 everyone has gravity hammers. Spaceballs is 4v4 gameplay where Spaceballs V2 is for more hectic gameplay with 4 team(s) of 4 fighting for the ball. Images: Spaceballs. Spaceballs V2
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MONTIS MANGOOSE GameTag: Gitty1 Map Name: MANGOOSE Link: N/A GameType: MONTIS Link: N/A Description: An original map and gametype created on Impact. The players are either Flood or Spartans, the flood must get into Mantis' and chase the Spartans who are on Mongooses (Mongeese? Mongi?) while the Spartans try to survive. Honour rules are, Spartans stay on Mongooses and no shooting with the Mantis(Stamping only). The initial Flood count must be edited to half of the player count (rounding up is uneven) to a maximum of 4 for this map. This is the first dedicated map for the gametype so some issues may have been missed and feedbck would be apreciated. I am also looking to make many more maps for this gametype. Thanks in advance for any and all constructive feedback. I'll get better pictures and fill in the links when the fileshres are put on Waypoint.
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Intro: Hey everyone, I'm here today on 343iCF to showcase my final solo-forged map for Halo: Reach. It's actually a project that's been finished for a while, but that I only got the chance to test recently. This is my only map on the Anniversary map pack, so please keep that in mind. So, let's get started on the map itself! Gamertag: Robius5991 Map: Predatorial Grounds: Guatemala Gametype: Get to the Chopper! Recommended Players: 10-16 The map (Predatorial Grounds: Guatemala): First of all, I really want to acknowledge that this is a long name for a map, but it's original name was (Predator: Guatemala) but I guess they don't allow the word "Predator on fileshares... then I tried (Hunting Grounds: Guatemala) and found out that they don't like the word "Hunting" either... so, hence the map's name. To begin with the description, players will have to keep in mind that I tried to make the map look like a spread out military position. If any of you have seen the movie "Predator" with Arnold Schawzenegger, then you might see a few references. All the soldiers spawn at the main military structure, where they can find a lot of basic weapons. If they wish to gain heavier weaponry (which is essential for survival) they must venture out of the camp and explore the forest for abandoned posts. The soldiers will find a wide array of armaments by scavenging from places such as a crashed helicopter. a fox hole, a small camp, some close-up improvised bunkers and even from certain weapon crates. Players are also encouraged to use the Falcon and Warthog, is they can find them, as they serve as good heavy weapons and recon units. For this next part, I will insert the backstory for the map. If this does not interest you, feel free to skip it, although I may make a few references to it later. [back Story]: Under the pretence of it being a personnel-recovery mission, Major Dutch (Schwarzenegger) and his elite team of operations are sent to Guatemala. They join up with CIA agent Dillon (Weathers) and prepare to search the jungle. As they go through, they find the remains of a wrecked helicopter and soon learn that they are not fighting Guerrilla soldiers. Soon enough, they begin to be killed, one by one, as they are hunted by a mysterious alien creature known as "The Predator". Heavily outgunned, the soldiers must gather all the equipment they can to kill this stealthy murderer. The gametype (Get to the Chopper!): Alright, please keep in mind that the name for this is simply a name, and not the actual objective for the game. If you've seen the movie, you'll get the famous quote. Anyways, this gametype is built on Infection, but is actually a varient of Juggernaut. Be prepared, this will be an insanely hard game. Imagine playing Juggernaut, except that everyone just has one life. The humans (who count as the infected this game) have an Assault Rifle, Sprint, Green armour and a radar (along with the ability to use vehicles and pick up weapons). The Predator, on the other hand (counts as the human - ironically) has an Energy Sword (his wrist-blade), a Spartan Laser (his shoulder-laser), black armour, Active Camouflage and slightly enhanced speed. He also possesses Predator vision (waypoints over every human's head) along with heavy additional damage resistance - but with no shield or health recharge). Basically speaking, the Predator is insanely strong and the humans MUST WORK TOGETHER to survive. The best strategy is to stick together and pick up every power weapon they can, to swarm the Predator (vehicles are also useful). Each round only lasts 2 minutes (I don't want the dead players to be bored - on a side note, those dead players can warn the others when the Predator is coming) and there are five rounds per game. The Predator is really hard to kill if the humans are split up and are not properly armed, so communication is key. Assassinating the Predator is an option, so if you're a Ninja, you might have a slight advantage. Also, one last thing to keep in mind is that with his Spartan Laser, the falcon is an easy target, however, if you fly between the trees often, you can dodge most of his attacks! Screenshots: Once again I've reached the best part of the thread. Here are the screenshots! The humans' initial spawn, at their main base of operations. The other entrance to the base. Within the base of operations, players can find some initial weapons with which to protect themselves as they progress through the level. (The turret is representative of Blain's heavy machine gun!) Near the waterfall we find an abandoned care-package, with a health pack, Grenade Launcher and Magnum. A soldier fighting off the Predator, keep in mind that you can deflect him only once with a melee. A forward command post to the main operations base. Inside you'll find 2 DMRs. A military improvised repair-station for their jeep. There's a table inside with a few grenades. (Also, certain players like to hide on the roof for a slightly higher position). While in the jeep, keep the gun on the Predator at all times and cut corners as much as you can to avoid his laser. This is the equivalent of the soldier climbing the tree. At the top of the man-cannon you'll find a Sniper Rifle. This is one of the few angles you can see the soldier from, while he has a far wider view of the arena. Somewhere in the further reachs of the forest, you'll find a small camp with a Rocket Launcher in one tent, and a DMR in the other. Get to the Chopper!!!! At the far back of the map, you'll find this awaiting powerhouse. Give your gunner aim on the Predator at all times, but never stop to let him get an easy shot... or else the Predator will take you. Inside the fox-hole you'll find a lamp and Shotgun. Use it wisely. A small improvised bunker, made of wood. It offers a DMR and little cover, but is easily destroyed by the Predator. The last important site to see is the destroyed/crashed helicopter. You can see that its impact was above the hill and that it slide down, finally stopping when it hit a rock. On one side you'll find another Sniper Rifle and some frag grenades. (No, the inside is not accessible) On the other side is the Predator spawn, where the players can later pick up a Health pack. One last picture of the soldiers swarming the Predator near the other Shotgun spawn (on a rock). So, I hope you liked all the pictures I could show you of the map. The main idea is that you have a wide-open world (forest) in which you can manoeuver and discover new locations, to gather weapons and vehicles with which to kill the Predator. During testing we had a mix of rounds. Sometimes the humans won, sometimes the Predator did. Your main goal as a human is to either kill the Predator, or try to stay alive for the 2 minutes. Overall, the testing was a blast. We had so many laughs, people did their Arnold Schwarzengeer impressions and others screamed as the Predator came out of nowhere to attack them. I hope that anybody who downloads this map has just as much of a fun-challenge as we did! Weapons list: DMRs: 6 Magnum: 5 Assault Rifles: 5 Machine Gun Turret: 1 Rocket Launcher: 1 Sniper Rifles: 2 Shotguns: 2 Grenade Launcher: 1 Grenades: Quire a few. ---- Warthog: 1 Falcon: 1 Conclusion: Well, that's all I have to say about my map. This may be final project on Reach (depending on whether I finish the other 2 co-op-forges I'm working on right now) and if it is, I'm glad to end on a success. Please leave me any feedback you can, it's always appreciated. It may surprise you from the pictures, but I am out of budget, and could afford no more items (so I had to scrap a few ideas) but still, leave me your opinions and thoughts. Thanks a lot 343iCF users for being so great during Reach. I guess I'll see you all in Halo 4!
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