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Showing results for tags 'Movings'.
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Verisimilar warfare and more moving possibilities.
Spartan Rider posted a topic in Halo 5: Guardians
Well, Halo is a fantastic game. But somethings are outdated. Have many years halo there is; so, the games have evolved and more and more has approaching to reality. Many of the FPS or TPS has giving more possibilities of action to make us more near of a war; like slipping, sighting (iron sight or scope), swimming, crouch, covering (rarely) and etc. So, what I suggest is about Halo give us a more caotic and verisimilar combat; expanding the action possibilities. What bother me in Halo in our current evolved gaming context is the inaccuracy of the automatic rifles. Well, I can't believe that too many years on future, with lightspeed technology, we can't have a accurate automatic rifle. A few days ago a guy argued to me that we don't need for scope and even iron sight, because we have a HUD target. So, if the scope isn't even need, so why the Battle Rifle, DMR, Light Rifle, Carbine, Sniper Rifle, Binary Rifle has a scope? Well, the HUD is enough... NO! So, to the guns don't be the same thing; I suppose to have at least an iron sight on every gun non-scope currently. And about the movings possibilities, only I suggest are the basic things in a war. To conclude; I don't pretend to make Halo like Call of Duty, even not Battlefield, Crysis or Killzone. But simply to be a verisimilar and realistic game (not confronting the futuristic aspect). The meaning of "realistic" isn't to be like the current world, but simply the natural circumstances and possibilities. What I call as VERISIMILITUDE.- 11 replies