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Showing results for tags 'Oakley HiDef'.
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Gamer Tag: l0 000 people (that’s a lower case L at the front) Map: Station 07 aesthetic So.... This map is actually a competitive map, but it has so many good aesthetic features that I've decided to post it here as well. I also think its a good example of implementing various features successfully into a competitive map. I really wanted to make a role-play style map, so I really hope you enjoy this and here goes... The Lore: Station 07 is the 7th of 10 experimental Cruiser Class Anti-Air weapons stations deployed on Requiem It consists of one massive thermo-nuclear pivotal gun battery, crewed by a team of five men. The ammunition is too unstable and volatile for conventional reloading systems; therefore an external, manually-operated system was designed for each station. Although there are 10 stations, Station 07 is the most famous due to its hazardous location and impressive kill count, currently boasting the destruction of 3 Cruiser class, and 8 Corvette class covenant ships. Fame however, comes at a price. With Station 07's casualty rate being the highest of all stations; averaging the loss of one crew member every 3 weeks.
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I made a post about bungie's new game "Destiny" and how it could possibly connect to an ancient belief called "The seven heavens" Which can be read here. Oakley HiDef from THFE contacted me to have a discussion about this theory as he was interested with it and wanted make a video about it. Bungie have a history of connecting their video game story's to biblical and mythological events, so for any of you who are interesting with the vast depths of bungie's story telling this may catch your interest. So here is the video about Oakley discussing mine and his theories about Destiny and the seven heavens. A big thank you to Oakley for taking an interest in my post and taking the time discussing it, making a video and sharing it
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This is a map I (Sequential Urge) made with the help of my brother GoldenWaffle21, It is a cool flood map were the humans can choose either a bolt shot, magnum, or suppressor class, and are trying to avoid the (mostly invisible) zombies with promethean vision. It is made using the Underwater canvas that was provided by OAKLEY HIDEF because we were unable to do the glitch. I also have other maps that are in the Beta stage including a almost exact remake of Speed from halo reach created by DARTH HUMAN. I will upload them soon. Map variant: Jason Game Type: Slender SITW Gamertag: Sequential Urge
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I made a post about bungie's new game "Destiny" and how it could possibly connect to an ancient belief called "The seven heavens" Which can be read here. Oakley HiDef from THFE contacted me to have a discussion about this theory as he was interested with it and wanted make a video about it. Bungie have a history of connecting their video game story's to biblical and mythological events, so for any of you who are interesting with the vast depths of bungie's story telling this may catch your interest. So here is the video about Oakley discussing mine and his theories about Destiny and the seven heavens. A big thank you to Oakley for taking an interest in my post and taking the time discussing it, making a video and sharing it View full article
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Hello guys! I'm here to present to you a map made by Tomlids. He does not yet have an account here and so I am taking the liberty of promoting his awesome map.The map is named Raptors and supports both infection and race in a Jurassic Park themed setting. The gametype uses a special varient where all zombies are elites. Download Map Here: Download "Special" Gametype Here Otherwise it is recommended that you use the gametype: zm_outbreak Below you is an overview shot of the map showing the zombie respawn points. The main idea behind this project was to have a medium sized infection map that supported all sorts of fun gameplay. This map has without a doubt achieved its goal. Humans can hold out in a tremendous number of ways, ranging from holing up in close quarter tunnels to riding in the back of a warthog. VIDEO LINK Weapons available: -rockets -sniper -shotguns -pistols -grenades -assault rifles -turret Vehicles available: -1 warthog -1 mongoose The shining jewel of the map has to be the warthog gameplay. The map was redesigned specifically to promote better vehicle pathing and now warthogs can take full advantage of the loop around the map. The best hope for surviving in the warthog is to keep moving and the circuit worked into the map allows it to do just that. The size of the map however keeps the warthog from becoming too powerful as the raptors can easily cut across the main building to flank the vehicles or lay ambushes. Some action shots... Here humans are seen defending the campsite. The warthog barrels through the cave where the rockets spawn Just about the best mode of transport to out distance the raptors Holding out in the smallest of the three rooms inside the main building
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