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Showing results for tags 'Ocarina of Time'.
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Welcome to the legendary Water Temple, inspired by Zelda Ocarina of Time N64. Hated by some, but no one could argue the beauty of it's architecture, as I feel that it's one of the most memorable temples from the game. Again, it's not a remake, meaning I worked to weave familiar aspects from Zelda into Halo gameplay, turning it into a fun, gun-crazy map. So feel free to have fun exploring as you send your fellow spartan to a watery grave within the temple's chambers. The map is fairly symmetrical in nature, with a red and blue base on either side of the central 3 floor chamber, a lower region where some of you may recognize dark link standing against the tree, and an upper region where the giant aquatic amoeba "Morpha" lies in wait to ****** up its prey... (not really, its just an aesthetic.) Smaller features around the map include hook shot locations, spike traps, moving spiky obstacles, and blocks that can be pushed aside to clear passages. Originally I tried using blue chromas for the water that could manually be raised and lowered like in the actual zelda game, but I figured people wouldn't be too keen on dropping through something they couldn't see through. Still, you can make some of the blocks "float" up and down by activating the Tri-force symbols on either side of the chamber, possibly providing easier paths for players to maneuver. I'm sure there's more I could improve on to make this map flow better and I look forward to any suggestions as you test out my map. Hope you enjoy something from one of my favorite games of all time. Cheers! Check out the forgehub link for more pics: http://www.forgehub.com/maps/water-temple.2345/ P.S. Be patient with the initial load time of the map as I think somehow the lighting causes it to take a while.
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- CaptainDireWolf
- Ocarina of Time
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