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This is a huge debate in my school. I am the biggest Halo fan in my school and most of friends play CoD. They think BOII will be better than Halo 4, but I disagree.
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I am determined to get the idea of the three Ops campaigns developed far as to get it right. So here I am with yet another revision. Previous threads for reference: v1: http://www.343industries.org/forum/topic/26508-elites-odsts-warfronts-and-other-ideas/ v2: http://www.343industries.org/forum/topic/26808-spartaneliteodst-ops-in-depth-details/ Because of the data, there would be roughly three discs in the game. One full disc for campaign, one for multiplayer, and another for Ops campaigns. In order to make campaign the best yet, a disc by itself would be a fit, as well as Ops campaigns getting their own disc. So you can play as spartans, elites and ODSTs in Halo 5 (according to this thread). Here are their ups and downs: Spartans - No health bar - Armor abilities - Equipment - Sprinting - Faster running - Bulky bodies - Human loadouts Elites - No health bar - Unique armour abilities - Equipment - Sprinting - Faster running - Semi-slouchy bodies - Covenant loadouts ODSTs - Maybe no health bar - Maybe no armour abilities (unless unique) - VISR - Equipment - Maybe no sprinting - Halo 3 running - Normal bodies - Human/ODST loadouts Armour Customizations (Universal) - Helmet - Helmet attachments - Left shoulder - Right shoulder - Body - Elbows - Knee pads - Visor - Wrist - Utility - Primary colour - Secondary colour - Voices Weapons/Equipment - Halo 3 ODST weapons are in Halo 5. - Jetpacks look different for Covenant and the UNSC. *Covenant Separatists have different armours than Storm Covenant. Separatist grunts, hunters and elites look less intimidating, but intimidate when need be. **Jetpacks are not armour abilities anymore and are just equipment in Halo 5. Halo 5 has these gametype settings: - Assassinations on/off - Sprinting on/off - Loadouts on/off - Ordnance on/off Each gender of a race can have 5 different voices. In the last thread I got into a large number of variables when it came to cutscenes with a player's preferred character personality. This thread will decrease the variables largely to a much more doable scale. When a player chooses a voice for their character, it comes with a name (or codename). Cutscenes would have a Halo Reach approach to how the voice operates. Actions do not change, but exact lines do. However, the point of the conversation is the same. In the last thread, I made it so that each voice has a different personality, and makes each cutscene different. That is not the case here. If someone said, "Hey Serge, get on that Pelican and start flying!" A different voice may say, "Serge, get on that Pelican!" We're going home." And each voice chosen will come with a name. One voice could be Rookie, and characters will call you Rookie. If you choose Jon-117, then people will call you Jon. Of course these would be unlockable voices, possibly DLCs. Upon launch each player would have 5 brand new voices to choose from for each race, making it 15 voices. Variables Now that is 15 voice actors. 5 voice actors per campaign (except last mission) (double these numbers with females added to the list). Let's say an Ops campaign can host up to four players. The cutscene must be different depending on how many players are in a game. That means 4 different cutscene possibilities. Depending on who picks who to be players 1, 2, 3, and 4 will depict who plays as who in the cutscene. So that means 10 voice actors act out 4 different cutscenes, 10 times each for each player taking each role (for name calling). One voice actor will be required to voice 120 possibilities for each mission. That's not so bad. It triples to 360 for the last mission I think, which is a challenge, but more doable than the last thread I made. 4 players = 120 different scenes per actor per mission 3 players = 60 2 players = 20 1 player = 1 Total = 201 different scenes per actor per mission 5 missions per episode = 1005 10 missions per season = 2010 (+402 = 2412) 20 missions per game = 4020 (+402 = 4422) Last mission = 603 (the big one) 343 could pull off a no voiced custcene for the last mission, like Halo 3 did (kind of). The math above is based per actor. 30 actors at launch of the game, and DLCs would add to each calculation). Now Ops campaigns can have Reach-like cutscenes for every mission (discluding beginning and end). To save 343 from overworking themselves, each Ops compaigns only need video animations for the first and last missions of their series. Only Chief/Arbiter's campaigns would have the video animations. Keep in mind that the last mission will merge the three Ops campaigns for a really epic feel. Should ODSTs have equipment in their loadouts, while spartans and elites get armour abilities? Should loadouts work similar to how Reach did? Set loadouts for each race?
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Well, as you all know, Spartan Ops Season 1 has come to an end. But if you have watched the Epilogue *SPOILER ALERT* you will see that Jul Mdama has kidnapped Halsey (of course) and they left Requiem. The Infinity is in (possibly) unknown space. If you think of it, Jul got what he wanted, which would be the Librarian's gift, and may be returning to his home world, Sanghelios. Also, as SpOps will have around 3 Seasons, so that means Jul may either return to Sanghelios on the 2nd Season and/or be killed on the 3rd Season. Let us think of it... 343i said, on an interview, that Thel 'Vadam may or may not be on SpOps, and you know Frankie is a tricky one to understand. If Jul returns to Sanghelios, it may be to gather more warriors for his fleet (and as you know, there are still some Loyalists on Sanghelios) or to simply return home to study the Gift and/or dispose of Halsey when he thinks it can be done. Infinity may track Jul 'Mdama down and go after his Fleet, and without knowing they might send Crimson to the grounds of Sanghelios, then discovering the Political Wars happening on Sanghelios and that there are still Sangheili who favors the truce between Sangheili-Humans. Fireteam Crimson may find Thel (the Arbiter) around Sanghelios, and end up helping him to win the Civil War, while still looking for Jul. 343i may either make Crimson and Arby win the War or just make Infinity go after Jul, who is escaping the planet. This may affect the "Sangheili aboard Infinity" thing, by making the Arbiter thankful, thus sending some of his troops to fight alongside humans, or simply explain why the friendly Sangheili are back on Halo 5, along with Thel. It is just a wish. I am 90% sure 343i will include playable Elites on Halo 5, so if SpOps really "ties up with the campaign" (and as it also happens around six months after the Campaign), why not to make it a "backstory"? Say down below what you guys think!
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Taken from my previous thread introducing Elite and ODST Ops; http://www.343industries.org/forum/topic/26508-elites-odsts-warfronts-and-other-ideas/ This version has more details than the other, and is more developed. The flaws are recognized and I hope to get more fixed if there are any. I noticed that when you are in the cutscenes with your character you are given a fixed personality. The point of being your own character is having your own story. So I worked around that to still allow for the player(s) to be integrated into the cutscenes of their Ops missions. While customizing your character you can choose which voice you want. At the launch of Halo 5 there would likely be 5 voices per race per gender. That's 30 voice actors in all. Others may be unlocked or DLC. How this breaks down for Ops missions is that the voice you use also determines the personality of that character. In the previous thread you would be placed in the cutscene based on which player you are. Player 1 would be talking to player 2, and both would be discussing things with the shipmaster, while player 3 would be standing aside, possibly looking at the view. Luckily with this thread added to it, the dialogue would be enhanced with your character's voice. Each race would be given 5 voices: - 2 cool personalities - 1 leader personality - 1 bad@ss personality - 1 other This shapes the dialogue to what your character says during each moment. Let's say player 3 approaches player 4 about said discussion. Player 3 has one of the cool character voices for his ODST. It kind of resembles a comic relief character. Although, player 4 chose to use the bad@ss personality. Player 3 mentions stuff about having a dog. Player 4 just doesn't care. However, if player 4 used a cool personality too (maybe the same one lol, who cares), then the conversation would continue. This adds a lot of variables to a mission's coding, but it's worth it. You could be playing the mission with your friends and the same moment would feel ENTIRELY different had you done it yourself. And there are more variables if you choose to fight with 1 player or with 2/3/4 players. Player 3 and 4's conversation wouldn't even exist if you play solo. And I have a feeling that the new xbox is going to allow for 6 players to be playing online together in Ops missions. I doubt that, but I think it's going to be an upgrade. So that means 4 different cutscene possibilities, with 30 different conversation scripts per character per role per cutscene, with up to 4 roles per cutscene. How many possibilities is that? If the new xbox does support 6 player campaigns then that's 2 more cutscene possibilities entirely added to the list. Not to mention, you need the interaction variables, that say; player 4 doesn't say anything about dogs, player 3 wouldn't be saying "I know right!" after that. Who says "I know right?!" after not even getting a response? Sergeant, you're drunk. Go home. I can't even begin the math of the whole thing, but with the interactions that's like 4 times more than what is said above. It looks like 343 will have to get their actors to voice each starting line, with their conversation going into 30 different ways. If someone else interacts later in the cutscene (or a new event happens) then that goes into 30 more directions. But the acting's the easy part. It's just a lot of work. But keep in mind that 30 stands for all Spartans, ODSTs and Elites. There would be 30 different variables during the last mission or episode. On a regular basis you'd have 5 different voices for each race per gender. That's 10 different possibilities for each interaction within each cutscene. So that means this: 343 will have to get their actors to voice each starting line, with their conversation going into 10 different ways. If someone else interacts later in the cutscene (or a new event happens) then that goes into 10 more directions. This will be done for each campaign for Spartan Ops, Elite Ops and ODST Ops. There, that doesn't seem so bad. ________________________________________ Now for the other stuff. Ops missions intertwine during the last mission or episode. This would create an ultimate experience for the players who like to use their different characters in all three of the stories. But what about the stories? When do they take place? Personally, I wasn't fond that Spartan Ops took place 6 months after Halo 4's campaign. It was good, but that should NOT be the case for Halo 5. If the flood arise, where's the biggest threat coming from? If the flood return, human-covenant warfare halts in all events involving the flood. Why would Infinity and a bunch of ODSTs be focusing on putting the Covenant to justice when their existence is being threatened again? Six months after the campaign isn't great for that. Humans and Covenant wouldn't be fighting each other at that time. The flood would be at an amazingly high advantage by that time. The whole campaign would have to be flood, which isn't a Halo game. That's a flood game. So for the sake of what I just mentioned, Ops campaigns should be happening from multiple perspectives along with the campaign. In the previous thread I mentioned that it would be a good idea to have the first campaign level be focused on the Arbiter being threatened, resulting in the events of the game starting. Then it moves on to Chief. Elite Ops would start directly after that first level, with your group being introduced and the players would be introduced to the shipmaster and all that stuff. Away you go on your missions. ODSTs would start from an alternate beginning that doesn't involve the canonical events at all. They could be doing something else entirely, until you start operating alongside the background of Chief's missions. This improves the first release of the flood again. Each campaign (all 4) would have the player experience each first strike - which is usually the worst time, which is good for the game. Let's say the Elite Ops first mission starts somewhat close to the Arbiter's campaign story, and branches off for a few missions. This way you can alternate from canonical events to just arresting (or hunting) brute terrorists or protecting territories or homelands. Then the flood come about and your shipmaster is ordered by Thel 'Vadam to aid in urgent matters. You join in the main events once again. The ODST storyline could go into two different directions, one could be like the Elites' storyline by being elsewhere when the flood is released, or your ODST squad could already by stationed on the same mission when the flood are released. Assuming that Jul M'Dama will be involved with the release of the flood, your squad could be taking part in Jul M'Dama missions by that time. Infinity's Spartan fireteams will have front row seats to the release of the flood, no question about that. That is, if Jul M'Dama is involved. As far as the ODST squad storyline goes, it could be offensive or defensive - but most of all, tactical. Storm Covenant in Halo 4 seemed to be defensive as a whole, but offensive through opportunity. They don't seem to be threatening humanity since following Halo 3, but things could go wrong every now and then. Your ODST squad would be sent on practical missions that aren't usually offensive, but have a real purpose. I don't have any ideas for this, but I can assure you that players would like to have this kind of experience once again. Offensive missions could be trying to recover some forerunner technology that is guarded by Covenant. Defensive missions could be you guarding the forerunner artifact. Perhaps the ODST storyline would have the oracle of said installation involved. I'm sure there would be missions around him/her. ____________ There is but one problem that still bugs me, and that is how other NPCs will call you names. In Halo 4 you are constantly being called Crimson, which works. However, your player will be involved in cutscenes (according to this thread). You will have to be called individually accordingly to the voice acting of the characters. I have three solutions to this problem (that might make Halo feel a bit different, but cool anyway): - You can use codenames that are customizable for your character. (Different for each race) - Your ranks will be used to describe your name. - Actual names (or last names) that are also customizable for your character. (Different for each race) With a codename you will be called a certain name when someone's line mentions the player's name. This will again add many variables to the dialogues of the cutscenes. It helps for calling players in the middle of the missions, though. Calling you by your rank would likely be more plausible and realistic. If a marine calls you over saying "Hey, Sergeant!" Then you can understand that they know you are a sergeant but not your name, and it would also be more proper to call you by your rank. Unfortunately, this is how cutscenes will work too. Although, your ODST and Elite team/squad could have a name by itself like Crimson does, but I doubt that would seem at all realistic. Your Spartan might need to be called upon as well, for realistic purposes. __________________ And that should be all. For now. Comments and debate plz!
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I've completed the full season and have followed the story and cinematics, and the ending was fairly decent and gives a large feeling of variety to come in the next season as it will not occur on Requiem for... obvious reasons. This season was very good, though the mission cinematics could be a little more story based. But enough of my opinions, what did you guys think of the first season.
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This is a clan invitation to the SPIRITS OF THE FALLEN (KH28) we are a seriously huge clan in the halo world. Here's the reasons why we are so popular Official Clan Website Official Youtube Channel Official Facebook Fanpage Official Twitter Page 150+ Dedicated Members Both Females And Males Welcome 4 Leaders 1 Manager 5 Recruiting Officers 1 Video Recording Producer 2 Forge Map Creators 1 Councillor To Talk About Problems/Worries, Etc Honoring The Fallen (Deceased) Allies With 2 Of The Stongest Clans In Halo And Black Ops 2 Musicians/Beat Producers/Songwriters/ Machinima Music Producers No Trials, Just Dedication No Tolerance To Bullying To Racism/Ageism/Sexism/Disabilites Etc (Not Judgemental) Treated As Equals Every Member Is Seen As A Family Member We Know How To Seperate Fun From Seriousness (Know How To Have Fun) If you are interested in joining, first of all add KH28 to your Gamertag, and then send a friend request to VYPAxKH28xLEADA or STARxKH28xLEADA Hope to see you on the other side Kind Regards Vypa
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I'm a completionist. I enjoy going after the Commendations in Halo to give me sometime to work towards. I've been playing a lot of Spartan Ops and slayin' a bunch of Covies and Forerunners. I actually already have the Backstab Commendation mastered My question is: Does the Difficulty Level, such as Normal, Heroic, or Legendary, upgrade or downgrade the enemy's rank? Some of the enemies have different ranks; I.E. Knights are Regular, Commander, Battlewagon, etc. Each class of enemy has a few different ranks which pertain to certain commendations. A few Commendations I have 4/6 whereas some are still 0/6 since various ranks are harder to run into. Since getting these Commendations is much easier on Normal, is it worth doing them on Legendary to encounter higher ranked enemies? Or does this just give the enemies more health, better shields, more accuracy, etc.?
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I've told my friend about how much xp you get, and he says I'm cheating. He claims 343 has said that doing this is cheating and that they can't change the xp amount because they already made the spartan ops missions. Look, If it's open to the public, doesnt require hacking/modding, then I dont see why not. Please share your thoughts on who is right.
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make spartan ops offline couch co-op (only post if you support)
dailyrumith posted a topic in Halo 4
as far as i know spartan ops isnt available to play localy offline, which further forces people to pay for live if they dont want to do the missions all by themselves like me, its fun to play with friends and i want to play with my brothers who love halo but despise microsoft so they dont have xboxes which also means i cannot play halo 4 with them but the campaign... what i want is to be able to play spartan ops in couch co-op. thats what i want. i payed for what i thought would be an improvement to reach and apparently its a complete let-down to thousands of fans. if they left in FF i would be less disturbed but the fact is that its been replased by something with a direct intention to make money and not make fans happy. its disturbing. my brothers are always telling me "sony playstation is better" ...im almost completely convinced by them now that my favorite xbox game is seemingly going down the tubes. admitedly the halo franchise is the biggest if not only reason for me rigedly sticking with the microsoft xbox ps. i have been asking around and no one has told me if theres a forum with a significant amount of spartan-ops-couch-co-op-supporters so here i am going solo pps. in case theres confusion, i mean couch co-op local play be it system link or split screen (both) -
Doing the first chapter of spartan ops on Halo 4 for some more xp. This will be on normal difficulty. Will be starting soon. If you want in, just join my game. My gamertag is: SizzleMyWizzle Note: This post is over...
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I got a series I'm gonna put up where I go through all the Spartan Ops episodes for now on, on legendary solo! Videos will be uploaded Hopefully on Tuesdays or Wednesday at 4:00 p.m. Here is a video of one of my episodes. Good thing there is no "Iron Skull" http://www.youtube.com/watch?v=eHNBqNDpMPI http://www.youtube.com/watch?v=k8KJxUqtBX8 If you guys are interested be sure to subscribe and drop me a like and a comment
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i cant say for certain if there is no voice over option for your spartan in spartan ops cause ive heard many people saying they dont have any audio coming from their spartan if the case is that there isnt any voice options i think it would be a nice addition, even if it is just the generic male/female voices. i liked having cortana feed me info and intell, so to speak, while i was doing firefight, kinda like my own personal ai just saying anywho if theres anyone else out there who thinks this would be nice to have back please shout... not literally
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So I was reading a post containing a lot of Halo 4 info and there was something about a possibility of "Elite Ops" in Halo 4. It'd be nice to have as it could show some story from the Elite side of the UNSC. I don't know about you guys, but I'd like to see an Elite Ops sort of game. Full Post: http://343i.org/8i Possible Elite Ops Post: http://postimage.org/image/5keldgd6n/ Looks like Elite lovers might have some luck!
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Hey guys was just scouring google for halo 4 information using the 24 hour filter and came across new pictures and information about the Halo 4 Limited Edition. At first glance you see schematics and briefing packets but upon further inspection you get a look at 2 discs. 1 of them is Halo 4, the other could be the Forward Unto Dawn series, or it could be a 2 disc split between campaign and multiplayer. Either way this is a much better look at the Limited Edition and may convince some people to buy it. You get to see the 2 emblems along with armor. Pictures are below.
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