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Showing results for tags 'Racing'.
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Slightly Mad Studio's opening landmark game, Project Cars, has been delayed on the PS4, Xbox One, PC, and Wii U. The racing genre has been graced with a plethora of wonderful titles this year, from the newly released Forza Horizon 2, Driveclub, and Mario Kart 8, to upcoming titles like The Crew....
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- Project Cars
- Racing
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Slightly Mad Studio's opening landmark game, Project Cars, has been delayed on the PS4, Xbox One, PC, and Wii U. The racing genre has been graced with a plethora of wonderful titles this year, from the newly released Forza Horizon 2, Driveclub, and Mario Kart 8, to upcoming titles like The Crew....
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- Project Cars
- Racing
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I see this posted pretty much everywhere: "Halo needs to go back to its roots. Take out sprint and armor abilities." I don't really want to argue about whether or not sprint should be in the game because I mostly think it's a really dumb argument. It's more realistic to sprint and to some having mo...
- 22 replies
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This is my remake of the Mario Kart Wii version of this track. It was originally on the DS, but it was featured as a retro course on the Wii. Thanks to the new Race gametype I was able to save a lot of budget and this allowed me to build a track with so much structure. The main points of the map are...
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This is my remake of the Mario Kart Wii version of this track. It was originally on the DS, but it was featured as a retro course on the Wii. Thanks to the new Race gametype I was able to save a lot of budget and this allowed me to build a track with so much structure. The main points of the map are...
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This is my remake of the track from Mario Kart 64. I used land mines and terminal wires to make chain chomps. There is a system of teleporters that acts as a substitute for checkpoints. If you find the shortcut keep it a secret (doesn't involve teleporters). About 7 man cannons are hidden under the...
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- mario
- racetracks
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This is my remake of the track from Mario Kart Wii. It is compatible with the RACETRACKS game type. To simulate the escalators I used color-coded ramps where the red ones slow you down via gravity volumes and the green ones do not slow you down. There is only one part where you can fall off and ther...
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This is my remake of the track from Mario Kart 64. It is compatible with the RACETRACKS gametype which can be found on my file share. There is a system of teleporters that acts as a substitute for checkpoints. I have a variant of this track labeled as "Sherbet Land - Doubles"; it should be used with...
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- mario
- racetracks
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(and 3 more)
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