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Showing results for tags 'Reach default'.
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Okay........I just picked up Halo 4 and I am in no way impressed with the sprint feature added into the controls. It worked perfectly with Reach when it was an equipment choice. Why? Because all of your in game motor functions didn't interact with eachother in a negative and more efficient way. Let me explain. When you're running and the sprint feature was on the right bumper you could still zoom, crouch, and of course, sprint, aim and move without having to make any inconvienient finger movements (Ones that would interact with another function in a negative way). Now with the sprint feature on the left stick and the crouch on the "B" button. When you're sprinting to a safe area and begin to crouch. You take your finger off of the aim function to crouch.....Now wouldn't you think you would need to aim somewhere inbetween that time incase someone started attacking you? And if you're a fast paced player who plays with a high look sensitivity, as I do. Then you probably know taking your thumb off of the controller and putting it back on upon being alerted can cause you to jolt to an unwanted direction, especially if someone is attacking you. Now, the only way I can see this being an efficient way of playing is if someone used a controller similar to the way Walshy does. Using your index finger to press XYBA then you can still do all of your basic ingame motor functions without having to interfere with another. However, thats not very arthritis friendly and feels uncomfortable. In a first person shooter I at the very least want to be able to look, crouch, sprint, aim, move and zoom without having to take my finger off one or the other functions. This is very essential to how fluid the game is and how realistic it seems upon reacting on instinct. That's why you could use your middle finger to press the bumper and your ring finger to throw grenades. Leaving your thumbs to still be able to crouch, look, zoom, and move. Essentially, when one button interferes with another button that has just as important of a function. It cripples you ingame from reacting to things as fast. And considering how smooth and fluid halo's graphics and functions are, They should be just as smooth to use as they are to watch. Other than that, I dont have too many issues other than the sticky medal being removed. The medals give you a drive to get kills as fast as possible. Thus increasing your drive and chances of winning the match not to mention the competition boost. That is all.
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