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Found 2 results

  1. 343i Who Wore it Best ROUND 3 PHASE 2 (SUBMISSION THREAD) Welcome to the submission thread for Round 3 of the 343i WWIB! I expect to see some impressive submissions for this round, and it's theme 'Unggoy' To participate in this round simply post what you're wearing (Profile Pic + Signature) for Round 3 below and you'll be eligible for Phase III (Voting) Theme: Unggoy Dead Line: 4-21-14 @ 6:00 AM EST If you are unfamiliar with this game, please visit the master topic for a complete list of rules and explanation of the game Let me also take the time to remind you of the rules: All submissions must succumb to the same size restrictions that are already set for Avatars and Signatures. Do not have any questionable or inappropriate content in your Avatar or Signature. Do not post more than (1) Avatar Do not post more than (1) Signature That is all, Good Luck to all participants!
  2. Hi everyone! I'm new here but I have had a strong map making past. This is one of my works I've done in the past. It is a re-imagining of a Metriod prime hunters map for Nintendo DS called Data Shrine. -----DOWNLOAD LINK HERE------ The map follows a circuit that runs around the outside of a central combat area (shown in the picture above). It is built for 4 - 12 player FFA/Team Slayer and Capture the flag. The map is designed for players to easily locate themselves to 6 distinct locations: *Blue Territory/Starting point (Flag spawn etc.) located on Blue edge of the circuit. *Red Territory/Starting point (Flag spawn etc.) located on Red edge of the circuit. *Lower Combat area (including DMR, Needler, Needle Rifle, and Sniper Rifle spawns around the edges of the map) *Central upper combat area (where the rockets spawn) *Half way Circuit Hatch A (with Shotgun and Oversheild) *Half way Circuit Hatch B (with Energy Sword and Active Camo) The map is very well balanced in terms of combat arrangement. A distinctive way I've separated the outer-ring circuit with the central combat area is by making "capture-plate" doors. As well as blocking damage like energy shields, they stop the player from seeing what's on the other side, keeping that feeling of not knowing what's around the corner. Hope you guys like it! Feedback would be great guys!
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