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Showing results for tags 'Scary Gameplay'.
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Back in the good ol' days of Halo 3 (2007-2010), I used to be a Forge machine. I'd make tons of maps that were eye candy, and played amazingly. I'd get full lobbies of 16 people regularly. It was a blast. Did I mention I had over 10,000 custom games played? Well, now I have. In 2010, Bungie released Halo: Reach. Custom games weren't as spectacular to me as they were in Halo 3... I had played just over 100 custom games... Not nearly as much... Then a new god was born Halo 4 came out... Oh Halo 4, how I love you so. With Bungie passing the torch on to 343 Industries, a new mindset was born. (Yes, I know some of 343i's employees were former employees of Bungie)... Dynamic ("(of a process or system) Characterized by constant change, activity, or progress") lighting was introduced, allowing players to create some spectacular maps with nice lighting. We've taken advantage of this. >:] Our goal was to make a map that would keep player's on edge at all times, while making a creepy environment. With dynamic lighting (thank you 343i!), this was a simple task to accomplish. Though I had to work around the ($10,000) budget on "Impact", and not break the lighting (if you put down too many objects, the dynamic lighting literally shuts down and the whole map glows white...), my goal was accomplished and 'Slaughter Subway' was born! We've torn through multiple versions of the map and have play-tested it with randoms online, and now feel happy with the finished product. So I thought I'd come to my favorite forum and see if anyone would like to try it out for themselves? My GamerTag: Faulkzor Friend's GamerTag: XavierTheLazier Just shoot me a friend request and send me a message like "Slaughter Subway Request" so I'll remember why you added me, and I'll invite you next time I play the map. It's currently 2:31 AM and I haven't slept yet... So that's all for now. I may add pictures of the map lat*zzzzzzzzzz*
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