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Showing results for tags 'Shield'.
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Map: Deflect Gametype: Deflect Map Palette: Forge Island Creators: Unit 50079 and Unit 526 Supported Gametype: Flood Open on file share Objective: Humans spawn in a safe room covered by one way shields. The room has a soft kill barrier. A flood controls a gauss warthog cannon and you must deflect his bullets with your hard light shield. It is hard to hit the warthog, but teamwork and intelligence WILL help you survive. Other: There is an aesthetic camp on the medium island and a forest on the large one. BTW there is no link because I posted this on my iPad and the linking is hard, so THFE please PLEASE showcase this, me and my brother have worked hard to put together this map and we have planned carefully before forging. This map has been tested with my friends, so this is ready. if there are any mistakes, THFE, let me know.
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So is there a difference? If so, how big is it? It takes 5 shots to kill with a DMR...... are those 5 headshots? Or are they 4 shots (anywhere) to the shield to disable, and 1 headshot to kill? Would appreciate some info in shield head vs body shots.
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I am using bumper jumper controller layout..always have, and I have noticed that its almost impossible to use the Hardlight shield or jetpack armor abilities with this controller layout as I have to take my thumb off the joystick and hold down B to keep the shield/jetpack active rather than just toggle it like prometheon vision. Either making an option to toggle Hardlight shield or allowing customization of controller layout would be great!
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From the album: My avatars/signatures
Current avatar without text -
From the album: My avatars/signatures
Current avatar with text -
From the album: My avatars/signatures
1st signature with new emblem. I wasn't happy with the spartan outline though. -
From the album: My avatars/signatures
Matching to the Heartshield Sig -
From the album: My avatars/signatures
Thought i'd keep that emblem forever lol -
The new abilities do not include the drop shield. I for one am frustrated by this because it was an excellant ability. Also, does anyone else wish the holograms would make an AI that moved and looked around like other game AI, rather than just in a straight line? People automatically recognize a hologram for what it is, and if they dont, they will after firing a single shot. Frustrating no?