Jump to content

Search the Community

Showing results for tags 'Simplified Gameplay'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

Found 1 result

  1. *The goal of this thread is to get a CLASSIC HALO GAMETYPE into Halo 4. From what has been revealed about Matchmaking, specifically WAR GAMES thus far, THERE IS NOT A GAMETYPE THAT PLAYS LIKE CLASSIC HALO: - Spartans will have access to Armor Abilities - Sprint will be available to all players in addition to the Armor Abilities - Promethean Vision, an Armor Ability, allows you to See Through Walls - A 'Perks' system will be implemented - There will be Customizable Loadouts - Players will be able to Join a Game In Progress (It is not confirmed whether they will have the option or not) - Weapon Customization will be based on a Credit/Leveling System - In INFINITY SLAYER, Ordinance Drops will take the form of 'Killstreaks' - Grenade Indicators will be used by Spartans I greatly appreciate all of the tremendous work that 343 Industries has poured into Halo 4 to continue to evolve the game, and it may be great, but it seems to have diverged from what has made Halo 'pop' for all these years. In my opinion, what made Halo great was that perfect 'simpleness' in the gameplay, and incredible complexity in the story (they seem to be doing an incredible job with the latter in Halo 4). But the Gameplay in WAR GAMES seems unnecessarily complicated in comparison to the older Halo Games. All of these new complex aspects (some of which are eerily similar to Call of Duty's style of play) are not needed for Dynamic Gameplay. Perhaps this can be communicated by a quote from a Bungie lead artist that speaks to the core of Halo Gameplay: "Two men enter. The better man leaves. The lesser man is respawning. And that's Halo." -Luke Smith In an interview with EUROGAMER, Josh Holmes, Creative Director at 343 Industries stated: "One of the great things about Halo is we have the ability to support a variety of different play styles and play lists, create experiences that cater to different player types and community desires." -Josh Holmes Surely this means that they will consider adding a CLASSIC HALO Gametype for die-hard fans of Halo: CE, Halo 2, and Halo 3. 343i, CREATE ONE GAMETYPE STRIPPED OF ALL THE NEW ELEMENTS (INCLUDING ARMOR ABILITIES) TO GIVE THOSE 'SPECIAL' PLAYERS THE BELOVED CLASSIC HALO FEEL OF THE PAST WITH THE NEW MAPS AND GUNS OF HALO 4. (EDIT): I think I need to calm down, nobody take anything that you see in the post above seriously.
×
×
  • Create New...