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Showing results for tags 'Smooth'.
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This is the 1st of 5 double wides that start with Perfect! I made this series because I wanted to see if I could build smooth double wides like l PVT Partz l. l PVT Partz l makes the most perfect racetracks I've ever seen and I wanted to see if I had the skills to make something so flawless! Perfect features smooth turns all around with an average lap time of 1:10. Aesthetics include bordering around the banked turn, cyan and purple lights around the rock wave, and my signature at the start. Color Scheme: Cyan, Blue, and Purple Time Spent Forging: 60hrs Type of Track: Double Wide Download Map: Perfect Gametype: Race V1.1 Images: Overview Start 1ST Turn 1ST Jump Followed by a Turn 3RD Turn 2nd Jump 4TH Turn 1ST Wave Banked Turn Small Drop 2ND Wave
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- TheRedEyedDevil
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How this track came about? When I started forging this map I was planning to only use the terrain of ravine. A lot of the track section happened by accident, when I realised I couldn’t make a complete circuit without it. What was the hardest part? The kill zones, hands down. The bit at the end of the course, where you go under those two bits of track (screenshot 2), was especially hard. With so little room between the tracks and the terrain, fitting a hard kill zone in there was not easy. Map Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/74e4727f-ae15-4482-9dc8-b9cefe02fd52 Gametype Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/b533b7c7-6fab-4ea3-88a0-435c5a3416b7 Number of checkpoint per lap? 25 Average lap time (when racing against other people)? 2 minutes 10 seconds Fastest lap time achieved? 1 minute 46 seconds Screenshots: Note: This map will only work with the 'Race V1.1' gametype.
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- Raceawesome
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