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Showing results for tags 'Stick'.
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In the Past, the controls for the past few Halo games have keep changing. Such as in Halo 3 -->Halo Reach change in controls were quiet big and was a bit hard to get used to for me. Then changed it again slightly for Halo 4. So Anyway, Should the new Halo 5 and 6 have same controls or different controls from the past?
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gamertag: picklepig7 map: Plasma Ghost- http://www.halowaypoint.com/en-us/players/picklepig7/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=d9548368-80da-4078-a338-c0954c1d2cd9 gametype: Sticky Ghost- http://www.halowaypoint.com/en-us/players/picklepig7/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=55371f78-e45e-420c-b48a-bfbaa590a9dd Description: The is a mini game map made by yours truly! now in this map if you are on red team you're going to want to drive your ghost out onto the gravity volume supporting you. Now if you havent played the map before on blue team you will have no idea what to do but all you have to do is walk in the center or on the edge of the map and throw as many grenades up at the ghosts as the game goes on the ghosts will rack up points while in the hill but the grenade count will start to get to hectic and at one point all of the ghosts will get stuck and then the round will end and the teams will switch and now blue team will get the ghosts and red team will throw the grenades. There are four rounds and i would recommend playing with 6-16 players to get full potential out of the map. Hope you enjoy! Picklepig7-