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GT: CaptainDireWolf *CUSTOM GAMETYPE: "Man of War" : https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=CaptainDireWolf#ugc_halo-5-guardians_xbox-one_gamevariant_CaptainDireWolf_995f6672-068f-474a-8c4b-fcce07516878 *2-16 players (8v8 I think would work best, but I haven't tried more than 2v2 yet. Fingers crossed the map doesn't crash with more people with all the welding involved) Download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=CaptainDireWolf#ugc_halo-5-guardians_xbox-one_mapvariant_CaptainDireWolf_7e452556-dab3-452a-bd68-a87afd0448a4 Welcome to BlackFlags, a hearty swashbuckling adventure filled with heroic sword fights, epic sea battles, and plenty of pirate booty hidden about on the islands of the Caribbean. For my latest map I wanted to combine the incredible pirate battles seen in Assassin's Creed Black Flag with the awesome breakout gameplay of halo 5. As always, I also wanted to push forge's boundaries as far as it could go... and out came sailable pirate ships (The gametype "Man of War" came about as that's the name of some of the biggest sailing ships with cannons on them back in the day) The game is fairly straightforward; blue and red team spawn on opposite islands in the Caribbean and the goal is to wipe out the enemy team before the end of the round. You have the choice of piling into the ship located right off the dock of your island and sailing off to attack the enemy (by driving the welded scorpion), or you can island hop around the map, discovering treasure chests along the way that contain weapons other than swords if you want to engage in some firefights. My hope was to push the gameplay towards more sword fights as this is a massive ship battle, but I believe the addition of the power weapons on the map certainly add to the swashbuckling experience. Additionally, a fun offshoot of creating drivable ships over water is that if the scorpion tank ever gets destroyed, the entire ship will sink rather dramatically (yeayuhhhh!) Another important aspect I wanted to carefully craft was the environment. As this is based on the Caribbean islands I wanted players to feel completely immersed in the experience. With this in mind, you will spot a wide variety of plant life, rock formations, hanging skeletons, sunken ships, sandbars, treasure chests, and of course sea turtles. I've also included a hidden weapon accessed by locating a red "X marks the spot" somewhere in the map (not THAT hidden as I wanted it accessible to people). SIDE NOTE: The ships themselves take some getting used to in driving well, but after the first time you should get the hang of it. The only issue that I've noticed is that the ship occasionally starts rocking (realistic I know), but over time it may cause people to flip off or the ship to do a barrel roll (yee-haw). To fix this, have the driver drive backwards a little before moving forward again and it should solve the issue. Sadly welding isn't perfect and I doubt I'll be able to fix this weird phenomenon, so just embrace the craziness. With that, I welcome any and all suggestions in making this gaming experience even better as this is the largest project I've worked on (welding the ships themselves took a couple weeks to get right). Hope you enjoy. Cheers! Enjoy some more pics!
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