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Gamertag: TheJudgemodalla Map Name: Silo Gametype: Team Slayer, CTF, KOTH, Dominion, Oddball Description: Silo is a large symmetrical competitive map that works with almost every gametype in Halo 4 as of now. There are 3 main areas which may be vital areas of control, which are the Red Spawn, Blue Spawn and the Middle Base, or just A, B and C for short (A being red, B being the middle base and C being blue). Each base has two gravity lifts which can bring the player to the highest level of the map, being a connection of rings made by bridges. These higher pathways have mass coverage over parts of the map, but in return have no cover what so ever from fire below. Each base is supplied with a sniper rifle and the middle base holds a Rocket Launcher. The opposite side of the middle base is an isolated rock path that is separated from the central routes of the map (this area holds a Spartan Laser). Both the Red and Blue spawns hold Warthogs which can only be accessed by the team corresponding to the color (red or blue). I placed shield doors in front of bases A and C so that immediate fire would not occur and kill players instantly (much like how it did on Countdown). The center of the map has a man cannon that will launch the player to the middle ring of the elevated paths. This map also has a auto turret that can fire at enemies in the center of the map (only in dominion). This map would work well with 4v4, 5v5, and 6v6 due the the amount of coverage one spartan can hold. Please leave feedback if you could. ANY COLOR DISORDERS APPLYING TO THE MIDDLE BASE AND OTHER PARTS HAVE BEEN FIXED. FACT: This only took about 3 days to make...
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