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Greetings everyone! I am Maestro, and I would like to present some of the random maps I make in my spare time! I would like to start off by saying that I am relatively new to the forging community, having only started releasing maps that I have made in Halo 4. Most of the time, I make minigame maps or strange-looking Slayer maps, but I'm willing to try and make other types of maps. If you contact me ahead of time, we could perhaps have a round or two on my creations or your creations. If you try one of my creations, keep any and all criticism constructive or positive. I'm delicate. Nah, but you know what I mean. Keep it clean! I have two maps to present today, which can also be found in THFE's minigame submissions forum: Tesselatorium I apologize for the crude Forge screenshot. I have not taken any action shots of this map yet. Tesselatorium is the result of tinkering with one hundred blocks of alternating heights and an hour's worth of effort. Jump height had to be modified to 110% to allow one to jump up onto a nearby block. It resembles a pyramid, with the middle blocks rising up above the outer pieces. While you can see those hiding in the holes below when standing up top, you skyline yourself and make yourself an easier target. And since these are all 1x1 blocks, there's very little distance between you and your foes. This can be a good or bad thing, depending on what weapons you get. You spawn with random weapons, so if Lady Luck is on your side and you get an Incineration Cannon, you will dominate the map for... er, a minute. Maybe. It was originally built to be your basic be the last man standing style of map, but I thought it would work for a good Slayer map as well. Anyways, here's the link for the map, and the links to the King of the Hill variant and Tesselatoricide. And the second map: Halo Gear Solid This is Shadow Ravine Island. Halo Gear Solid is the culmination of a couple days' worth of effort. It was influenced by, if it wasn't obvious, Metal Gear Solid. Your objective is to secure the plans for Metal Gear Halo, a machine capable of moving Halo rings with ease... in other words, it's a variant of Extraction where stealth is the key to victory. The variant requires a bit of an explanation. There are two teams: Red and Blue. The red team is the team of terrorists; they are guarding the plans to Metal Gear Halo. They cannot reach the extraction point, however. If they did, the game would be broken. Their goal is to stop the blue team in their tracks from getting to those plans. The blue team is the team of heroes; they must stop Metal Gear Halo's construction. To emphasize the stealth over strength idea, I gave the red team additional shields, access to an armory, infinite (but not bottomless clip) ammo, and higher damage resistance, but no radar. The blue team has permanent active camouflage, the Ammo support upgrade, and radar which detects player movement. Another view of Shadow Ravine Island. There are multiple routes for the blue team to utilize to get to the plans which integrate many of Ravine's natural features. But, I will leave these routes up to the players to find. This is one path. If a blue team member dies, they will respawn here: ...in jail with Agent Shmeef. He got captured and shanked when he tried to get the plans. Therein, players must find a way out. If you are observant, it's easy. Once you break out, you must make your way back into the battlefield, and try not to die again. I stress the point of not dying if you're playing on European Extreme. It's like MGS2's European Extreme where your damage resistance is ridiculously low and you cannot find any rations. In this game, your damage resistance is only 50%, and your shields do not recharge. Trait zones were the only way to tweak these stats so that only the blue team is affected, which resulted in an entirely different map. Thanks for looking, and if you tried one of these maps, I thank thee tenfold! I have more maps to unveil, so keep an eye out! JUNE 15 EDIT: After some testing, I have updated Halo Gear Solid 1 and the gametype. Please redownload if you downloaded them before! These files have been deleted from my file share.
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- Maestro
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Gamertag Maestro9318 Map Tesselatorium Gametype Tesselatorium Description I put this one together in an hour or two. It's called Tesselatorium, where the main battlefield is a 10x10 grid of 1x1 blocks, each at varying heights. No two neighbouring blocks are at the same height, but those diagonal to each other are. The gametype is a King of the Hill variant, and is your basic last-one-standing game; be the last one alive in the hill to win. Those who die respawn in the open silos orbiting the battlefield, and can wreak havoc on those inside. The silos are elevated, but instant kill barriers prevent players in the silos from jumping back into the battlefield. I'd recommend a minimum of six players, as anything less than that will make the round end too quickly. The blocks create a pyramid-like structure, with holes to hide in and a vantage point at the top. These files have been deleted from my file share. This topic can be deleted at a moderator's discretion.
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- king of the hill
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