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Showing results for tags 'The Halo Forge Epidemic'.
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This interview I was very pleased with because it gives the view of the site through the eyes of one of the members of our site's affiliates: The Halo Forge Epidemic. It also gives the background on THFE and why they decided to be a part of the 343i Community Forums. So please enjoy this one like I did: DD: "Where does your name Psychoduck originate from? How'd you think of it?" PD: "I came up with the moniker "Psychoduck" in sixth grade when I got my first game platform (the original Xbox) and needed a cool name to play Star Wars Battlefront under. It has no relation to the Pokemon." DD: "So this name is a long time running name, that's cool! What does your title, 'The Competitive Host', mean in The Halo Forge Epidemic." PD: "Well, at The Halo Forge Epidemic (THFE for short), we try to cover the full spectrum of Halo's forge mode. This means covering all types of maps, from Flood to Dominion. The group of maps I cover are competitive ones. This includes any map designed to play standard game modes like Slayer, CTF, etc. I am in charge of selecting high quality competitive maps to feature, as well as creating forge tutorials that relate to competitive maps." DD: "Ah very cool, you have a really important job then . Had you ever heard of the site before THFE became a major group on it?" PD: "I hadn't actually heard of 343i Community Forum until we began negotiating our partnership. I'm not quite sure how I missed it." DD: "We were about 2.5 times smaller when you guys had joined than what we are now and a lot of members stumbled upon this site when joining so it's understandable that you missed it. What influenced the partnership between THFE and 343iCF?" PD: "The partnership was brought about due to several factors. Mainly, we needed a place to send our fans for discussion and to organize map submissions to make them easier to sift through. This site not only provided us with those functions, but also acts as a friendly forum base to work with. After Oakley started sleeping with AD, everything just fell into place. " DD: "Finally after 4 questions you show a sense of humor! Well we're really dishing out the hot gossip here now aren't we? Oakley and AD, who would've known! . Well we were all very excited when we heard about joining of The Halo Forge Epidemic. So about Forge in general, what do you think of Halo 4's Forge? Do you have a wishlist for it? (For all the Forgers and artists out there who want to know from a professional's point of view .)" PD: "Well, I think that one-price Shmeefs is pretty much all Forge needs... But, in all seriousness, I am pretty happy with Halo 4's forge. The omission of precision editting and zoom are saddening, and the camera controls in general as well as the rotation snap and magnets could certainly all function a bit better. Overall, though, I think it's great. The dynamic lighting system is awesome, the canvas maps provide a lot of variety, and object textures are pretty nifty this time around. I do wish that the rumored jumbo coliseum wall was included, but other than that my only qualm is performance issues which should be a thing of the past on next generation hardware. It couldn't hurt to have a few more large pieces to use for flooring on BTB maps, but the current limitations keep us on our toes." DD: "That's good to hear, so Forge is still getting better then! Alright, how long has THFE been together? Are you an original member?" PD: "THFE has been around since April of 2011, back when it was just Darth Human and Bevans Law working out of Darth's bedroom. It wasn't long before Oakley was brought on, but I didn't join until a bit later on in January of 2012. My first video was feature number 44 back in Reach." DD: "Very interesting stuff! So how big is your team?" PD: "Well, we have sort of a core team of a few of us with a few dingleberry people hanging around on occasion. The core group is Oakley HiDef and myself backed by Mr. Pokephile, Able SirThomas, RLD HotTamale, and A J Yusi." DD: "That's quite a team you got there on THFE. So you're now listed as an official affiliate of 343i Community Forums, do you ever think about becoming more active on the site like posting outside of The Halo Forge Epidemic forums, using the shoutbox, maybe even attending playdates or competing in community Forge contests?" PD: "I've been fairly active in the chatbox here, but frankly I don't have a ton of time to look around the forums here. I appreciate the services we get out of the site, but I just don't always have time to fully explore everything this place has to offer. I host my own customs quite regularly, so I don't really like being constrained by the schedule of official playdates. Of course, it's always a possibility." DD: "The Halo 4 Playdate went really well and we'd all love to see you and other members of THFE at our playdates. Are there any members outside of your group that you are pretty good friends with on the site?" PD: "Oh I've made a few friends on the site like Cooltest Rap, Robius, Archy, etc. I'm sure some of us will make it to a game night some time." DD: "That'd be excellent! So Psychoduck, it's been great. Do you have any tips, tricks, or advice for the up and coming Forgers out there that want to reach your status in Forgery?" PD: "My only advice is to spend time to learn about forge. Look at tried and true maps and learn from them. Be open to criticism, and spend the time needed to fix issues brought to your attention. Of course watching THFE videos can always be helpful too!" And that's your fix of insight from THFE's Psychoduck! Thank you Psychoduck for taking the time out to do one of these with me. Make sure this man is awarded! Thank you 343i Community Forums for being awesome and supporting these I'm grateful to you all.
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- The Halo Forge Epidemic
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I am trying to create a train using gravity volumes similar to the ones shown on CertainAffinity and THFE's videos on YouTube. I tried following the steps, yet my train won't work. It would help if someone posts advice. The trains are supposed to run parallel in opposite directions on my Erosion-based map. Once the train works I will rename the map and post it in my fileshare. People who love large, creative maps should enjoy this.