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I checked to see if there was a thread on this, but there isn't so I'm making one. How To Clean and Maintain X-Box 360 Game Discs (and other discs as well) One common mistake that people do to clean their smudged discs is to wipe the disc in a circular motion, or use an abrasive cleaner on the disc. Both of these are actually bad for your disc. Try not to use rubbing alcohol on game discs, because this will damage the thin plastic protective coating on the surface of the disc. Here is how to properly clean your disc. Supplies you'll need: 1 soft cloth A small amount of water or hydrogen peroxide mixed with water in a 1 part HP 5 parts water solution. What you will need to do: Take the disc out of it's case or your X-Box and hold it up to some light to identify the heavily soiled areas on the disc. Drip or spray the hydrogen peroxide/water solution or water onto the heavily soiled areas. Take the soft cloth and GENTLY scrub around the disc from the inner ring to the outer edge. DO NOT scrub around the disc in a circular motion. Use a dry area of the cloth to then dry the disc in the same motion. Here is how to fix scratches in the game disc. Supplies you'll need: 1 soft cloth A small amount of hydrogen peroxide A tube of regular toothpaste. Don't use toothpastes that are designed for whitening. A toothpaste designed for sensitive teeth is best for this. A sink with running water and a plug. What you will need to do: Pour a small amount of hydrogen peroxide into a plugged sink and add enough water to cover the disc. Put the disc in the sink and leave it for about 5 minutes. Take the disc out, put a small amount (about what you would put on a toothbrush) onto the disc. Using your FINGER, spread the toothpaste around the disc until the entire disc is covered and there are no large clumps of toothpaste. Rinse the disc off using water. Use a soft cloth to dry the disc, rubbing from the inner ring to the outer edge. NOT in a circular motion. Your disc is now ready to be played. You can also take your game down to a video game shop (usually) and get it buffed for around $1, but this trick is pretty much what they do anyway. Just cheaper.
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I have made a tutorial on how to get inside the Halo 5 Hammer Storm update's Drop Pod. It's easy to do and works out... interestingly. Check it out for yourself! https://youtu.be/iTPpR77xkRY Yes it is a glitch and it is buggy, but so is vehicle welding. This is the chance for the community to take this one step further. Can we make this dream and this bug more of a reality in how we start this? If we script it a certain way, it might be possible. Who know. Potentially in the future, maybe we can use scripting to weld objects together. We'll have to see what 343 does.I want to thank the person who helped me discover, test, and volunteered to be squished into a drop pod over and over again, Fred 104 SII. He's awesome. There is currently some things in the work, such as scripting the pods to squish a player in automatically, dropping them with scripting (not normal physics), and then seeing if they can climb out with a vehicle near by. Another person said weld it to a mongoose and I might try that at some point soon. See how that looks. I will be running more tests today. Anyways guys, let me know your thoughts and try it out if you'd like! As an ODST fan, this is one of the best things ever. -MJ Discovered by myself and Fred 104 SII
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First, you are going to want to go to http://halo.xbox.com...reer/challenges and login using your Windows Live ID. Then you should be at a page showing all of the current challenges, but if you scroll down you will see a "Create a Challenge" button; click it. After you've done that, you are going to need to fill out these details. For the skulls, you need to put them exactly as this: Catch Cloud Famine Thunderstorm Tilt Mythic Cowbell Grunt Birthday IWHBYD Then you need to make a second challenge that looks like this: The skulls are the same: Catch Cloud Famine Thunderstorm Tilt Mythic Cowbell Grunt Birthday IWHBYD After you've done that, go into campaign using the necessary essentials. When you're in ONI: Sword Base, dash past the Elites and whatnot until you reach the Target Locator. Here is a video on what you need to do for it. http://www.youtube.com/watch?v=6HUGgCkWetQ Continue reverting to last save until you believe you have completed your challenges. The page on http://halo.xbox.com...reer/challenges will update after you end the game; you may need to refresh the page (at http://halo.xbox.com...reer/challenges) a couple of times and then turn in the challenge*. Repeat this as many times as you want; you will NEVER ever get banned for doing this as it doesn't affect other players. This is how I get more than 100,000cR per hour. *Your credits will be delivered after the three-hour time limit, or you can resume the campaign, end it, and get the credits that way; I don't know if it works that way (it works for me, though), but you'll definitely get the credits within three hours.
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I found out how to make a turret-less wraith that works in custom games.
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Sony Vegas Pro 12 - How To Make Xbox 360 Notification Let me know what you guys think! Thanks for watching
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These are my personal twixor settings to get buttery smooth slow motion, lemme know if you guys have any questions/if you liked this!
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Sony Vegas Pro 12 - Cool Gun Transition Leave any questions or comments below and i'll be sure to answer them! Thanks for watching
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***Just use the "special" race gametype on my file share*** RACETRACKS is a King of the Hill variant that will record 1 lap as 1 second if the map is built properly. The game type was created by Masta Hippie in his efforts to make a substitute for the race game type as 343 sadly left it out. The game type has withstood the test of time and remains the best substitute in Halo 4 racing. You can download it here. It's best to play this with everyone on the same team. The reason you do not want to be on different teams or free for all is because there is no way to turn off hill contesting, so players wouldn't get credit if going through the checkpoint at the same time. The most difficult aspect of making your track compatible with the game type is getting a checkpoint built that always gives 1 second and is uncheatable. These can be minor issues or major hurdles depending on your track layout and budget situation. There are essentially 2 ways you can approach making your checkpoint. The most common method involves using 4-5 one-way shields that will continuously push the players through the zone even if they try to resist. Since these shields cost 200 a piece, I spent a great deal of time making it work consistently with only 4 doors and I will share my spacing techniques. If the shields are too close then players will be able to sit in the hill without being pushed through. If they are too far apart it can easily be cheated. My coordinate measurements will be more useful if you are building your map (or at least the checkpoint) on a 90 degree basis, which I thoroughly recommend. Here is a photo of one of my checkpoints: First you will need to make a Hill Marker that has the game type label of KOTH-HILL. Rotate your Hill Marker so that it is facing forwards on your track where you want your checkpoint to be. Change the shape to a box and make the width 3.5 and make the length long enough to span the width of your track. The 1st shield in the checkpoint should be just barely inside the hill. The 2nd shield should be 1.0 away from the 1st. The 3rd should be 1.1 away from the 2nd. The 4th shield should be 1.1 away from the 3rd. This last shield should also be just barely inside the hill. If you get the placement right players will be unable to park on either side and get credit. In order to prevent people from sitting in the hill on foot, you will need to have a Sender teleporter in the hill with Players=True and Vehicles=False. Add a Receiver teleporter at the beginning of your track with the same settings. An alternate method is to put the checkpoint (Hill) in midair as part of a jump. You can choose to make this work using man cannons and/or gravity volumes. This method has the benefit of being much cheaper than the previous method, but it will likely be a bit more difficult to get it working right (always 1 second, uncheatable). I personally have no experience using this method myself, but I have seen it work without issues on many occasions. Not having the race game type means all vehicles must be placed on the map. To make your map compatible for 16 players you will need to use 8 mongooses and 8 ghosts. If your map has areas where players can fall off and have their vehicle destroyed, then you may want to consider adding spare vehicles in the form of warthogs. The game type will turn the ghosts and warthogs into mongooses. The respawn time should be 1-5 seconds so they don't take long to come back. Instead of lining the vehicles up bumper to bumper, you may want to have them slightly angled inwards so they can drive forward without obstruction. With my newer tracks I've been using only respawn points and skipping the initial spawn points. You should have 1 respawn point for each mongoose provided (excluding spares). I like to put them right next to the vehicle so that when a player spawns they immediately have the option to get into the vehicle. This minimizes the chaos that usually occurs in the first 10 seconds of the race. All respawn points should be neutral. One of the most frustrating things about losing the race game type is that when you die you go all the way back to the beginning. Those who have played my tracks probably know that I use a system of teleporters as a substitute for checkpoints. Doing this can be pretty simple or impossible based on the layout of the track. If your track is spread out it should be easy. If your track intertwines and overlaps a lot then teleporters will not be feasible. For basic layouts, you have the ability to set up 5 checkpoints (alpha-echo). The idea is that you will have them situated in such a way that if you fall off you will only go back a little bit, and never forward. For the Sender teleporters I recommend making the "top" value 0.1 and the bottom value 1.0+. When having a complete system is not possible,I recommend putting the teleporters under the most difficult obstacles/sections. This will minimize frustration and maximize fun (these are good things). If you really want to go the extra mile, then you can add a starting gate. Having a starting gate will give everyone a fair chance and makes competitive sessions much easier. This usually will involve a dominion base shield and a delayed fusion coil (18-20 seconds), but you can also use delayed structure pieces. The most difficult thing about the shield method is getting it set up so that the shield never comes back (the game type has 0% damage in the settings so players can't take it down). Logic would tell you to put the respawn time to never, but this will cause the shield to never spawn in the first place. It seems to miraculously work for me sometimes when I leave the spawn time at 15 seconds, but this does not work all the time. Random tips: -dominion base shields are extremely useful (as walls/borders), colorful, and cheap -the impact pallet is the most useful for complex maps, there is a wide variety of pieces and they are cheap -sources of flat: building blocks, walls, upside down stunt ramps, grids, platform large, platform xlarge (top or bottom), cylinder large (top or bottom), brace large, bridges, upside down tower 3 story, tunnel long, +some map-specific pieces -the default game type has damage set to 0% (due to use of starting shields) so if you plan on using mines or kill balls you will need to use a player trait zone to override the game type (10% damage, invulnerable, assassination immunity) - dominion base stripes make for nice railings -to save money on spare vehicles you can use mongoose vehicle pads and assign them to the defender team, that way players on the red team can use them (100 each instead of 150) -score to win: 2 x # racers + 1 will end the race when the lead player gets 3 laps (assuming no lapping occurs) Where to find good racetracks: TurbTastic Noble Forger llehctim4 Lord FluffBall WhiskeyWarm NukedIceCream treez0 vR Iceman Tripmine413 TheRedEyedDevil DjV RazoR x DREAM76 x oomishday3 DRG Incubus Jernst Reborn SoS Darth Algar Halo Customs ForgeHub ForgeCafe YouTube Channel - treez0 YouTube Channel - HiddenJewGold
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Hello, I need help on putting in a picture to forum post. I am new at posting in forums and I really want to submit a forge map that I made to THFE, but I can't figure out how to include a picture. If anyone can tell me how to do this, it would be very appreciated and I will mail you a fresh baked muffin.
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TUTORIAL: Astro 2013 MixAmp Pro: Xbox & PC simultaneous usage.
xHoNNy7 posted a topic in Tech Center
I saw some posts about MS and Skype maybe looking to work something out... welll... How to use your Astro 2013 MixAmp Pro for your Xbox 360 and computer simultaneously, allowing you to do a variety of things... such as.. -Record audio of your voice and of others voices to go with your gameplay -Stream on Twitch.tv with live commentary through your Astro A40 -Listen to Music, YouTube videos, or other streams while playing Xbox 360 -Use skype chat while playing xbox instead of xbox party chat -Reduce clutter of extra wires from external speakers, secondary headsets by allowing you to do everything using the one.. Astro A40 Audio System. What you will need in order to use your Astro A40 Audio System simultaneously on your Xbox 360 and computer: Hardware: A40 Audio System ASTRO 2013 ED (comes with all the necessary cables to set this up) http://www.astrogaming.com/a40-audio...-astro-edition HD PVR 2 Gaming Edition http://www.hauppauge.com/site/produc...r2-gaming.html Xbox 360 Slim Computer with decent specs SOFTWARE: ArcSoft ShowBiz (comes with HD PVR2) to record your Xbox 360 footage. Audacity (or something equivalent) to record your voice while doing live commentary. http://audacity.sourceforge.net/ Sony Vegas Pro 11 (or something equivalent) to add the audio track of your voice to your Xbox 360 footage. http://www.sonycreativesoftware.com/buy/vegaspro Xsplit, Open Broadcasting Software, FFsplit, or similar streaming software in order to Live Stream Xbox 360 footage with Live Commentary. (to sites such as Twitch Tv) Xsplit- http://www.xsplit.com/ OBS- http://obsproject.com/ FFsplit- http://www.ffsplit.com/ *Make sure to also update your FIRMWARE for the 2013 A40 Audio System Mixamp* http://www.astrogaming.com/firmware This update helps fix sensitivity problems that you may have with the microphone on both your Xbox and the PC. I initially had trouble with my microphone volume fluctuating on other people's end and also with it not picking up right when I started talking, but this firmware update fixed all of those problems for me. Also make sure to update the rest of your drivers on your PC by either manually going into the settings and checking for updates or by using the Windows Live Updater that covers most of the updates to ensure that everything has the latest patch and is running at the optimal level. Oh and... Comment, Rate, Subscribe if you liked this video and/or found it helpful! Be sure to checkout and Follow my Twitter for LIVE updates on video releases, gaming news, and general information! www.twitter.com/xHoNNy7 Thanks, Happy Gaming! Leave any Questions you may have below Troubleshooting: Make sure you have your Astro Mixamp set as default device. Should look something like... http://imgur.com/a/UCDC7 Also.. 2013 MixAmp Pro -- Version 1.3 -- 2/7/2013 -- 3155 FIRMWARE UPDATE http://www.astrogaming.com/firmware - Fixed USB mic glitch bug. - Reduced voice volume in live stream output. - Adjusted PS3 mic level. - New default presets, optimized for quiet environments. Preset changes 1 -- Pro: Improved Voice EQ, Improved Noise Gate 2 -- Core: Improved Voice EQ, Improved Noise Gate 3 -- Media: Improved Voice EQ, Improved Noise Gate 4 -- LAN: LAN Friendly Voice EQ, LAN Friendly Noise Gate -
Hi guys, I've decided to make a few tutorial videos for those who are completely new at Halo. I personally believe that Halo is a bit more complex compared to other shooters. I thought it would be nice if i could provide new players with a bit of information about the weapons in the game, so that they could improve and hold their own in a match. Hopefully i can push them in the right direction and help the Halo community grow. Some of this information may seem very basic, so Intermediate or advance players please don't be offended. These videos are aimed at those that have no idea where to begin. take care guys The Battle Rifle (http://www.youtube.com/watch?v=31Nq-CDI7J4&feature=plcp) The DMR http://www.youtube.com/watch?v=LTZrqYK0p3E&feature=plcp The rest can be found on my playlist link as this site wont allow me to post more than 2 videos on a topic. http://www.youtube.c...O9SOyxA1tab_nLz The Shotgun The Sniper Rifle The Light Rifle The Suppressor The Assault Rifle The Rail Gun The Saw The Sticky Detonator Ill update the thread as i make new videos. Later
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Hey guys, Djpro95 here bringing you the first of many articles to come for these forums. The purpose of these articles is to help those forgers within the forum so that they get ideas that may improve their maps. I will be posting these on free-will with no specific schedule but my own. If you'd like to see certain subject matters covered, leave a reply in this post. Here are some current ideas I have for articles as of right now. Heatmapping Aesthetics Improving Gameplay Now, I am aware that you can find more subject matters, and people to explain them, however, I am giving MY input. I hope to make this a regular thing. Thanks, DjPro95
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Hey guys, I've been seeing a lot of new people joining the site and constantly having to ask everyone how to do everything. Instead of having every member having to ask how to find their way around the site, I thought it would be a good idea to make a tutorial video. Below, post things that I should include in the video if this is okay with everyone. Thanks for reading and being such an awesome community. God bless you, @RANMAN10