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Collapse: No Hope By: TANNERTRON2000 Map: Collapse: No Hope Gametype: Last Stand Players: 4-16 Initial/Random Ordanance: None Weapons on Map: None Storyline: Your patrol is looking for rescources and survivors in the heart of the city. A structural failure causes a building to collapse and trap your patrol. You take shelter in an office building and radio for backup to assist you, but command will not send anyone. All you can do is hold off the infected, because because there is no hope for your survival. Map Description: Collapse: No Hope, is a medium-sized flood map that uses the gametype "Last Stand" by PA1NTS. It is a city-themed holdout map where the humans cannot leave certain areas, but the zombies can freeroam. The holdout for the humans consists of the two story office building, and two outdoor holdout areas. There is no ordanance or weapons on the map, only personal ordanance. City Street Scenery Human Spawn Hallway First Floor Office Main Staircase Second Floor Cafeteria Courtyard Holdout Position Skyway over Street Alley Access Stairs Alley Holdout Position Please leave any feedback on what should be changed to make this map better. I want this map to be problem free! If I forgot to give any information, please tell me so that I can add it.
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Gamertag: AnEpicPotatoe Map Name: NZ_Deadlock >Link: http://www.halowaypoint.com/en-us/players/anepicpotatoe/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=50623699-1858-46c2-a69d-0c1c0196062c Gametype Name: NZ_Survival >Link: http://www.halowaypoint.com/en-us/players/anepicpotatoe/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=d3ccca5c-6b6f-47c2-a668-4dd870e6a339 Description: Deadlock is my second Nazi Zombies map. If you don't recall, I am the creator of NZ_Insanity, which you guys already featured, and so I figured I'd submit the second map. This map was a labor of love, and I put a huge amount of effort into both gameplay and aesthetics, going as far as to choose a location in which I'd be forced to forge on a 15 degree angle, but it was worth it. Survivors, chased by zombies, escape momentarily, only to realize they've awoken a sleeping city of zombies. They can't go back, so they must go forward. 10-16 Players I had a little help from Pol Wah and IMAROLLINGSTONE, but this was primarily my project. (I took advantage of the ability to choose routes with this one, rather than Insanity's progression style.)
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- Nazi Zombies in Halo 4
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Gamertag: NOBLE E 2552 Map: Urban Scenery Description: This map demonstrates a number of urban-themed aesthetic pieces and techniques, such as a food stand, movie theatre entrance, car, parking meter, stop light, skyscraper, and an incredibly detailed school bus with an explosive underside. (Currently I have no photo available nor a link as my browser is too old to use Waypoint, but I assure you, you will not be disappointed.)
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Map: JL City Parkour Gametype: JL Parkour Gamertag: JLankey Player 1-8 best with 4 or less This an urban Parkour course of average difficulty. It is made up of 8 stages with a mix of indoor and Outdoor Parkour. Play on post your best time. My best time 1:53 Sorry for the upside down pic my phone is crap
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Min. Players: 10 Max. Players: 16 Supported Gametypes: Infection DLC Required: None (Default Maps) Canvas Map: Forgeworld Download Link: http://www.halo.xbox...etails=30947843 Custom Gametype Download Link: http://www.halo.xbox...etails/30929013 Gameplay Footage, courtesy of TheHaloForgeLeague: http://www.youtube.com/watch?v=HqD3l5wJvX0&feature=g-all-u Music Video, courtesy of youtube.com/outcastduke371 http://www.youtube.com/watch?v=r1gtkqADUh8&feature=g-all-u Greetings. This is SweepsP2K, here with my newest linear infection map, Countdown to Destruction. It is my entry into ForgeHub's Hub of the Dead III contest, and may be one of the best maps I have made on Reach. It goes along with the gametype C2D. Story: Countdown to Destruction is set in a ruined city ravaged by natural disasters. High magnitude earthquakes have led to the release of an undead horde sealed away underground long ago. A group of soldiers, the last remaining survivors in the city, must hold off the horde for as long as they can. There is nowhere left to hide. Time is running out... Pics: This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 100KB. Humans start here, a street in the heart of the city. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 84KB. A nearby military grade auto shop harbors useful vehicles. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 93KB. The street is blocked up ahead. After 60 seconds, more earthquakes cause the crates in the back to drop, opening a way into the sewers. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 91KB. The 2nd phase of the journey begins in the dreaded sewers. This phase is home to a hidden easter egg. If you find it, tell me what you think the reference is in the comments. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 77KB. The center path is primarily used by the warthog, should it make it this far. Zombies spawn in small rooms on the sides. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 85KB. At the other end of the sewer is the 2nd holdout area. Getting the rocket hog to this point is the key to survival. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 94KB. Humans resurface here, in a back alley. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 93KB. Cross through this basketball court to get to the final phase. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 96KB. This crevice is a great hiding spot for a lone survivor. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 101KB. The final phase, another street, with a derailed monorail train as its centerpiece. Special thanks to: Minister Muffin HAggIS the 3rd xCHOBHAMx FlameFistsBoyd (For the car designs) Everyone else who helped me playtest and gave feedback. Achievements: I thought it would be fun to set a few map specific challenges for the player to complete. Here's my list of fake achievements for Countdown to Destruction. -Welcome to the Jam (15g) Kill an infected by bouncing a grenade off of the basketball hoop backboard. -Pretty in Purple (10g) Ride the purple mongoose from the first to the third phase. (It can be shot up the ladder out of the sewer) -Who put this here? (5g) Find the hidden rocket launcher in the first phase. -Secret (50g) Find the hidden easter egg in the sewers.
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Name of Map: Urban Tutorial Canvas Map: Forge World Link to MAP: http://www.halo.xbox.com/en-us/haloreach/SweepsP2K/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30833710 This is a collection of original urban aesthetics I have created throughout my forging days. I should note the backdrop for this is an old city map I made called Emergency. I left some items from that I felt still applied to the tutorial. Let's start with a partial overview Street barricades. A bit pricey, but they look great with the orange coloring and the lights work well. My take on the ever-popular dumpster. The left one is for garbage, and the far for recycling. Fire Truck leading into a burning building. WIth it's usable ladder, it's my favorite in the showcase. Staircase Skyscraper (with optional windows) A fully accessible ambulance. My 2nd favorite. Interior Storage units From the original map, this was heavily inspired by Mr Pokephile's map Urban. B-ball court.
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Name of Map: escape[3] quarantine Canvas Map: forge world Link to MAP: http://halo.xbox.com/en-us/haloreach/P5YC0PATH/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30808934 Link to Gametype: http://halo.xbox.com/en-us/haloreach/P5YC0PATH/fileshare#!/?section=GameType&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30808937 Recommended Player Count: 5 Gamertag: P5YC0PATH sequal to escape[2] last stop... after exiting the subway you find yourself on the outskirts of the city. unfortnetly they have all been infected also. before you got to the surface a quarintine took place and military forces were giving orders to fire on all moving targets. you are also a target. watch for zombie AND soldiers, they both are after you. if you can get to the outside of town you have a chance to escape on a boat that is left behind.
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Map-Priority http://www.halo.xbox...etails=30545520 Gametype-First Aid http://www.halo.xbox...etails=30545278 Priority is a free-roam infection map/ repurposed purple bunker map/ canvas for an experimental gametype. The map's key feature is the concept of wounded survivors. Some survivors spawn on top of a custom powerup, which makes them significantly slower and unable to jump, but have increased damage and spawn near power weapons. The dynamic of this map is whether the mobile survivors will protect the injured, or leave them to fend for themselves. The aesthetics and theme are similar to my map Emergency. which is also on the forum. Priority plays great, and looks good too. It is meant for 2-16 players. Pictures: Grenade Crate (Surprisingly not overpowered) BioMed Industries HQ (The setting of a map I made a long time ago) Ambulance Interior (One Injured Survivor Spawn) Sexy Dumpster Highway Overpass (Two Injured Survivor Spawns) (Also that Warthog does a sick wipeout seen in the loadout camera)