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Showing results for tags 'Weapon drops'.
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Does anybody else feel like this game is SO close to being fantastic but is just short of the mark? I love all the new additions like the Mantis, loadouts, Ordnance drops, customizations, abilities, maps, new weapons etc... but I can't help like they took out some of the things I love from older games like Halo 3 when they didn't need to For me, and it's just my humble opinion, they took away too many things of the things I loved in halo 3 (didn't particularly like reach) For example, predictable weapon spawns, skill ranking system, resupply (as an all the time feature, not just an ability) I for one HATE running out of ammo..I get that if you rattle off 10 kills in a row you may need to make a move for more ammo but now it's realistic that you make a couple of kills with the DMR and by the time you track down the body you just killed from mid range, their weapon/ammo is gone. If they had a couple of predetermined spots where a BR/DMR spawned, I could at least track that spot down and regroup. I just don't see why this can't coexist with ordnance drops. Maybe make one of the options in your ordnance drops more ammo for your current gun rather than the stupid needler or damage boost! And I realize you can start with more ammo if you choose that ability but then you sacrifce resupply or something else. If it aint broke, don't fix it.. I wish 343 stuck to that more. Still a great game, but I'm hoping for a couple of small tweaks to make the game great.
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I play firefight quite a bit and have come to the conclusion that what firefight really needs is Killstreak rewards like call of duty MP. For example 25 kills w/o dying= 1 weapon drop near your location 50 kill= warthog delivered by pelican 75 kills= 6 man marine squad 100 kills= Falcon gunship overhead for 2 minutes 150 kills= scorpion delivered by pelican Killionaire= overshields etc. What does everyone think?
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