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  1. Since the first moment Halo Combat Evolved hit the market players became immersed into a new world of gaming and FPS (first person shooters). It did not take long for the game to gain a cult following that later became known as the "Halo Nation". The games that followed grew a fan base that had no rival. Bungie furthered the interaction of fans with each other and itself with Bungie.net and the creation of the Seventh Column. There were, from the beginning, discussions about the game, the story, what fans really liked, what they did not like and wanted to see added or changed. There were changes made from game to game that advanced play with each step forward. Better graphics, slight improvements in weapons, new additions in technology within the games story line (ie bubble shield, vehicles, etc.) that kept the series fresh and continued the system of ranks and game types that had been there from the beginning. There were improvements to reduce cheating and remove glitches from the game. Then came a series of releases that were a departure from the original. Halo Wars, ODST and Reach were unlike the previous games. You were now in the past, fighting as regular soldiers in campaigns and in Reach's match making. Halo Wars was presented as an overhead view unit play game that had less emphasis on the spartan and more on the overall cast of fighters. We were soon left with Bungies departure and 343inds. arrival on the scene. Bungies final gift to the fans was meet with heavy criticism and quickly we saw the number of players drop and hold near what they are today. Was it the game? Was there too much change? Was the fan base already on a mass exit from the series? Were we giving to much of a voice and literally talked ourselves into our respective corners refusing to accept anything but what we as an individual wanted? This thread is to hopefully allow us to give our opinions freely in a single post. Try not to criticize others beliefs or opinions, just give you own. What Happened?
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