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Affiliation: Infiltration, suicide operations, gathering Forerunner artifacts. Weapons: Energy Sword, Plasma Rifle, Needler, Fuel Rod. Time: 2-ish hours. What do you guys think?
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Zealous v1.5 A Zealot remake by Resivore. 2-8 recommended player count. Supported gametypes: Slayer, CTF. DOWNLOAD ZEALOUS V1.5 Introduction A project I'd aspired to do since the dawn of Halo 4, my goal of bringing Zealot to life (somewhat) has been achieved. In an attempt to recreate Zealot, Zealous was born. Of course, it plays far different than that of Reach; thanks to our godly jumps (did the Spartans grow wings, or...?), and map awareness and maneuvering skills have been brought to a whole new level. I did my best to stay true to the ideas and overall layout of Reach's Zealot without subtracting from aesthetic appeal. The game play is fast pace and exciting, true to the nature of the original, if I may say so myself. Weapons Sniper - x1 - 2 extra clips - 120 sec - Top Gold Railgun - x1 - 3 extra clips - 120 sec - Green / "Holos" DMR - x1 - 2 extra clips - 30 sec - Ring 2 Covenant Carbine - x2 - 2 extra clips - 30 sec - Red + Blue "Pocket" Railgun - Because Halo 4 no longer features the Grenade Launcher (moment of silence to mourn for its loss, please), I needed to pick a replacement weapon to take its position. I chose the Railgun. In my opinion, I feel that the Railgun is ultimately more similar to Reach's Grenade Launcher than 4's Sticky Detonator. Having to hold and charge it (although not at your disposal) brings back a familiar feeling of charging the Grenade Launcher. The ranges are similar, although I will say the Railgun's range is larger and more accurate, but can also be faulty in given circumstances. Screenshots Initial loadout. Top gold, snipe spawn. Green, rail spawn, view of the street connector. Blue flag, jump, drop, basement. View from blue flag, shows ring 3, blue landing, gold bridge. Blue landing, fanciful windows (can I trademark these? I love them). Also the one and only actual circular part of this map. Notes I am eagerly awaiting feedback. I know from my own experience that I enjoy how this plays, but I'm always listening to suggestions. I did not post this with the impression that it is as good as it's ever going to be, the Halo community's input can always be useful in bringing a map to its full potential. Updates 6/1/13 - Zealous v1.5: Added a ceiling to top gold and red and blue streets. Teleporter is replaced with a lift similar to that of non-MLG Zealot at its base.
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Hey everybody! I thought it would be nice to have some remade maps in Halo 4, not only for customs but to one day have them in a "Classic" Playlist, like Reach's Team Classic playlist. Down below you will find a list of the maps I have remade so far and a link to a video overview, where I show off the maps and comment on them. Sandbox - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/2466b056-1660-4a77-b901-3a998e83fec0 Countdown - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/e32c4664-ac3c-4cf6-83bb-1fc371dcba24 Hang 'em High - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/a8b49413-b815-4c73-b91e-76c14aab98db MLG Zealot - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/e0269091-5ffb-4a8f-916e-e71496b3f10d Ascension/Pinnacle - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/b0383928-fabe-40a9-8fd8-eb11cd304823 Uncaged - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/cff6d1a0-a0fd-4095-8fc0-b18afe1d62a6 I hope you guys enjoy and I will make more Remakes in the future!
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Another Entry of BABHP Coming your way! The Secret To Zealot. when i think of Zealot, the first map that comes to me is Heretic (Halo 3) Or Midship (Halo 2). Not just because of the obvious Covanent/Purple design put on it, but because of the way it was played. Like most maps, Heretic/Midship was won by top control of the P's and Carbine's and Top mid, if you had that, you'd win since you can shoot down on your enemies and take control of the map. Zealot is slightly different, but the same concept never remains. There's no real way to control Zealot, as its so open, however, there are ways to get spawn traps and keep them in the base for a while. Lets start with, the Pillars/Landings. As you can see, the Pillars are a lead up from the lifts, so obviously, if you control the pillars, you control the lifts, but also you can watch people coming down from the bases and flags and put fire on them before they ever see you, Pillars are easily the most important part of the map as they are basically your way to see everything going in the map and they are essentially control points for if you want to control the map itself, however, there are other control points which are needed. The Top mid is also important, as obviously you can see everywhere, you can see down the spiral, basement, everywhere, everywhere that needs to be taken care of, you can take care of from there, it is essential you control these main points as this will win you the game. If i had to play Zealot right now, i'd play it like this TWO on pillars/Landings ONE on Top Mid ONE on Bottom Mid These means all of the points which they can stop you are covered, as they will not be able to get close to you. 2. Your Teammates and Teamwork. Most MLG pro players consider their teammates their best friends. This is because they do a lot of social activities together. Soccer, Night Clubs, even MLG games in the same room, all of this leads to socializing and as such leading to better teamwork as you will be so used to each other that, while it will take a bit of time, your teamwork will just flow like that. So, if you want to make a team, try and get a team of people who are close to you so then you can hang out more and get used to each other, and this will improve your team game play, which is essential for a game like Halo Reach since Teamwork is now so much more important and individual skill isn't so much. 3. Your Dream Setup A Setup is essential to any up and coming player in order to get good. It is essential you have a good setup in order to raise your game to the next level. A Setup is arguably the most important thing in a MLG player as if you don't have the right setup, it won't work out. DON'T BUY A HUGE TV. Buy a 22 Inch Asus. Why? Because BIG TV's have screen lag and as such this will make the game play rubbish and not worthwhile, getting a small TV with no screen lag is brilliant as then you will hit shots you are meant to hit and there will be no lag coming with it because of your Big TV. BUY GOOD HEADPHONES. Good headphones are essential as you will be able to hear things many players can't, such as a grenade change or weapon change, which as a result will help you to guess where the player is and kill him, and he will be like "How the F did he know i was there?" Well, with good headphones like Steelseries or Astros, your game play and communication will improve greatly. Chair and stuff isn't essential as it doesn't really matter. However, i recommend getting a controller you will get used to quickly as that controller will be your life gaming wise. You can't keep switching controllers as every controller is different and it will feel weird. 4. Sports and how they help. Sports keep you active, they keep you healthy, and they keep you in top shape. However, many sports help to speed up reactions, sports like Baseball and Football/Soccer help speed up reactions as you have to think quick and on your feet, and this will transfer into games like halo, as it is the same concept, you have to be quick and think fast if you want to live, Many Pros like Tsquared and FearItSelf Play Basketball and some do Yoga to relax and stuff, because competitive gaming can get very stressful, and basketball is also a good way of speeding up reactions as you have to decide when to pass or shoot very quickly and if you make a mistake, you can lose some points for your team, so sports are a major help in reactions and similar things required to improve gaming. 5. Overview of Halo 4 for Competitive Needs. If you haven't heard about Halo 4, you have been living under a rock, on a bridge, or somewhere where no people live, and there's no form of communication or technology in the world, however, if you are one of the many people who have heard about halo 4, you will have seen many features like AA's, permanent Sprint, Weapons, etc. But, how will these fit into competitive/MLG likeings? First off, we need a ranking system, competitive gaming thrived off the ranking system and halo 4 should be no different, it shouldn't be 1-50 however it shouldn't be XP based either, it needs to be bang in the middle where it is fair but also competitive, this will lead to more people playing the game and the game lasting much longer. Also, Im glad 343i have realised that many people want classic gameplay, and with that they have taken out everything and just left us with the core gameplay, this will make many halo 2 / halo 3 /MLG fans happy as they wanted to play the game in its barebones and without any Halo 4 added settings, this was a good move by 343 for its competitive crew. IMO i think many of halo 4 features, if tweaked properly, can be used in MLG / Competitive settings, but i want to play the game with settings and without, and then i will make a future thread about it. Thanks For Reading. In Entry 13. - The Pit - Strategy - How To Get Ready for Halo 4 - Specializations for Halo 4 - Favourite Dual Combo to have in MLG - Other news.
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In Halo:Reach, everyone knows you could largely customize your spartan to look like almost anything you want. But your elite's appearance was limited to a few selections and weren't satisfying. In Halo 3 you could customize your elite as much as you could your spartan. Of course, who knows if you'll even be able to play as the elites online? But if possible it'd be nice to customize your elite with the ultimate armor perhaps being Arbiter's?