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Showing results for tags 'assist'.
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Quite simple really, I'm asking 343 to change Wheelmans to be also counted as assists. Reasons: -People being drivers in warthogs are getting poor ranks and K/A/D due to them driving rather than shooting. They shouldn't be punished for this. -Driving can take skill and should be rewarded. -Ranks will be better matched. -Better represented score (rather than just seeing someone on the scorecard at the end appearing to have done nothing all game, but they were actually ASSISTING the Gunner for kills). -More of a worthy K/A/D score. Thoughts?
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I think another problem with was the lack of urging teams to work together and many of the teamwork orientated playlists were removed, the foremost was Invasion. So i have come up with Some ways to oromote teamwork and coming to teamates aid they heavily reward players who aid teamates and the team as a whole during team games. Some of the content on this thread will require you to have a glance at my loadouts thread, link below http://www.343industries.org/forum/topic/30684-halo-5-multiplayer-my-opinion-on-balancing-and-loadouts/page-1?do=findComment&comment=277212 1: More Assist and Rescuer style medals. And they should reward more XP than they currently do. Examples: Medic assist Medal (15 XP) Heal Teamates Health using Drop Shield Recharge assist Medal (15 XP) Recharge Teammates Shields using Regeneration Field Jammer assist Medal (15 XP) Jam an opponents Radar while a teamate kills him/her Lucky Star Medal (20 XP) Save a teamate by killing their attacker with the Binary Rifle Guardian Angel (20 XP) Save a teamate by killing their attacker with a Sniper Rifle Blue Guardian (20 XP) Save a teamate by killing their attacker with the Beam Rifle Boomstick Bouncer (20 XP) Save a teamate by killing their attacker with the Shotgun Scatter Saviour (20 XP) Save a teamate by killing their attacker with the Scattershot Banhammer (20 XP) Save a teamate by killing their attacker with the Gravity Hammer Slash n' Dash (20 XP) Save a teamate by killing their attacker with the Energy Sword Guided Rockets (20 XP) Save a teamate by killing their attacker with the Rocket Launcher Green Lantern (20 XP) Save a teamate by killing their attacker with the Fuel Rod Cannon Fireman (20 XP) Save a teamate by killing their attacker with the Incineration Cannon Needle and Stiches (20 XP) Save a teamate by killing their attacker with the Needler I Will post more weapon ones later. On Waypoint, And in game, It should display Not just kills and Assists but also rescues, heals, recharges and distractions, and going into details reveals what weapons they save teamates with most. This also would help clans establish wether a player is a good or bad team player easier and help them determine these players playstyle. Holding or Defending objectives should also reward players more for their effort, CTF has the right Idea with 100 XP a Flag Capture. Invasion should return as as Gametypes, as should all other previously removed gametypes. Any other suggestions should be posted with the utmost sinceriaty. Finally if you go to my loadout page to read up so you understand some of the stuff ive posted you might not undertand overwise (such as the Jammer medal) and dont forget to state your opinion there two!
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- Armour Abilities
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Dear 434 industries, thank you for all your handwork and everything that you guys did to make Halo as successful as it is now. However, I have a request that me and a few 10 others and maybe even more people really would like to have. We were all extremely excited last year from hearing that Halo 4 was going to come out this year after Halo Reach and the anniversary came out. We are all veteran players who owned and played Halo since it came out in 2001. All of us pre ordered Halo 4 in limited edition, and two of us bought the Halo 4 Xbox. However despite all the excitement and expectations, our positive feeling fell to rock bottom when we realized that our games came in Chinese voices. Including all the books and special stuff that came along with it. Halo Reach at-least had the book in English! We are international students living in Taiwan from the U.S. We tried to preorder that game in completely English, but apparently it came in English text and Chinese voices. Which SUCKS!! We are making a request for all the gamers and Halo fans out there who would like to enjoy the game in the ORIGINAL VOICE. Even multiplier is not in English! Please try and make a downloadable English language voice pack for people who needs them. WE WILL BE WILLING TO PAY MICROSOFT POINTS IF IT TAKES! Please help our wish to come true, we can't resist the game in Chinese, it's torture. Master Chief sounds like a robot and Cortana sounds like a little girl. Worse, the War Games voices are extremely lame! Running Riot got translated into, KILL KILL KILL in Chinese For all gamers and Halo fans out there, please help me let 343 hear our voice and help us make this request come true! Please Sincerely, ~ Lolb4udie Edit: I have created a Halo Waypoint page, please support us! https://forums.halowaypoint.com/yaf_postsm1756781_English-Language-Pack-Request.aspx#post1756781
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thought it would be cool especially if your more of a support style player, a quick search didnt reveal much on the idea, what do you guys think
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Hi, everybody. I'll warn you now that this post is a bit of a rant, but it has a purpose. I hope it brings to light an evolving situation with our Halo multiplayer in the upcoming War Games of Halo 4, and gets my fellow community members seeing something behind all the hype and anticipation that they may be missing. I'm sure that most of you have seen the videos and heard about the new scoring method implemented in some of Halo 4's MP gametypes, like Infinity Slayer and Regicide). You likely have noticed how much more important it will be to play with skill, and allow teammates who are in advantageous situations to work some of their own magic. After all, when a player who gets 3 kills by Assassinations (30 points each) can earn more points than a player who scores 4 kills by Headshots (20 pts each), don't think think we should worry less about getting an average kill by ourselves and more about your team getting an awesome kill by working together? So if Red Team is aiming for quality of kills, while Blue Team is just going for quantity of kills, Red Team may actually win without even having worked as hard as Blue Team, and actually dying more often than them. Such craziness, but it certainly adds a much greater depth to MP madness. Being more or less hammered-out and ready to play, I have a feeling that the scoring values we've seen aren't likely to change (much, if at all). But who knows. While watching the gameplay footage from a couple of Infinity Slayer matches played by some guys from MLG (Elamite, Neighbor, Hoaxer, etc, you know the videos I'm talking about, but click the link if you don't: http://www.youtube.c...slayer gameplay), it becomes obvious that teamwork will become much more important in H4 WG, particularly in Infinity Slayer. Now, I find myself with a question. Not so much a question that requires an answer, but a question just to think about. It's a question for the entire Halo fan community, and, more importantly, for the lone wolves who play team games and then don't play as part of the team. Are you ready to play nice with your teammates? I can't help but think of Halo players who think only of themselves and their K/D ratio and stats. The kind of players who purposely Yoink your kill when you're in the middle of an Assassination. The kind of players who demand that you give them that power weapon and betray you to get it. The kind of players who have made me reluctant to play MP unless I'm playing with a friend. In games like Infinity Slayer, teams that are evenly matched, and they should be, can have some pretty intense games going on where the scores are neck-and-neck for the lead. Picture this: You're in a match and both teams are within 30pts of victory. You pop an opponent's shield and he rabbits, taking off around a corner. You chase him down, catch up to him and start an Assassination to score the winning 30pts. Suddenly, one of your teammates comes a-trollin' and Yoinks your kill. That guy scores a mere 10pts for the kill, leaving you 5pts for the Assist, and you both lose the match by 15 points. Don't be that guy. It's time to stop competing amongst your own teammates. Even if you end up on a team with a player you hate, rise above it and try to get along. I, myself, last year when I was most active in Reach MP, found myself on teams with former opponents who were at great odds with me. I soon found myself getting along quite well with them. So I know that not all people who seem bad are really bad. They have it in them to play nice. We all do. At the very least, understand that if you see a teammate in a position to score major points for your team, you should let them. Twam willing, karma may yet reign and reward that good behavior. And if you absolutely cannot, will not, and utterly refuse to try to play nicely... Free-For-All gametypes. You want to play matches solo? Go play solo matches. Well, that's enough out of me. I don't know if this will reach the right people, or even if it was necessary. And if it's too long for some people, well that's just sad; go read more books. I don't post often, so I hope that the posts I do make serve their purpose and are well-received. Be well and have fun, everybody. Just not at the expense of one another. Get ready for a new take on the old Halo we know and love. Four months and 14 days left. Blessings of Twam upon you, my children. Edit: The good DoctorB77 pointed out that the scoring system is not as I saw it. In an Infinity Slayer match, the score increases by 10 per kill... Which leaves me to wonder why 343 even bothered to change it from the single-point system, as there isn't then any difference to how rapidly a team reaches the winning score. Sort of a bummer. Even so, the notion of teamwork still stands. Players should be nicer to their teammates and give them their hard-earned time to shine without stealing kills or betraying just because they're doing something that you wanted to do. Ultimately, it's a message of "Play nice, or don't play at all." It's a lesson we learn in Kindergarten. Sort of sad that some people don't remember it.
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Ok, so picture this. You and a teammate are coming up on an enemy and you begin to drain his shields to the point where they are empty. But before you are able to drain his life, he sticks you! Now your mate drains his shields and avenges you. Post-mortem, but pre-respawn, you receive an Assist medal! -- Now, here is the idea: Say you get an Assist after death. Instead of getting an Assist, you get a Martyr; the Martyr medal is a sort of combo between Kill from the Grave and Assist. I'll insert more info if required. Feedback appreciated!
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