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  1. Halo has had about 1/2 of the gameplay value removed from it. Im talking about the ammo resupply boxes. These are in every single campaign and multiplayer up untill halo 3 and reach were they disapear. These ammo boxes were also in online and played a crucial role in the gameplay. A man who grabbed a sniper rifle, shotgun, or rockets could keep supplying his weapon if he resupplied at these pionts. Subsuquently, the enemy could camp these spots, deneying the enemy ammo, or just using these points as bait. Once these ammo boxes were removed from the universe in halo 3, these power weapons mentioned previously (rockets, sniper, shotgun) become utterly and undeniably USLESS once the ammo limit is reached. The only way to resupply to find an identical weapon spawn, so why not just throw away the useless shotgun or sniper untill you find anther. Do you see what I mean when I say that litterally half of the gameplay value has been lost? No longer is a really good sniper a threat that must be eliminated as a high priority target...you just simpley have to wait for the ammo to run out and he picks up a needler.....
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