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Showing results for tags 'bumper jumper'.
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Hey guys, there has been a lot of debate as to which controller layout is the best. Personally I believe that the advantages that bumper jumper provide make it the best choice. So I was wondering what controller layout do you use? Also check out the video bellow for a full explanation as to why I like Bumper Jumper. http://www.youtube.com/watch?v=yBoV5yxkP8M&feature=plcp
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- Halo: Reach
- Halo 4 tips and tricks
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http://www.youtube.com/watch?v=yBoV5yxkP8M&feature=plcp
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- Best Controler Setting
- Bumper Jumper
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I am using bumper jumper controller layout..always have, and I have noticed that its almost impossible to use the Hardlight shield or jetpack armor abilities with this controller layout as I have to take my thumb off the joystick and hold down B to keep the shield/jetpack active rather than just toggle it like prometheon vision. Either making an option to toggle Hardlight shield or allowing customization of controller layout would be great!
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- Controller
- Layout
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Halo 4 Controller Configurations Hey everyone! I was looking through the Halo 4 controller configurations and I noticed a few things. First and foremost many of the layouts we have grown used to have changed a bit. A large part due to the fact that sprint is no longer an AA pick up but a perk that everyone has. It seems that for a majority of the layouts 343 has taken a page out of the COD/BF Bad Company book and put movement & sprint on the left analog and crouch as a face button (B,X,Y or A) instead of movement & crouch on the left analog stick as in the past. The lay out works great in those titles and since many of us are familiar with those games as well I don't see why it wouldn't work great in H4 as well. One thing that I did find peculiar however was the Bumper Jumper setting. This setting actually uses the classic Halo configuration of movement and crouch on the left analog as it has always been while sprint is a face button. I have no issue with that either since that is what we have always been used to and that is how it works in Halo Reach. What was odd though was the fact that the AA button is set as Left Trigger (LT) while Grenade Throw has been moved to (X), which basically hinders an accurate grenade toss. Unless you claw you will be unable to aim the grenade as you throw it since your thumb will be on the X button and not on the right analog controlling where you are looking. I can see this being really problematic when trying to toss a sticky at an opponent. I have not played Halo 4 so perhaps there is something that I am missing. This is just speculation on my end but Im guessing that some AAs such as Promethean Vision will require us to hold the AA button down for the duration of the ability similar to Armor Lock in Reach. So holding Left Trigger while you look around in PV (Promethean Vision) mode. I personally believe that it is more important to have an accurate grenade toss, which will actually get you a kill rather than aiming an armor ability which will just aid your game play. You don't necessarily need an AA to do well in a match but you will need some accurate grenades. If my speculation is correct then I have a possible solution. Instead of having Promethean Vision work like Armor Lock, holding the AA button down the whole time it should work more like Sprint in Reach, pressing the button to start sprinting then pressing it again to stop. Then you can simply press X to turn PV on, look around and then press X again to turn PV back off. Then grenade toss can be put back as left trigger as it should be. Hopefully someone can shed some light on this
- 20 replies
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- Halo: Reach
- Button Layout
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