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Showing results for tags 'cavern'.
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Paintball style battlefield that works very well with BTB game modes. This map is located inside the Glacier cave. This is being submitted to the MYM BTB contest There are a lot of varying streets that keep the battle different throughout the map, and many buildings to utilize for combat and quick movement across the battlefield. It has good symmetry because I used a very precise method to make it perfectly symmetrical! I worked just over a week adjusting things to my preference. I was focusing on vehicle smoothness in the terrain at first, then I worked hard on making good sight lines to balance vehicle/spartan combat. This is my first contest entry and I'll be working hard to improve for the next contest!
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This is a large map with organic pathways to keep the gameplay different depending on where you find your enemy. Each area is extremely different, so you won't get disoriented on any part of the map. I wanted to make it seem totally natural and used care when placing scenery. It is set up for BTB Strongholds and Assault Screenshots