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Ok so this is my map. It is meant to be an old teleport outpost that was use to teleport minerals to a refinery but was shutdown, now it is used as a training area for Spartan IV's. The map was loosely based on the Guardian from Halo 3 as I loved the split levels in Guardian. I have had many friends test the map on multiple occasions to help look for any bugs and so far now have been found. Game-types Infinity Rumble Infinity Slayer SWAT Slayer Pro CTF The Map Excavation supports 1v1 - 4v4 Small Symmetrical Screenshots Download http://www.halowaypoint.com/en-us/players/xxdeadphantomxx/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Any feedback is welcomed with open arms whether it is good or bad Thanks to anyone who reads/downloads/gives feedback
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Gamer Tag: l0 000 people (that’s a lower case L at the front) Map: Station 07 Optional map variants: Station 07 1v1, Station 07 FFA Game Types: Slayer, KOTH, Oddball Player count: 2-6 player This is a great 2v2 map Weapons on map: -Sticky Detonator -SAW -Energy Sword This is a small map, oriented around 2v2 and FFA slayer. I miss the epic CQB moments I used to have in Halo: Reach so I created a map with CQB in mind. !PLEASE NOTE! this map will have frame rate drop if you play it on split screen. I really wanted to make a role-play style map, so I really hope you enjoy this and here goes... The Lore: Station 07 is the 7th of 10 experimental Cruiser Class Anti-Air weapons stations deployed on Requiem. It consists of one massive thermo-nuclear pivotal gun battery, crewed by a team of five men. The ammunition is too unstable and volatile for conventional reloading systems; therefore an external, manually-operated system was designed for each station. Although there are 10 stations, Station 07 is the most famous due to its hazardous location and impressive kill count, currently boasting the destruction of 3 Cruiser class, and 8 Corvette class covenant ships. Fame however, comes at a price. With Station 07's casualty rate being the highest of all stations; averaging the loss of one crew member every 3 weeks.
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Here's what I've been working on. It's supposed to be a 4v4 competitive map. Not sure how well it actually plays. Ghosts are able to float over the 30x30 basin in the middle of the map. They handle pretty much normally aside from the occasional mysterious "air bump." Feedback / advice is definitely appreciated. Map: The Big Rock Candy Mountain The map is named after an old song, because why-the-hell not?
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- competitive map
- The Big Rock Candy Mountain
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Fileshare Holder: HeroAnarchy Map: Igneous Caldera Gametype: Oddball, King of the hill, Flood , Slayer The map is a multi-leveled, it has both gameplay appeal and aesthetic appeal. The map has three intial weapons : needler, railgun and sword The intial weapons spawn back after a majority of time (each with its own time limit) Random drops scatter through out the map Recommended player count : 4-6 players Link: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/11c9cb95-7ba7-494b-9109-acf4b789a185 For a more HD outlook on it watch the video below.
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Hello! I made a map called "Sideus" that I really need to be tested. Here's how I plan on it working: I'll just put the link down below for you to download (if your interested) and whenever you have the time just play on the map with some friends and give me some feedback (Over 343industries.org). It's a small-medium size map that can handle 8 players at the most (I can't get a party going because my friends don't play Halo:Reach that much). It is a competitive map with 4-5 floors that can handle the following gametypes:Team/FFA Slayer HeadHunter, Juggernaut, King of the Hill and Oddball. Please try to test the map with all of the gametypes so if there is some thing wrong with any of the gametypes I will know. For feedback, go ahead and either post your feedback in the comments below or send me a message over 343industries.org. (Please make it Constructive Criticism) Map Download Link
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- Halo:Reach
- Competitive Map
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Name of Map: Regenesis Canvas Map: Ridgeline Link to MAP: http://www.halo.xbox...etails/30844359 Recommended Player Count: 10 Game Variant: Slayer Gamertag: sheesh1991 Alright, so this'll be the first time I'm posting in this thread. I've posted this map before down in the Forge World forum in the Competitive Maps subforum. It drew a bit of attention, since it's not your everyday map you see going around these days. Now, this map is different from most maps in that it sits outside the normal boundaries of a map. What map? No, not Forge World. I can't stand how the forge system works in FW. An example of what I mean is that you place an object down using the Nudge Tool options, save the map, and come back the next day after you start up another session to find that the object has moved from its original position. So, you end up having to grabbing the object and watch it move back into its original position. That's true for every object you place in FW. But there is one map where all objects STAY in their original positions. I need to tell every Forger on here that Ridgeline is the NEW Forge World. "What the hell are you talking about?" you might be asking. Well, shortly after the Anniversary map pack came out, I downloaded it and decided to do some pancam screenshots outside of the maps. While I was pushing teleporters outside of Ridgeline and I went through, I fully expected to instantly die like I normally do. But I didn't. In fact, I was completely safe. Turns out, there's a rather large safe area RIGHT OUTSIDE of the Ridgeline soft kill map boundary. I thought it was cool. Then I had the idea to map out the kill and soft kill boundaries of the safe area. It turns out it's a pretty sizeable V-shaped area. Well, using the limited map building resources Ridgeline has to offer, I got straight to building. I barely had enough of a budget left to lay down an equal amount of weapons on both sides of the map. And Regenesis was born. But I couldn't use the whole of the safe area with the limited resources I have, but the map span's the whole of the V-shape safe area with three separate bases. Red base and the Central base are both symmetrical, while Blu Base is assymetrical. This map supports three types of gamet variants: Assault, BTB Team Slayer, and CTF. I've also created a custom gametype for this map that I think some would enjoy, but I recommend just plain old Team DMRs for this map. But here's the gametype anyway: http://www.halo.xbox...etails/25346246 Also, I should note that I have been unable to get this map tested. I've asked around on a few sites if people would be willing to help me test this map out, but none have ever responded. So, I apologize in advanced if the map does not work or if it's incredibly laggy. That's why I recommend that this map should be played with regular Team DMRs with 10 players. Now, here are some screenies for you guys: Map Description: "Once used by the Covenant as a training facility for Elite's, these structures are now used as listening outposts by the UNSC." Red Base Overview: A note; when going off of the man cannon, YOU HAVE TO BE PUSHING FOREWARD ON YOUR LEFT THUMBSTICK!!! Otherwise you will hit the lip at the end of the landing pad and you will die. The other alternative to get to Central Base is through the teleporter at the back of Red Base. Blue Base Overview: A note again; same as above! You have to push foreward on your left thumbstick if you want to survive going off the man cannon. And same as with Red Base, you can get to Central Base through the teleporter inside the tower at the furthest point in Blue Base. Central Base Overview: Central Base Internal Overview: A note with this screenie; when standing where this screenshot was taken, there will be a drop in framerate when looking out at the greenlight or the lamp post. But that's about it. So, this will be my first map submission for review for matchmaking. It's fine by me if it doesn't make it, but all I really care is if people like it. I may not be a forger, but when I forge, I'm a prefectionist. Once I get forging, I usually don't stop until my perfectionist self is satisfied with the outcome. So, tell me what you guys think.
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- custom map
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