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  1. Min. Players: 10 Max. Players: 16 Supported Gametypes: Infection DLC Required: None (Default Maps) Canvas Map: Forgeworld Download Link: http://www.halo.xbox...etails=30947843 Custom Gametype Download Link: http://www.halo.xbox...etails/30929013 Gameplay Footage, courtesy of TheHaloForgeLeague: http://www.youtube.com/watch?v=HqD3l5wJvX0&feature=g-all-u Music Video, courtesy of youtube.com/outcastduke371 http://www.youtube.com/watch?v=r1gtkqADUh8&feature=g-all-u Greetings. This is SweepsP2K, here with my newest linear infection map, Countdown to Destruction. It is my entry into ForgeHub's Hub of the Dead III contest, and may be one of the best maps I have made on Reach. It goes along with the gametype C2D. Story: Countdown to Destruction is set in a ruined city ravaged by natural disasters. High magnitude earthquakes have led to the release of an undead horde sealed away underground long ago. A group of soldiers, the last remaining survivors in the city, must hold off the horde for as long as they can. There is nowhere left to hide. Time is running out... Pics: This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 100KB. Humans start here, a street in the heart of the city. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 84KB. A nearby military grade auto shop harbors useful vehicles. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 93KB. The street is blocked up ahead. After 60 seconds, more earthquakes cause the crates in the back to drop, opening a way into the sewers. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 91KB. The 2nd phase of the journey begins in the dreaded sewers. This phase is home to a hidden easter egg. If you find it, tell me what you think the reference is in the comments. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 77KB. The center path is primarily used by the warthog, should it make it this far. Zombies spawn in small rooms on the sides. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 85KB. At the other end of the sewer is the 2nd holdout area. Getting the rocket hog to this point is the key to survival. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 94KB. Humans resurface here, in a back alley. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 93KB. Cross through this basketball court to get to the final phase. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 96KB. This crevice is a great hiding spot for a lone survivor. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 101KB. The final phase, another street, with a derailed monorail train as its centerpiece. Special thanks to: Minister Muffin HAggIS the 3rd xCHOBHAMx FlameFistsBoyd (For the car designs) Everyone else who helped me playtest and gave feedback. Achievements: I thought it would be fun to set a few map specific challenges for the player to complete. Here's my list of fake achievements for Countdown to Destruction. -Welcome to the Jam (15g) Kill an infected by bouncing a grenade off of the basketball hoop backboard. -Pretty in Purple (10g) Ride the purple mongoose from the first to the third phase. (It can be shot up the ladder out of the sewer) -Who put this here? (5g) Find the hidden rocket launcher in the first phase. -Secret (50g) Find the hidden easter egg in the sewers.
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