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343i Has posted new videos on their YouTube Channel titled as Halo 2 Anniversary Prologue terminals. It is unknown if these are to be in the actually game, or just a showcase of what the terminals will appear like. So without further ado... ROLL CLIPS! Terminal 1 - Beholden A small Covenant recon team has been dispatched by the Prophet of Regret to retrieve an artifact that could, at last, point the sacred way to Halo. Terminal 2 - Unyielding Fred-104 and Linda-058 come before the Office of Naval Intelligence to update them on their assault of the Covenant’s Unyielding Hierophant, and to reveal what it might mean for humanity’s fight for survival. Summary: In the first Terminal, you see that the Covenant recon team finds a "Luminary" which pinpoints to the opening of the portal to the Ark, which just so happens to be on "Erde Tyrene" (Earth) This gives insight on why Regret Jumped the gun to Earth before anyone other prophet knew of it. In the second terminal, Fred and Linda are still in contact with John, and are supposed to rendezvous with him after meeting ONI Brass. It also gives a picture of Regrets fleet riding past Jupiter on their way to Earth. So what are your thoughts, concerns, assumptions, about the terminals?
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I recently published a book called Worlds for Throng. Its been a long-time fantasy of mine to see this as either a video game, movie, or both. I'll post the plot synopsis so you can get a sense of what it is, then I'll get more in-depth: Just-graduated journalist major Timothy Crowling is assigned his first story, and heads into it eagerly, unaware of the pawn-like position he's been forced into as part of one of the grandest schemes humanity's ever attempted: five prestigious individuals assigned to save Earth from an incoming meteor decide humanity is already a dead race. Desperate to free themselves from it, they develop a synthetic planet with the intent of shuttling the good men and women of the world there to restart humanity. The five all have different ideas of how this Utopia should run, and those clashing ideas quickly turn to factions. In essence, it’s a caricature on where we’re headed, why, and how to stop it. Now, I imagine the campaign of the game starting about 2/3 into the book when the "five prestigious individuals" start putting together the shuttle that'll take them to their synthetic planet. This would be a classic, militaristic fps with a lot of cinematic, fast-paced action and sort of a secret agent, FBI feel at times. Halfway through, it would turn into a more futuristic, ridiculous action-packed shooter. The kind of action that's more like fast-paced dancing than fighting. I would want to take the dialogue and the plot from the book and work off that directly for the game. Essentially recreate each chapter for each level in the game. The player would switch off between the five main characters, similar to GTA V. I have a real life actor each of the five main characters would be modeled after, similar to the L4D series. I'm also a musical composer and have written sort of a mock-score for the story. If this were to happen, I could score it myself, if that would be okay. Obviously this would be a huge project and this is ridiculous to ask and put on a forum; I know that. The game would be incredibly emotional and philosophical, the action tied to the emotions of the story and the characters and their situation. It would be a familiar but refreshing and incredible experience, I think, if done right. I also have ideas for a multiplayer for it which would have slayer and death match and a character that you create, customize and level-up, among other things similar to Spartan Ops, but a versus-mode Spartan Ops. I could get into that another time maybe, if this miraculously gets picked up. Obviously this has been a fantasy of mine for some time and I genuinely believe it could be great. If anyone has any questions or concerns, feel free to ask. I don't know how to contact 343 directly. I figured this website was a good start. If anyone could direct me to them, that would be greatly appreciated. I'd love feedback in general. Thanks, Emmett
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Find God II Download Link [media]http://www.youtube.com/watch?v=x9GRezxjv9Q[/media] The epic battle between Heaven and Hell has resumed, and this time Earth is right in the middle of it. Out of all my old Halo Reach forge creations, the first Find God was my favorite. That being said, I was never able to make it as truly epic as I wanted to in Reach. I am a fan of Halo 4's Forge, but the limitations of Ravine, Impact, and Erosion could never allow me to make any meaningful improvements on the Find God concept. When I first downloaded Forge Island I wasn't expecting much from it either. But after investigating the terrain, and discovering how high the ceiling was (along with a few other features) I realized that it was absolutely perfect for a Find God "remake." The goal of Find God II is to take 3 very different worlds and make them all work together as integral parts of a complete game experience. I didn't want to rely on a custom game type. So I spent a massive amount of time fitting the physical parameters of the world to the objectives in the different game types. The first game type that I had in mind while designing the map was Dominion. Dominion is probably the best game to play if you want to have all three regions of the map be fully integrated and competitive environments. If you aren't a huge fan of Dominion, don't worry, I wasn't either. When I have played dominion in matchmaking, or in custom games, I feel like it is just a bunch of people running straight for the nearest base terminal. Yes you score points for holding the bases, but I think it makes dominion much better if you aren't just holding the bases for points, but also to gain a real tactical advantage. For Find God II's dominion there is one base terminal in each realm. There is a base terminal on the central rock of Hell, a base terminal on the altar in the Church on Earth, and there is a third terminal on the central disc in Heaven. The initial spawns are located around the edge of the Earth, however, all of the re-spawn points are in Hell. (when you kill someone you are literally sending them to Hell) One of the first questions I get when testing this map is, "why don't we just stay in hell and fight for this terminal?" Well that is exactly the point. If you let your immediate greed overtake you, and only go for the first terminal you see, then you might be able to reign in Hell for a while. However, the Church up above not only holds another terminal, but it also houses the gateway to Heaven... In the end your greed will not be rewarded and you will be left battling a never ending onslaught of the damned. Having all of the re-spawn points located in Hell is a big key to creating a unique experience for all of the objective games. The three levels act like an inverted funnel. There is one tele-sender node out of Hell, but there are six receiver nodes on Earth. Next there is one sender node in the Church on Earth, but it has four receiver nodes in Heaven. In both of the supernatural realms players have increased speed and damage resistance. (To different degrees because Demons are flawed and weaker than Angels, and also because the different settings work best with each environment) The increased Demon traits are quite enough to make any attempt at spawn or tele camping in hell effectively impossible. By far the most exciting transportation method between worlds is the great leap from Heaven to Earth. The free fall lasts for twelve seconds and the fallcauses absolutely no damage. However, since players will often want to fall as close to the Church as possible, I wanted to create a certain degree of challenge to the close landing. Due to the 45 degree angle of the Church roof, if you hit it you will shoot out thousands of feet out into the ocean. To add another extra challenge the tower on top of the Church roof holds a sniper rifle and a spartan laser. If you want to be a real risk taker you can go for them.
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This is not my personal list. The reapers would have been #1 for me. But I agree with the majority of the Alien races on here. Top five alien races who want to kill us. It seems as though the human race (and Earth itself) is constantly under assault by malevolent alien races – at least, if movies and video games are to be believed. We'll admit to having done some particularly heinous things as a race, but just once it seems we should get a break from all these aliens looking to put us in the ground! Discuss what you think about this list. And list your own top 5. If you want give reasons as to why they are in this order. 5. The Covenant Throughout the Halo trilogy (soon to include Halo 4) there's a veritable menagerie of alien goons out to clear us out – with ulterior motives, of course. All because they've deemed the whole of humanity offensive to their gods. The Covenant isn't an alien race itself, but a militaristic alliance of several species all united under a religious pretense – the Forerunner “ringworlds,” Halos as we know them, will supposedly lead them all to salvation. But humanity's completely in the way. The Covenant consists of several races: Elites (Sangheili), Jackals (Kig-Yar), Grunts (Unggoy) and others, all of whom aren't above slicing through Marines with energy swords, or slapping a grenade on your person for a messy finish. Oh, and they've got guns. The Covenant as a collective is dangerous, so we should thank our lucky stars Chief and the rest of the crew are on our side. And we didn't even mention the Flood! 4. Aliens (Xenomorphs) H.R. Giger's horrifying creations have been terrorizing moviegoers and gamers alike for years, and things are about to get a little more real with the upcoming Aliens: Colonial Marines. But why are they so chilling? Besides the fact that, you know, they have absolutely no goals other than continuing their biological line at any cost, including the lives of human beings? You know, a lot. Their blood is little more than acid. They violently implant their seed into the bodies of their victims and wait for the offspring to burst forth from their chests, effectively exterminating the host, with the chestbursters moving on to grow up and complete the cycle. Not only are these aliens difficult to kill, as you need to watch for their blood eating through either you or the hull of your spaceship and equipment, but they could possibly impregnate you via facehugger. And you don't hear those coming, usually. All this simply to propagate their species. 3. Locust Though not typically “aliens” per se, the subterranean reptilian race found with Sera of Gears of War has one main goal: to exterminate the entire human race, and then live on the surface of Sera. And no means of annihilation is too extreme: they'll send kamikaze tickers, snipers, enormous beasts such as Berserkers, and any member of the Horde hierarchy to clear out densely populated areas of men, women, and children. Grinders, Corpsers, and more relentlessly pursue humans for this very purpose. And trust us, you don't want to have to go up against a Brumak. The Locust Horde is chock full of no-nonsense warriors who, like the rest of the alien races on our list, would love to have humanity's heads on several billion platters. 2. Chimera The Resistance series revolves around humanity's dalliances with the malevolent Chimera, hailing from an unknown star system – believed to be the “original” inhabitants of Earth. The Chimera are content to eradicate all of humanity so they can encroach on Earth, making it their own. How do they do this? By infecting unsuspecting humans with a mutagenic virus. Victims will lapse into a coma and begin a slow, painful transition into a Chimera by way of cocoon. Throughout Resistance it quickly becomes clear they have no regard for human feelings or suffering – they simply pick numerous victims up at once and take them all to conversion centers, where humans are converted into far more “useful” states. Fair? Not really? Effective? You bet. You've played Resistance: Fall of Man, right? So you know how things end up. 1. Zerg The Zerg operate as one, as a hivemind, and seek to assimilate other races into their own. Much like the aforementioned Reapers, their goals are simply to gather other races for the Zerg swarm and create a master race as the result of an amalgam of the races assimilated before. Swift, strong, and ruthless, the Zerg don't rely on their own technology or traits to advance, only new “units” to be introduced into their ranks and controlled by the Overmind. If you've any doubt what they're capable of, simply observe the happenings of StarCraft and StarCraft II: Wings of Liberty. And then tell us they're not a danger to our race.