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THE BR RECOIL DOES NOT EQUAL DMR BLOOM. It is useless to make both rifles 5-shots and then try to compensate for it by making shooting variables that aren't equal or at least very similar. DMR's bloom still is not fixed. Even at max bloom the bullets can still hit the player's hitbox 80% of the time. Thus making the gun SPAMMABLE. Recoil is not that much but think logically here on where the advantage lies: Vertical upward rising shots (Forces you to reposition crosshairs twice one against the upward direction and one for the player's direction) VS. Shots within a radius (Forces you to wait but only reposition once for player position) DMR Bloom requires less coordination and actual work than BR, making it a handicapped, OP, weapon. Ways to fix: Increase BR damage (since you already get recoil anyways) or Increase DMR bloom radius or Decrease DMR shot interval length or Make BR as equally efficient at long rage
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This is simply something that I feel could bring a lot more people into matchmaking and increase the matchmaking experience as a whole. If there were separate playlists for a set level of rank/skill to allow players to compete against similarly ranked/skilled players. It could be interpreted in 3 similar ways. 1) Rank (level) Separation. (Using reach ranks as examples) A Slayer playlist for Recruits to Warrant Officers, another for Captain to Lt. Colonel, etc. This would have the least amount of usefulness as rank doesn't tell much about a player's skill. 2) Skill (Trueskill/1-50 from H3) Playlists with 1-10, 11-20, 21-30 etc for skill or a similar 'trueskill' number to filter players based on the game's estimation of their skill. More useful than 1st. 3) Leaderboard (KDR/the skill factor on Waypoint, I forgot the name) to filter players based on a more elaborate system or just how many kills vs. deaths they have. I feel that either would be effective in equally sorting out players. I'd like to know what you guys think.
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