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Showing results for tags 'felicity'.
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Map Name: GoldenEye Facility File Share Gamertag: Salsasandro Canvas Map: Impact Last Updated: April, 22th, 2013 Tags: goldeneye, facility, felicity, perfectdark, new, classic Supported Game types: CTF, Dominion, Extraction, Flood, KotH, Infinity Slayer Best Gametypes: Flood Infinity Slayer Intended Team Size(s): 4 to 8 Players Initial Ordnance: 2 Jetpack 60 resupply Time Random Ordnance: Hidden: 4 Concussion Rifle / Gravity Hammer / Energy Sword 2 Plasma Pistol / Boltshot / DMR / Light Rifle / Plasma Grenade (x2) 2 Sticky Detonator / Battle Rifle / Saw / Pulse Grenade (x2) 2 Magnum / Plasma Pistol / Sticky Detonator /Battle Rifle 2 Magnum / Boltshot / Sticky Detonator / Assault Rifle 2 Shotgun / Assault Rifle 1 Scattershot / Assault Rifle Only reachable with Jetpack: 2 Damage Boost / Speed Boost / Overshield Objective Ordnance: 4 Battle Rifle / Pulse Grenade (x2) / Beam Rifle 2 Assault Rifle / Battle Rifle / DMR / Rocket Launcher / Sniper Rifle 2 Shotgun / Saw 2 Jetpack / Regenaration Field / Promethean Vision / Autosentry 4 Damage Boost / Speed Boost / Overshield (only reachable with Jetpack) Weapons on Map: 6 Base Turrets (for Dominion GameType) Armor Abilities: 2 Jetpack (Initial Ordnance) 2 Jetpack (inObjective Ordnance) Power ups: 2 Damage Boost / Speed Boost / Overshield (see: Random Ordnance) 4 Damege Boost / Speed Boost / Overshield (see: Objective Ordnance) Supported Vehicles: None Budget: 9975 / 10000 Screenshots: Download link: https://www.halowayp...le&startIndex=0 Video Flythrough, Overview Link: without Map Trait Zones: None Map Description: A remake of the classic Multiplayer map Felicity from the GoldenEye Level: Facility. With new aesthetics. It’s a mix of the Games; GoldenEye, Perfect Dark and Perfect Dark Zero. Features of course the Toilet room with the airshaft. Also the wardrobe with a little recreation area, the pin board and at last the Silo section. Additional Info: I chused Impact because its the only map who has Silos. I found also that the Station corridor fits perfectly for the purpose in that region between the two Silo rooms even if the entrance to them are not the same like in the original map. (diagonal opposite) I made the roof of the map with glass pieces to keep it more brighter, since impact is a very dark map in close rooms. I run out of money and couldn’t close the roof everywhere completely , but it doesn’t matter. I put several instant kill and one soft kill Zones over the two inverted Silos only for the Food Mode since the Flood Players cant reach that location without Jetpacks. I build this map first for Aesthetic purposes. Its not been designed to be a balanced CTF or Dominion Map since the original shape of the Level doesn’t allow it, but i had a lot of fun to build it anyway. Enjoy ^.^