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Found 6 results

  1. ForgeHub is the center for all things Forge-related in the Halo Community. From map design to scripting, ForgeHub has a tutorial and/or several individuals who can help at any time. ForgeHub is home to several well-known Forgers and community members including WARHOLIC, Chronmeister, Commander Colson, and xdemption just to name some. Above you can see an image of their homepage which is updated frequently with news and tutorials (look at that awesome screenshot they got there!). Speaking of front page articles, this one is one of my favorite recurring articles on the site: "...Forge-Cast is an article idea that i came up with that comes out every Monday. It gives a little recap of the previous week but mainly lists and talks about upcoming lobbies and article that are happening through out the week. This way people who visit the site can click on the front page article and be taken to a list of lobbies and what time they start, as well as a link to the lobby's thread. Getting a lobby into the Forge-Cast is easy, all you need is to be a member of the site, post in the forums that you are starting a lobby, and list the times and other details about the lobby. I then see the lobby and put it into the article." - Sir Iron Wolf. The Forge-Cast is also the number 1 source of our Community Calendar's content and we have Sir Iron Wolf to thank for that. The Forums page hosts the Shoutbox which stays active at almost all hours of the day. ForgeHub doesn't have a lot of different forums as you can see so that keeps things easy and less cluttered. Being a Forge-based community, they don't need many other forums. This tab is also the place to find the most recent threads and see who's online. The Map Database is separate from the Maps tab and is found in the forums. It's a catalog of different maps and discussions from each Halo game era. This keeps their Maps page and forums clean and up to date. Thousands of threads kept for accessing old files and proof of ForgeHub's transcendence through the different ages of Halo. The Map library on ForgeHub is rivaled by none even today. Above are the 2000+ maps submitted to ForgeHub in only Halo 5: Guardians. Adding a map starts with a click of a button but then requires a description, player count, supported gametypes, images, and more. Not actually a difficult process. At the top you'll spot featured maps which include Sikamikanico's Fever Pitch, SaltyKoala's Port 66, and WyvernZu's Infinity Siege. You can't go wrong looking for a map on ForgeHub. And if you're a Forger yourself, then this is also a great place to get your map tested. Lastly, here's a view of the current staff on ForgeHub minus a couple (sorry AlexVan and Doju). This is also not counting cartographers and 343 employees that frequent the site like WARHOLIC, AnonFriction, NOKYARD, and Godly Perfection. So whether it's a place to show off your latest project, get it tested, or even get ideas or inspiration for future projects, I'd say ForgeHub is your destination. And then Twam said 'let all the Halo niche sites work together in piece and reunite the Halo Community.' Don't forget to follow ForgeHub on Twitter for updates like their interview with the Tom French and Nahil Sharkasi of 343 Industries. While you're at it, read me and ForgeHub admin Sir Iron Wolf's latest interview. And finally look to their YouTube for map features and tutorials. The end. This post has been promoted to an article
  2. ForgeHub is the center for all things Forge-related in the Halo Community. From map design to scripting, ForgeHub has a tutorial and/or several individuals who can help at any time. ForgeHub is home to several well-known Forgers and community members including WARHOLIC, Chronmeister, Commander Colson, and xdemption just to name some. Above you can see an image of their homepage which is updated frequently with news and tutorials (look at that awesome screenshot they got there!). Speaking of front page articles, this one is one of my favorite recurring articles on the site: "...Forge-Cast is an article idea that i came up with that comes out every Monday. It gives a little recap of the previous week but mainly lists and talks about upcoming lobbies and article that are happening through out the week. This way people who visit the site can click on the front page article and be taken to a list of lobbies and what time they start, as well as a link to the lobby's thread. Getting a lobby into the Forge-Cast is easy, all you need is to be a member of the site, post in the forums that you are starting a lobby, and list the times and other details about the lobby. I then see the lobby and put it into the article." - Sir Iron Wolf. The Forge-Cast is also the number 1 source of our Community Calendar's content and we have Sir Iron Wolf to thank for that. The Forums page hosts the Shoutbox which stays active at almost all hours of the day. ForgeHub doesn't have a lot of different forums as you can see so that keeps things easy and less cluttered. Being a Forge-based community, they don't need many other forums. This tab is also the place to find the most recent threads and see who's online. The Map Database is separate from the Maps tab and is found in the forums. It's a catalog of different maps and discussions from each Halo game era. This keeps their Maps page and forums clean and up to date. Thousands of threads kept for accessing old files and proof of ForgeHub's transcendence through the different ages of Halo. The Map library on ForgeHub is rivaled by none even today. Above are the 2000+ maps submitted to ForgeHub in only Halo 5: Guardians. Adding a map starts with a click of a button but then requires a description, player count, supported gametypes, images, and more. Not actually a difficult process. At the top you'll spot featured maps which include Sikamikanico's Fever Pitch, SaltyKoala's Port 66, and WyvernZu's Infinity Siege. You can't go wrong looking for a map on ForgeHub. And if you're a Forger yourself, then this is also a great place to get your map tested. Lastly, here's a view of the current staff on ForgeHub minus a couple (sorry AlexVan and Doju). This is also not counting cartographers and 343 employees that frequent the site like WARHOLIC, AnonFriction, NOKYARD, and Godly Perfection. So whether it's a place to show off your latest project, get it tested, or even get ideas or inspiration for future projects, I'd say ForgeHub is your destination. And then Twam said 'let all the Halo niche sites work together in piece and reunite the Halo Community.' Don't forget to follow ForgeHub on Twitter for updates like their interview with the Tom French and Nahil Sharkasi of 343 Industries. While you're at it, read me and ForgeHub admin Sir Iron Wolf's latest interview. And finally look to their YouTube for map features and tutorials. The end.
  3. Hello 343i Community Forum and other readers. This week I decided to interview Sir Iron Wolf who is a recently appointed admin on ForgeHub. He's a totally nice dude who supports his community and provides content. He's also the reason our Community Calendar has anything on it. Enjoy: DD: "Hey SIR IRON WOLF, so how long have you been a member here on ForgeHub? SIW: "I'm still actually a little new to the site, I have only been here for close to 9 months now" DD: "9 months and already an admin on the site? You must've been doing something very right! ForgeHub has gone through a staff overhaul lately actually. Can you give us a little insight on that?" SIW: "I had the skills they were looking for, I honestly didn't expect to get the position but I am grateful I got it. For our recent staffing overhaul we needed more staff to help with producing additional content and help spread the responsibilities a little bit. With the large staff we have now, we have been able to provide more content to the community and update the site where needed." DD: "I really admire how active the new Staff members are and I'm sure I speak for many when I say we're looking forward to what ForgeHub is going to bring to the community in the near future. This place is home to groups like Creative Force and the ATN. Speaking of which, can you tell us what the Creative Force on ForgeHub is?" SIW: "Sure thing, but I think the person who could answer that better than me would be Ray Benefield (Godly Perfection) himself, the one who created Creative Force: 'Basically it's a team I put together to create a content pipeline. Responsbilities are split by parts of the creation process and you are only really responsible for a couple parts of that process. We have people that create Blockouts, people that do Art, people that work on writing/lore, people that help with publishing, people that work on marketing. The person who perfects the blockout doesn't also do the art for that layout, someone else does. This encourages collaboration, shared investment, and allows projects to quickly and easily be passed on to others to finish up. No single person is in charge of an entire project. The team is in charge of it. There are 17 active members.'" DD: "Awesome stuff! That's something I've been curious about for some time. So what are some of the responsibilities you've taken on moving from member to Staff to admin?" SIW: "Well when I first was accepted onto staff I was tasked with creating articles and i helped out making new graphics for the article pictures. When i became one of the next admins my responsibilities and tasks greatly increased. Now I handle things like moderation reports, scheduling articles, helping come up with site improvements on the backend, writing Forge-Cast and everything else in between." DD: "I'm sure you know, but I'm a big Forge-Cast fan lol. Can you let readers know what the Forge-Cast is and maybe how they can get a lobby on it?" SIW: "Gladly! Forge-Cast is an article idea that i came up with that comes out every Monday. It gives a little recap of the previous week but mainly lists and talks about upcoming lobbies and article that are happening through out the week. This way people who visit the site can click on the front page article and be taken to a list of lobbies and what time they start, as well as a link to the lobby's thread. Getting a lobby into the Forge-Cast is easy, all you need is to be a member of the site, post in the forums that you are starting a lobby, and list the times and other details about the lobby. I then see the lobby and put it into the article." DD: "That's really convenient for Forgers and players alike. I actually like to post lobbies found on the Forge-Cast on our Community Calendar. So about Forge, do you have any Forge projects of your own?" SIW: "That's awesome! hopefully people are able to make it to the lobbies, i know sometimes the lobbies need people after they have been going for a while so if someone can't get in right away then chances are a spot will open up a little later. I have a couple projects going on. I have my SPLORF Arena and game type that is completed and just going through a couple small game type tweaks (it's a minigame) and I am currently working on a BTB map that is almost done in its final stages before testing. I also made a couple of Prefabs already, a Energy Reactor and a loud speaker (still needs pics though). I have a couple ideas I want to do, one of which is a Griffball map, but it will probably be a little while till i start those." DD: "Yea I even keep streams embedded in the Calendar event for members to watch the lobbies! BTB is something I've had a lot of experience with this year and I'm really looking forward to hopefully get in on a testing session of yours. What would you say is your favorite Forge feature that came with the latest update?" SIW: "I'm looking forward to testing mine too, it has been going on for a almost 9 month build haha. That's what happens though when you are busy and time flies by. My favorite feature with this update is the ability to forge on the PC. Prefabs are a close second but with me on the move a lot I don't always have my Xbox or have it set up so Forge on PC allows me to forge without setting the Xbox up and I can also forge and watch my shows. Hopefully now I can start creating more maps." DD: "Solid choice. There are so many players making the switch or just starting now that Halo 5: Forge has released on PC. Forge in general is just so popular now that Halo 5's can do so much more than ever before. Can we expect plans from ForgeHub in the near future to maintain this reputation or even grow more?" SIW: "Forge is definitely bringing more people to Halo 5, I have seen a lot of people recently come back to the site and forge because of Halo 5. Since December, ForgeHub has grown an immense amount and we have updated the site and pumped a little more life into it. With the growing staff we are able to produce more content for those that visit the site and with our growing connection with 343i we are becoming more well known in the general community and even got to get an exclusive interview with them for Halo 5 Forge for the PC, something we were really excited about! I can't say too much of what we have planned since some of it is on the down low but i can say we are going to continue to do what we can to make sure ForgeHub continues to grow like this, and we have some sun stuff planned for the months to come." DD: "Awesome stuff Sir Iron Wolf. I was surprised (and super jealous) when I saw that you guys had Tom French and Nahil Sharkasi for an exclusive interview. The ForgeHub community as well as the general Halo community is definitely looking forward to the site's future content and developments. With all the info you've been able to provide, I think it's safe to say we could wrap up the interview! So, Iron Wolf, do you have any words for the readers or any shoutouts you wanna make?" SIW: "Thank you for interviewing me, it sure was fun! I'd like to give a shout out to the staff at ForgeHub, they have been incredible and really active in getting more content out there for everyone. We wouldn't be where we are today without everything they do. I'd also like to tell the readers that if they ever need any forge help or want to join in on some testing lobbies they know where to come!" That's it for me Sir Iron Wolf's conversation but head on over to the Announcements to see the full Community Spotlight on ForgeHub! Thank you for your time Iron Wolf and thanks to anyone who read!
  4. A competitive map by Juanez Sanchez *CURRENTLY THE FEATURED MAP ON FORGEHUB* Supports CTF, KOTH, Slayer, Extraction and Oddball 2-10 players Hello all. This map has been in the works for a few months now, I have been testing it with the courageous and patient fellows of the TCOJ, who have provided me with the best help and feedback around. Shout out to those guys. W00t. Designed around the principle of holdable/set-upable and defined areas, Radiant has many routes to three distinct positions. OVERHEAD: OBJECTIVES This map supports most gametypes apart from dominion, It's standout games being KOTH and Extraction. As you can see above, there are 5 extraction sites, and 6 KOTH hills. The CTF flags spawn on opposite sides of the map as shown, however certain roof elements have been removed in the photo above to allow a clearer view of the map. THE three key positions on the map are Purple ( the area at the top nearest the Ravine coliseum), top green (map centre, a covered corridor linking red and blue sides), and top gold ( the area near the bottom of the picture). The three areas represent positions that are both powerful and vulnerable, with weapons in them that can turn the tide or control the pace of battle. TOP GOLD TOP GREEN PURPLE RED FLAG/CTF SPAWN BLUE FLAG/CTF SPAWN WEAPONS Weapons on the map are; 2x Battle Rifle 2x DMR 2 x Carbine 1x Rockets (1 reload, 180s.) 1x Sniper Rifle (1 reload, 180s.) 1x Beam Rifle (1 reload, 180s.) The Rockets at top green must be controlled carefully as it's an overwatch spot, and with such a powerful weapon one can easily alter a situation to your team's benefit. The Sniper at Purple and Beam rifle at Top Gold counter each other well, and are allowed some longer sightlines to defend those spots. Random ordnance drops several types of power weapon both at Purple and bottom Green. Random ordnance also drops grenades and a sticky det. at either red or blue slayer spawn. SPAWNING RADIANT supports static spawns for CTF, chained to either base, and Dynamic spawns for all other gametypes. For CTF, both teams spawn right next to their flag, but for all other gametypes teams spawn in the top blue and red 'corners', and work their way out to objectives from there. RED NON-CTF INITIAL SPAWN BLUE NON-CTF INITIAL SPAWN That's really all the crucial info, the map has had lots of testing so it's pretty much complete, but I am open to suggestions and/or critique. Heres a few action shots anda video of a recent game of KOTH. Apologies for the poor quality but I haven't been able to set my capture card up yet, so its recorded on a digital camera!! Thanks for reading, I hope you enjoy playing on the map as much as I enjoyed forging it.
  5. The Halo4 Forge is by all means an improvement over the previous Forges, but there is still room for improvement. I have started this post to list my own suggestions, and I encourage others to reply with his or her own suggestions and wishes. *Interlocking objects: Similar to locking individual objects, a new tool would allow forgers to link objects. This would allow multiple objects to be moved, duplicated or locked as a group. *Sphere object shape: *Multi-leveled forging: Forge should have a novice/beginner setup (such as it is currently) and an advanced/Experienced setting with much more complicated tools and functions for advanced users. *Man Cannons: Make one man cannon, but add a dial tool for adjusting the power more dynamically. *Inversion: A tool option that allows the user to mirror certain objects such as the ramped platform, buildings, etc. This would help forgers create much better symmetrical maps. *Skins/object color: Ability to add skins/textures to objects. There could be a distribution collection and a way for players to upload custom made textures. *Improve the magnet system to be more dynamic, or perhaps allow users to add magnet markers to objects. *Phased Doors: This object would allow forgers to add a door opening (variable sizes) cut into objects, such as blocks and coliseum walls/windows. *Elevator lifts *Light bridges: Similar to one sided shields, add light bridges to bridges/platforms. Perhaps it would be similar to setting length/width as it is with kill zones, etc? *Locking axis: Ability to lock certain aspects of the rotation axis to isolate specific object movements. *More buildings and expanded object inventory.
  6. One of the best things about Halo is the strong online community. You can make it even stronger by checking some other Halo online communities. I'm not saying that the 343i.org aren't great, but there are other awesome sites where you can meet other cool Halo fans and have a lot of fun. I wrote a blog post on my personal website about 5 of my favorites to get you started. What is your favorite Halo community site?
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