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Showing results for tags 'gravity'.
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LAKE PLACID Download Link [media]http://www.youtube.com/watch?v=3sT816F0i1s[/media] Lake Placid is set within the ravine on "Ravine." The idea is this. The entire middle area of the map is a lake. Along the cliff sides there are many different paths that you can take to get yourself up and away from the waters edge. The reason that you want to do this is because most of the flood's re-spawn points are deep below the "surface" of the lake. They will continue to float up and attack from beneath your feet as long as you are swimming around. They also have thruster packs. So they can shoot themselves through the "water" very quickly. If you are worried that this map might be unbalanced, or that there may be some impregnable hold out locations, don't be. I have spent countless days and weeks making sure that there are many different paths to every single spot on the map. It has been tested many times. Many of the routes out of the lake are easier, or exclusively possible for the flood. (due to their increased jump height) Elevating yourself will help, but you are never going to be anywhere near Safe. Especially if you are dealing with some quick thinking Flood... I have had a ton of fun testing out this map. It really creates the fear of having something deadly swimming around beneath your feet, and the rush of having to pull yourself out onto the dock seconds before the alligator, shark, or whatever else gets a hold of your ankle. If you are a fan of Jaws, Lake Placid, Anaconda, or any other water related horror movies, you are going to like this map.
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http://www.youtube.com/watch?v=MFAFZ4lMDAM Gamer Tag: LeadingChimera3 Liquid Space is a symmetrical team objective map. It also plays very well as an infinity slayer map, or as a flood map. The element that I spent the most time on and eventually built the rest of the map around is the "Liquid Space" gravity pool. It is comprised of 12 10x10 gravity volumes and a couple overlapping trait zones. The end result is a 20x10 free standing gravity pool that you cannot fall out of. The pool area is a great fun for lots of mini games and such, but I also wanted to build a full team objective map around it. Even though the map has a very unusual central element, it is surprisingly straightforward and simple to understand. (The video clips are all from one game with many first time players. As you can see they intuitively pick up on what to do quite quickly.) I worked very hard on making every room in each base as dynamic as possible. The 2 floor central control rooms have created some really awesome conflicts during my time testing out the map.
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From being in funny screenshots, to videos and even campaign! Are gravity defying kig-yar what halo needs more of?