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I have made Two Variations of the Classic Halo 3 Custom game: Fight Night. For those don't know what fight night is, it is pretty much just a Free For All Game Mode where Combat is just melee all the time. (Although you can start shooting if you get bored. Yes this game goes by Honor rules.) Everyone has very low health and will die in one Melee hit, or one Plasma Pistol Shot. Trust me, it's a lot more fun than it sounds typed. Both Versions are recommended 8 players max, but Honestly, you can have as many as you want. This game mode was probably the most simple Forge thing to ever make. I just wanted to make it so someone didn't have to waste time making their own. One Variation is the nearly identical remake of the Classic on Halo 3's Guardian. Not much has changed. The Boxes are there just to slow someone down from getting out of the map. That's the exact way Halo 3's map was, so I went with what I remembered. Even if you got out there, there's nothing much for you to do, on account of me deleting everything out there. Ignore the Diarrhea colored Elite Punching The Other Version is Pretty much the exact same, but within H2A's Sandbox, and with a different aesthetic to it that I built. I call it Fight Night: (Even though it's not Night) Under the Highway. Also in this version there is no escape, unless you want to team up with someone to jump on their head to explore. Although once again not much out of the map except for the Vehicles on the Highway. I hope you enjoy my Map. The Game modes and Maps are within my file share. My gamertag is EVOL SPARTAN II. Two i's, I hope you enjoy, and tell me about your experience if you decide to play it.
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A new trailer has been released for Halo Online with many more details than originally expected this early in development! Halo Online had better go worldwide, after seeing this I may need to move to Russia if it doesn't. A user managed to find a clear quality trailer that is about 1:15 worth of action and customization details. The game will have a system of buying items, in three categories, Standard, Premium, and Platinum, or they can be unlocked. Weapons will be FULLY customizable, meaning BRs, ARs, and DMRs that deal with separate qualities such as a heavy style BR with NO RAILS. Some armors I noticed were Cain, NI-Hard, Gladiator, Paladin, Renegade, Soldier, Air Assault, Scout, Mongoose (interesting), Mirmillion, EOD, Boxhead, Breaker, Samurai (Hayabusa), Iron (War Master), Stealth, Rogue, Ninja, Defender, Pilot, Hoplite (returning from Halo 2 Anniversary), Mercenary, and Buzzsaw. And that's likely a drop in the water compared to what is actually in the game. They showed off a host of maps including GUARDIAN, and what looks like a reskinned Blood Gulch. As well, old fan favorite guns return such as the Mauler, Storm Rifle, and the BRUTE PLASMA RIFLE. Also, something strange is most of the text is in English... While they're marketing this to a Russian audience... Hmm. There are more details to be found by Reddit, but until then, look at these juicy screenshots below. So excited... SO EXCITED. I really want this to come to US and if it doesn't, well then I'm doing something to play it, I'll learn Russian if I have to. I have a Ukrainian buddy, maybe he'll help me. What do you think of this news? Comment below and let me know! Thanks for reading!
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A new trailer has been released for Halo Online with many more details than originally expected this early in development! Halo Online had better go worldwide, after seeing this I may need to move to Russia if it doesn't. A user managed to find a clear quality trailer that is about 1:15 worth of action and customization details. The game will have a system of buying items, in three categories, Standard, Premium, and Platinum, or they can be unlocked. Weapons will be FULLY customizable, meaning BRs, ARs, and DMRs that deal with separate qualities such as a heavy style BR with NO RAILS. Some armors I noticed were Cain, NI-Hard, Gladiator, Paladin, Renegade, Soldier, Air Assault, Scout, Mongoose (interesting), Mirmillion, EOD, Boxhead, Breaker, Samurai (Hayabusa), Iron (War Master), Stealth, Rogue, Ninja, Defender, Pilot, Hoplite (returning from Halo 2 Anniversary), Mercenary, and Buzzsaw. And that's likely a drop in the water compared to what is actually in the game. They showed off a host of maps including GUARDIAN, and what looks like a reskinned Blood Gulch. As well, old fan favorite guns return such as the Mauler, Storm Rifle, and the BRUTE PLASMA RIFLE. Also, something strange is most of the text is in English... While they're marketing this to a Russian audience... Hmm. There are more details to be found by Reddit, but until then, look at these juicy screenshots below. So excited... SO EXCITED. I really want this to come to US and if it doesn't, well then I'm doing something to play it, I'll learn Russian if I have to. I have a Ukrainian buddy, maybe he'll help me. What do you think of this news? Comment below and let me know! Thanks for reading! View full article
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Stigma By Squally DaBeanz This map began with my desire to build a good Lockout/Guardian style map, since I had failed to do so in Reach. I had built a similarly styled map in the middle of the Ravine before this, but I wasn't satisfied (even though it was a decent map). So, I took the time to compile a list of what made some classic maps such as Lockout, Guardian, and Ascension so memorable and fun to play. Things like the Shotgun drop down on both Guardian and Lockout, the rocket spawn on Ascension, open areas in the middle, towers looking toward the center, and lots of flanking routes (to name a few). I threw these, along with some of my own ideas (like a low lying man cannon that shot players THROUGH the map), into a mixing pot, kept the things that would work well in a single map and threw out the things that wouldn't. What I ended up with was a list of aspects and simple ideas I wanted to incorporate in a single map. Then, I started building... Last Updated: 9-23-13 Supported Gametypes: Slayer, Regicide, KotH, SWAT Best Gametypes: Slayer, Regicide, KotH Intended Team Size: 2V2, 4V4 Link: https://www.halowayp...le&startIndex=0 Screenshots: Top Mid Blue Tower Blue Street/ Blue Lift Red Tower Red Plat/ Red Lift Bottom Mid Top Gold Bottom Green Bottom Hall/ Stairwell Callouts Video Walkthrough: Meet Your Maker Runner Up (Old Version): "Lost dreams and faded memories influenced the construction of this strangely familiar observation platform. 4-8 Players" Stigma is a multileveled Guardian/Lockout style map mounted against the cliffs of Ravine. It features two towers that act as bases for both Red and Blue team, a central platform, and a two leveled hallway that wraps around a quarter of the central platform. This is by far the most effort I've ever put into a map, and it shows. I hope you all enjoy playing on it as much as I have enjoyed building, testing, and refining it
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Im sure im not the only one who actually misses playing Halo3 and would love to go back and play it but nobody does. My friends are too worried about CoD and halo4 just doesnt have the same Halo feel that you get from playing halo 3. We need to get the old halo community back not halo4s
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Currently on my File Share http://www.halowaypoint.com/en-us/players/ixwantxdaxgold/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Map Name: Guardian File Share Gamertag: iXwantXdaXgold Canvas Map: Ravine Last Updated: Feb 17 2013 Tags: Guardian Supported Game Types: Team Infinity Slayer Best Game Types: Team Infinity Slayer Intended Team Size: 4v4 Initial Ordnance: Shotgun, Gravity Hammer, Sniper Rifle, Overshield (all set at a balanced 3.5 minute respawn) Weapons on Map: Personal Classes Only Powerups on Map: Overshield (1) Supported Vehicles: None Budget: 9220 Screenshots: Below. Map Walkthrough/Flythrough: My video converter is broken so apologies for the direct recording of the screen some of the areas appear much darker than they are in reality http://www.youtube.com/watch?v=EqweN9YazVc&feature=youtu.be Map Description: The most accurate remake yet of the popular Halo 3 map Guardian. All Original spawns, trick jumps, etc. included. You will not be disappointed Additional Info: The map has been tested numerous times through custom games and I have ensured that the map is indeed “water tight”. No frame rate issues Kill/Soft Kill areas have made any area of the map that is unintended for gameplay impossible to reach. Spawn points are perfectly placed to the identical spots from the original map in halo 3. That includes Initial spawns and Standard ones. There have been no glitches recorded by any anyone who has played the map thus far. The only glitch that had been present was the 2 fusion coils that are set in the “blue room” would explode but no damage was caused, however they work on every other part of the map. These had then been replaces by wall mounted trip mines. This had seemed to solve the problem being as I couldn't do that map without explosives in that area as they are pretty much a tactical part of gameplay on the original map. One important thing to note is that, just by coincidence, the dynamic lighting does work properly but if even one piece from the forge palette (weapons can still be spawned) is placed on the map, it seems to malfunction. I have tried my best to limit the pieces and I really do feel like nothing else can be/has to be done. Again, there are NO current glitches. The map has been tested on many occasions with the suggested 4v4 and overall seems to have a nice flow and good balance to the gameplay. From what I’ve seen so far neither team seems to have an advantage over the other. All man cannons have been ensured to work properly whether you are walking or sprinting into them. There are no trait zones present. I hope you enjoy the map and it would be awesome to see it make it into matchmaking. I’ve been creating maps ever since halo 3 but never really posted them, it was more of a hobby for local customs. When halo 4 came out I wanted to play guardian because it has always been my overall favourite map. However when I went to download practically every one off the file search, ultimately I was disappointed because certain aspects were incomplete/incorrect. So I decided to create my own. I was determined to make the best remake out there. After about 5 iterations, I feel like I have done that. I hope everyone feels the same way Enjoy!
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DEFENDER MAP PACK The Defender Map Pack is my first map pack release, and features three small Lockout/Guardian style maps: Stigma, Atlas, and Warden, each playing differently for different gametypes. Stigma: "Lost dreams and faded memories influenced the construction of this strangely familiar observation platform. 4-8 Players" Gametypes: Slayer, Swat, KotH, Regicide Atlas: "Hanging just below the surface, this facility remains intact after years of neglect. 2-6 Players" Gametypes: Slayer, Swat, KotH, Regicide, Oddball Warden: "This comm relay provides clear signals amidst the surrounding debris. 4-8 Players" Gametypes: Slayer, Swat, KotH, Regicide, Oddball, CTF Fileshare: https://www.halowaypoint.com/en-us/players/squally%20dabeanz/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 After building my map Stigma and seeing how popular it was becoming, I decided to carry on the theme of Lockout/Guardian style maps, and build one on each of the other two canvases (Erosion and Impact). Stigma was more of a general purpose competetive map, so I decided to make the other two a bit more specific in purposes. Atlas is catered toward 2V2s and small FFA gametypes, while Warden focuses more on tight teamwork with objective gametypes, especially CTF. That being said, Stigma is played best with slayer and KotH.
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Currently on my File Share http://www.halowaypoint.com/en-us/players/ixwantxdaxgold/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Map Name: Guardian File Share Gamertag: iXwantXdaXgold Canvas Map: Ravine Last Updated: Feb 17 2013 Tags: Guardian Supported Game Types: Team Infinity Slayer Best Game Types: Team Infinity Slayer Intended Team Size: 4v4 Initial Ordnance: Shotgun, Gravity Hammer, Sniper Rifle, Overshield (all set at a balanced 3.5 minute respawn) Weapons on Map: Personal Classes Only Powerups on Map: Overshield (1) Supported Vehicles: None Budget: 9220 Screenshots: Below. Map Walkthrough/Flythrough: My video converter is broken so apologies for the direct recording of the screen some of the areas appear much darker than they are in reality http://www.youtube.com/watch?v=EqweN9YazVc&feature=youtu.be Map Description: The most accurate remake yet of the popular Halo 3 map Guardian. All Original spawns, trick jumps, etc. included. You will not be disappointed Additional Info: The map has been tested numerous times through custom games and I have ensured that the map is indeed “water tight”. No frame rate issues Kill/Soft Kill areas have made any area of the map that is unintended for gameplay impossible to reach. Spawn points are perfectly placed to the identical spots from the original map in halo 3. That includes Initial spawns and Standard ones. There have been no glitches recorded by any anyone who has played the map thus far. The only glitch that had been present was the 2 fusion coils that are set in the “blue room” would explode but no damage was caused, however they work on every other part of the map. These had then been replaces by wall mounted trip mines. This had seemed to solve the problem being as I couldn't do that map without explosives in that area as they are pretty much a tactical part of gameplay on the original map. One important thing to note is that, just by coincidence, the dynamic lighting does work properly but if even one piece from the forge palette (weapons can still be spawned) is placed on the map, it seems to malfunction. I have tried my best to limit the pieces and I really do feel like nothing else can be/has to be done. Again, there are NO current glitches. The map has been tested on many occasions with the suggested 4v4 and overall seems to have a nice flow and good balance to the gameplay. From what I’ve seen so far neither team seems to have an advantage over the other. All man cannons have been ensured to work properly whether you are walking or sprinting into them. There are no trait zones present. I hope you enjoy the map and it would be awesome to see it make it into matchmaking. I’ve been creating maps ever since halo 3 but never really posted them, it was more of a hobby for local customs. When halo 4 came out I wanted to play guardian because it has always been my overall favourite map. However when I went to download practically every one off the file search, ultimately I was disappointed because certain aspects were incomplete/incorrect. So I decided to create my own. I was determined to make the best remake out there. After about 5 iterations, I feel like I have done that. I hope everyone feels the same way Enjoy! Images
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Introducing the first "Map Pack" made from the community to the community. I have set up all these maps to have weapons on map and ALL gametypes working except grif ball (because there is no point). I have spent almost 2 months and $25 putting this together for everyone so enjoy Gamertag: Forge Map Pack Here is the map roster: Turf Construct Warlock Derelect Tombstone Colossus Ivory Tower Narrows Rat Race Lockout Orbital Foundation Celestial Fringe - Monoxide89 Cairo - Monoxide89 Inkaterra - Monoxide89 Contact - Squally DaBeanz Oasis - Squally DaBeanz Ascension -Mx957 Railway - FoRgE iNsANiity Cold Storage - Darkprince909 Thank you everyone that contributed
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Check er' out fellas.
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Currently theres no 1v1 map in Halo 4. Haven is small enough, but it really just can't be used for 1v1s for a couple of reasons. I suggest in the next map pack they include a 1v1 map. A guardian remake would definately be there best option I think. With normal power ups/weapons it's a great map, but MLG Guardian map is the best 1v1 map in the history. The invis,snipe, and mauler are all placed evenly to the millisecond. Not to mention, a totally even map on both spawning sides dispite it being unsemetricle. That's why everyone lives guardian so much and that is why I really think the need to add guardian in a map pack. All of the halo 3 fans will definately buy it just for guardian.
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This REMAKE I made only took me a total of 6 hours. Tell me what you think in the comments. http://www.youtube.com/watch?v=5hN9tvXvCPw