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Showing results for tags 'halo 4 dmr nerf'.
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So, we started discussing this on a whole different topic, but because it got somewhat off-subject, I decided it is time to make a different thread about it. One thing I noticed, is that the DMR is Over powering. Not because it's bloom, but because it's accuracy. Not only is it great for CQB on reach, but it also takes the role of a sniper rifle. Because of it's strength in long distances, it encourages players to sit at the back of the map and assist players by getting headshots on the wounded from across the map. This is one thing that the BR did not do. The Br served as a good medium to long range weapon. But not sniper rifle range. In Halo 3, the BR was a great weapon for close distances, but could be out-matched by the assault rifle, unlike the assault rifle in Halo Reach. I for one think that if the DMR comes back in halo 4, or a weapon similar to it, it should lose accuracy in very long distances unlike in Halo Reach. There is a noticeable difference to Halo 3's valhalla gameplay and Halo Reach's Hemorrhage gameplay. For one, people in Halo 3 typically run out and get kills, or play around in the warthog and they use a variety of weaponry. Anything from the missile pod to the shotgun. But in Halo Reach, most players camp either in the cave or atop the cliff side. Players in Halo Reach usually do not try to run across the map in fear of being headshot from any distance by the DMR or Sniper Rifle. A sniper rifle, I understand, but the DMR.... Players in Halo 3 had to atleast get to medium to long distance to get headshots with the Battle Rifle. They had to risk getting killed themselves. Giving other players a fair advantage. Now, I do think the DMR should stay how it is when it comes to medium to long range. But as I said before, maybe if it does make it in Halo 4, it should be atleast nerfed to were it loses accuracy at sniper rifle lengths. What do you all think?