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Found 4 results

  1. DIABLO 0166

    dragon

    From the album: random

    These are one of the creatures you will most likely find in hell.

    © DIABLO 0166

  2. Find God II Download Link [media]http://www.youtube.com/watch?v=x9GRezxjv9Q[/media] The epic battle between Heaven and Hell has resumed, and this time Earth is right in the middle of it. Out of all my old Halo Reach forge creations, the first Find God was my favorite. That being said, I was never able to make it as truly epic as I wanted to in Reach. I am a fan of Halo 4's Forge, but the limitations of Ravine, Impact, and Erosion could never allow me to make any meaningful improvements on the Find God concept. When I first downloaded Forge Island I wasn't expecting much from it either. But after investigating the terrain, and discovering how high the ceiling was (along with a few other features) I realized that it was absolutely perfect for a Find God "remake." The goal of Find God II is to take 3 very different worlds and make them all work together as integral parts of a complete game experience. I didn't want to rely on a custom game type. So I spent a massive amount of time fitting the physical parameters of the world to the objectives in the different game types. The first game type that I had in mind while designing the map was Dominion. Dominion is probably the best game to play if you want to have all three regions of the map be fully integrated and competitive environments. If you aren't a huge fan of Dominion, don't worry, I wasn't either. When I have played dominion in matchmaking, or in custom games, I feel like it is just a bunch of people running straight for the nearest base terminal. Yes you score points for holding the bases, but I think it makes dominion much better if you aren't just holding the bases for points, but also to gain a real tactical advantage. For Find God II's dominion there is one base terminal in each realm. There is a base terminal on the central rock of Hell, a base terminal on the altar in the Church on Earth, and there is a third terminal on the central disc in Heaven. The initial spawns are located around the edge of the Earth, however, all of the re-spawn points are in Hell. (when you kill someone you are literally sending them to Hell) One of the first questions I get when testing this map is, "why don't we just stay in hell and fight for this terminal?" Well that is exactly the point. If you let your immediate greed overtake you, and only go for the first terminal you see, then you might be able to reign in Hell for a while. However, the Church up above not only holds another terminal, but it also houses the gateway to Heaven... In the end your greed will not be rewarded and you will be left battling a never ending onslaught of the damned. Having all of the re-spawn points located in Hell is a big key to creating a unique experience for all of the objective games. The three levels act like an inverted funnel. There is one tele-sender node out of Hell, but there are six receiver nodes on Earth. Next there is one sender node in the Church on Earth, but it has four receiver nodes in Heaven. In both of the supernatural realms players have increased speed and damage resistance. (To different degrees because Demons are flawed and weaker than Angels, and also because the different settings work best with each environment) The increased Demon traits are quite enough to make any attempt at spawn or tele camping in hell effectively impossible. By far the most exciting transportation method between worlds is the great leap from Heaven to Earth. The free fall lasts for twelve seconds and the fallcauses absolutely no damage. However, since players will often want to fall as close to the Church as possible, I wanted to create a certain degree of challenge to the close landing. Due to the 45 degree angle of the Church roof, if you hit it you will shoot out thousands of feet out into the ocean. To add another extra challenge the tower on top of the Church roof holds a sniper rifle and a spartan laser. If you want to be a real risk taker you can go for them.
  3. Download Link Gametype http://www.youtube.com/watch?v=6JtSKeOeKWc Get cast out of Heaven, free fall 1000ft, and land unharmed! ... in Hell. The most epic KOTH game possible. Literally of Biblical proportions. You can become an Angel. You can become a Demon. You can pass back a forth between the two worlds. It may sound a little morbid, but watching a bunch of lost souls and dead bodies spill over into a bottomless pit is pretty fun. The "Find God" gametype is awesome for this map, but it works great with almost any variation of KOTH, CTF, Assault, or Territories. It's not bad for Team Slayer either. The "Find God" gametype is a static-king game with two custom power ups that create an "Angel," or "Fallen Angel/Demon" player for 60 seconds. The increased mobility, shield, and sword/hammer of the superior being allows them to patrol the the pit much more effectively. They also turn bright white and it looks cool... I hope everyone will enjoy this map, and the game.
  4. Holy crap! I finally found a community forum for 343i. Thank the precursors its not *BLAM!* But anyways guys I just came on the forums to hopefully find some people with knowledge of Halo 4's custom game options. Mainly because, recently I have delved myself back into Halo: Reach for its custom games; and getting in a few enjoyable, laughable and just great games. Although, I did always find Reach's custom games to be a bit less fun. Unlike Halo 3's where I have amassed so many fond memories of playing games like Garbage Man, Speed Halo, Ice Cream Man, and Jenga. The list really doesnt stop there and actually I remember creating some games like Juggerball (you can get the aspect of the gamemode) and Sticky Wars. The thing about my games I created (although somewhat generic) was that they were a lot more creative and they had more options to edit with than in Halo:Reach's. Options like regenerating grenades and scoring settings for objective based gamemodes. (Ex: you only get points by getting kills with an oddball.) All I'm trying to get at is that I'd like to know your thoughts and opinions on what Halo 4 Customs will be all about. And please guys, help a veteran player/fan out and give me some info on the future custom games.
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