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Found 2 results

  1. Before I deliver my next idea, which will be a very long post, I'd like to cover some things. First off, some of you may be thinking that if these ideas actually turn into games, there'd be too many Halo games, and people would get tired of them. I don't think that'd happen. ODST showed that fans will embrace spin-offs already. There is so much potential in the Halo Universe that I don't think it will be exhausted any time soon. Also, in your responses, please suggest any other game ideas you may have, while also approving, critiquing, and recommending improvements to mine. If you have an interesting idea, I'll certainly take a look at them, and perhaps adding it to the next installment, giving you all the credit of course. I hope these the Halo community finds these posts and seriously considers what I'm offering. I may be new to this forum, but I am by no means new to Halo. With that, my third idea. 3) A series encompassing the various wars that eventually resulted in the Covenant we know The Covenant did not just come out of nowhere. The different species have not always been at peace. It'd be awesome to be able to play through these events. Here's the breakdown: a) The San 'Shyuum-Sangheili War 938-852 BC San 'Shyuum are Hierarchs, later to be known as Prophets, and Sangheili are Elites. The Hierarchs found the Elites, and discovering that there were other sentient species, decided that they should ally with the Elites so that they could have an effective military force. They also wanted to examine the Forerunner artifacts on the Elite home world. However, the Elites didn't want this initially, hence the war. You may think this was one-sided, but the Hierarchs had vastly superior technology. Many of you probably didn't realize that there are, or at least were, quite a few members of the Hierarch race as well. There is so little information given about this period of time that 343 Industries would have plenty of room to work. The design of everything could (but not necessarily should) be completely different from what we've seen, without contradicting anything. As for who and where you play, here are some suggestions, though I'm unsure myself: The location should be on Sanghelios, the Elite's home world. The Hierarchs found it, so it only makes sense. While on Sanghelios, the player could see creatures such as the Helioskrill and the Doarmir. http://halo.wikia.co...ki/Helioskrill http://halo.wikia.com/wiki/Doarmir Obviously the Hierarchs won the war, and so reasonably we should play as one of them, right? Though the only time we see one of them walk is in Halo 3, and that guy kinda struggles at it, he was a Prophet, and therefore probably spent most of his time sitting in his cushy floating chair. San 'Shyuum probably didn't have that technology widely available when they were fighting the Elites, and so were probably quite capable of walking, running, and maybe some limited jumping. Maybe they developed the floating chair to fight the Elites. In Halo 2, when you kill the Prophet of Regret, that chair had a nasty laser. Maybe we could see that. The point is, playing as a San 'Shyuum soldier is feasible. However, most people would probably want to play as an Elite. This makes sense, because the play style for an Elite would be much closer to the traditional Halo style. This leads me to propose that the game be a little bit like Star Wars Battlefront, where you can choose what faction you play as. I don't mean having skirmishes. I definitely advocate a Halo-style campaign. The main story would have you play as a San 'Shyuum, with whatever weapons and equipment they had at that point. There'd also be the option to play through the campaign as an Elite, though the stories would end the same: with the formation of a compact between the two races. Because Elites would fare much better in a ground engagement, the San 'Shyuum campaign would have a number of space or aerial battles, with the possibility of you being dropped in for limited ground combat. Of course, one or two missions would have to be all ground. Maybe one could be recon? Maybe to capture an Elite general? Then the Elite campaign would be mostly ground battles, because that's more the Halo way, but they had more spaceships than the San 'Shyuum, though they were outgunned. The challenge here for 343 would be variety. There are only two races, you can't have all the weapons or vehicles featured in the other games, and the two parties have very different strengths. At the same time, they can throw in previously unseen weapons and vehicles that have since been outdated in the games we know now. And there's the length of the war to consider. There's a lot of freedom for 343. Personally, I'd be fine with just a San 'Shyuum campaign. I think it's completely doable. This all might sound ridiculous to you. Please try not to think of the San 'Shyuum as the Prophets you've seen in the games so far. They aren't Prophets yet. This is thousands of years before the Halo event. b. The Taming of the Lekgolo (Ended in 784 BC) We all know that Hunters are made of worm-like creatures. These are called Lekgolo. In the Hunter form, they are known as Mgalekgolo. The Covenant found these worms on Forerunner artifacts. They discovered that the Lekgolo ate the artifacts, and so the Hierarchs ordered the worms to be eradicated. This proved difficult, as they did not want to destroy the artifacts. Also, on the ground, when the worms were Mgalekgolo, the Elites lost almost every battle, so the Covenant were forced to fall back on orbital bombardment, nearly wiping out the Lekgolo, until the worms surrendered. Now I believe you should play the role of an Elite. Maybe do three or four ground missions where you either win with unacceptable losses, fight to a stalemate, or have to retreat. Then maybe an in-atmosphere banshee mission. These different wars do not have to all be separate games. The Taming, for example, may not have enough material to be a game of its own. Maybe a compilation of the different Covenant wars is the best option. Again, variety would be difficult, even more so than for the previous conflict, because Hunters are known to fight in only one way. But the Hunter form is only one of the things that the worms can become. Because so few facts are stated on the matter, 343 Industries would again have a lot of room to maneuver. c) Assimilating the Yanme'e (1112) The Yanme'e are the Drones. Yeah, they came before the Grunts. The story's pretty simple with these guys. The Covenant discovered them, and then forced them to join. The specifics are nonexistent. Plenty of space for 343 to move in. This is another one that could probably only constitute part of a game. You'd play as an Elite. Possible mission as a Jackal. Maybe you could play as a Hunter pair in co-op mode. Note: Jackals were hired by the Covenant as mercenaries; they were not forced into service. d) Assimilating the Unggoy (2142) These are the Grunts. As far as combat goes, almost the same story as the Drones. But there's a lot more background information for those interested. Check out the Halo Wiki. Possible playtime as a Drone or Jackal, again possible Hunter co-op, otherwise as an Elite. We'd have to see Zap-Jellies, Mud Wasps, and Shade Crabs on the Grunt home world. http://halo.wikia.co...Covenant_Empire e) Assimilating the Jiralhanae (2492) These are the Brutes. Generations of fighting each other and losing technology in the process left them weak when they were discovered by the Covenant. Definitely a mission as a Grunt, maybe a Jackal, probably not a Drone, and possibly a Hunter co-op option. Primary playtime as an Elite. I think fighting Brutes as an Elite would be epic. f) The Unggoy Rebellion (2462) The Jackals are supposed to be equal to the Grunts, but of course they see themselves as above their smaller counterparts. Some Jackals (Kig-Yar) had attempted to poison a recreational drug the Grunts enjoyed, and the Covenant Council opted not to investigate, prompting the Grunts to rebel. The Grunts displayed a surprising tenacity in this conflict, and the Covenant nearly had to glass their home world before they yielded. You would not be able to play as a Brute in this, as the rebellion occurred before the Brutes were initiated into the Covenant. That wraps up the various Covenant wars. I focused primarily on the Elite/Hierarch war because I figured that if I convince you all about that, then the rest follow. I think all of these conflicts should be part on one or two compilations. All the campaigns and characters would be separate. There is just enormous potential for all of this. What I don't want to see is skirmish-style fighting like Battlefront. I also don't want it to be like Halo Wars, though I did enjoy that game. I want traditional Halo-style missions. Maybe a little less "flip three switches" though.
  2. Here's the second segment of my ideas for other Halo games. 2) A game that covers the first contact with the Covenant This is not really "my" idea, but I thought I'd add it anyway. You could play as Master Chief in this game, as he became ready for combat when he was 14, in 2525, the same year the war with the Covenant began. Keep in mind that though he is young, he would have the voice and body of an adult due to his augmentation. With armor on, he would look the same. However, perhaps the first mission, or the "intro mission", can either be an extended cutscene showing the demise of the Harvest Colony, or you play as a marine on Harvest, who will of course die at the end of the mission. The armor of Spartans at this point in the story doesn't have energy shielding, so gameplay would be fun. If the game is to remain faithful to the games and the books, the Covenant races present in this game should be: Grunts Jackals Brutes -added thanks to a correction by Prophet of Regret Elites (not initially known to the humans) Hunters (discovered by humans even after Elites, specifically by John-117 and his team) Drones and Brutes were not seen in-game until Halo 2. Engineer were not seen until ODST, which begins after Halo 2, but ends before Halo 2 does. Tell me what you think.
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